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Tips of Strategy ( Long Maps )

Posted: 19 Jan 2007, 20:45
by Obaum
Its a simple and easy strategy to make very good in 4p long maps

First to make it need a plain territory and no have enemy troops passing
Make 5 Cyborgs engineer and put in transport
and put transport at safe area the clear area far of enemy base look this screen shot for have one idea

Image

affter this make one small base ( No put motars and long range weapons )
and ONLY defences no put factorys.

;) its a my " LZ "
Image

And now transport all cyborgs to fight!

rolling hills 2007
(lav_coyote25 map)

Re: Tips of Strategy ( Long Maps )

Posted: 19 Jan 2007, 21:05
by themousemaster
Question:

What if you're not the type of player to tech cybrogs?  ;p

Re: Tips of Strategy ( Long Maps )

Posted: 19 Jan 2007, 21:21
by Obaum
(all cyborgs you can use or use anti tank cyborgs)
:D im only use cyborgs for this strategy or make one rapid attack in one base

Re: Tips of Strategy ( Long Maps )

Posted: 19 Jan 2007, 22:45
by lav_coyote25
themousemaster wrote: Question:

What if you're not the type of player to tech cybrogs?  ;p

then there is always the possibility that for want of a simple cyborg - your battle is lost. ;)

Re: Tips of Strategy ( Long Maps )

Posted: 20 Jan 2007, 02:55
by themousemaster
lav_coyote25 wrote:
then there is always the possibility that for want of a simple cyborg - your battle is lost. ;)
That sounded... Deep.

Re: Tips of Strategy ( Long Maps )

Posted: 26 Jan 2007, 16:37
by Arcatus
I dont get it. How can this be a strategy for rapid attacks?

The cyborg carrier is a bit down the tech tree (and expencive), and creating that LZ is spending resourses i would rather spend on base defence, or attack units...