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Re: map - rolling hills - do over - with a bit of a ... do over.

Posted: 17 May 2008, 12:46
by Rman Virgil
Buginator wrote: Have you found a color pallet that works well for all maps?
I don't really like monochrome, and  am trying to find colors that will work for all texture sets.

* Hmmm, interesting. I myself have never tried to do the HMs as anything put 256 Grayscale .pcx

* I'd be curious too Coyote if you used another pallet.

- RV :)

Re: map - rolling hills - do over - with a bit of a ... do over.

Posted: 18 May 2008, 04:03
by Buginator
Rman Virgil wrote: * Hmmm, interesting. I myself have never tried to do the HMs as anything put 256 Grayscale .pcx

* I'd be curious too Coyote if you used another pallet.

- RV :)
Oh, I wasn't talking about height maps, since about the only thing that makes sense with that is grayscale.
I meant for display purposes, like the map that Coyote is showing.

Re: map - rolling hills - do over - with a bit of a ... do over.

Posted: 18 May 2008, 15:34
by Rman Virgil
Buginator wrote: Oh, I wasn't talking about height maps, since about the only thing that makes sense with that is grayscale.
I meant for display purposes, like the map that Coyote is showing.


* Oh.. sorry I misunderstood.

* You mean the "Locator Maps.... Hmmm... You will have to account for the fact that EW uses a whole bunch of different colors for the "Legend-Key" (against that monochrome) to indicate map features, resources, structs, GWs, Ciff-face, etc....at a glance.... very useful to keeping track and finding a map with a complex of pre-builds and pre-placements.

- RV :)