map - rolling hills - do over - with a bit of a ... do over.

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Rman Virgil
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Re: map - rolling hills - do over - with a bit of a ... do over.

Post by Rman Virgil »

Buginator wrote: Have you found a color pallet that works well for all maps?
I don't really like monochrome, and  am trying to find colors that will work for all texture sets.

* Hmmm, interesting. I myself have never tried to do the HMs as anything put 256 Grayscale .pcx

* I'd be curious too Coyote if you used another pallet.

- RV :)
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Impact = C x (R + E + A + T + E)

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Buginator
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Re: map - rolling hills - do over - with a bit of a ... do over.

Post by Buginator »

Rman Virgil wrote: * Hmmm, interesting. I myself have never tried to do the HMs as anything put 256 Grayscale .pcx

* I'd be curious too Coyote if you used another pallet.

- RV :)
Oh, I wasn't talking about height maps, since about the only thing that makes sense with that is grayscale.
I meant for display purposes, like the map that Coyote is showing.
and it ends here.
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Rman Virgil
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Posts: 3812
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Re: map - rolling hills - do over - with a bit of a ... do over.

Post by Rman Virgil »

Buginator wrote: Oh, I wasn't talking about height maps, since about the only thing that makes sense with that is grayscale.
I meant for display purposes, like the map that Coyote is showing.


* Oh.. sorry I misunderstood.

* You mean the "Locator Maps.... Hmmm... You will have to account for the fact that EW uses a whole bunch of different colors for the "Legend-Key" (against that monochrome) to indicate map features, resources, structs, GWs, Ciff-face, etc....at a glance.... very useful to keeping track and finding a map with a complex of pre-builds and pre-placements.

- RV :)
.

Impact = C x (R + E + A + T + E)

Contrast
Reach
Exposure
Articulation
Trust
Echo
.
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