Modeling Request - i do it!

Improving the artwork in Warzone2100 - not for mod discussions
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whippersnapper
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Re: Modeling Request - i do it!

Post by whippersnapper »

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Hi Astorian... I had an idea to use your model as a feature so I put it into 32EW (first move, didn't touch the game binary resource files) to place and some of the poly faces came out "sheared" no matter what data set I used. I'm not expecting you to know why that is since you made it to be a game object "structure" (which works just fine) and not a "feature" object. Just mentioning what I tried to do cause I like the model and thought of using it that way. I have yet to figure-out why this is happening but I'll keep investigating.. My idea was to build an abandoned, Pre-collapse, "Research Complex" of buildings, starting with the model you already made.

Perhaps I should post a screen cap later. Maybe one of the other moders in the community (or devs for that matter) might have a clue as to what is happening or what I'm doing wrong..

Thanks for listening.

Regards, whip :)

EDIT: On further playing around with it in 32EW I'm thinking I just came across a short-coming in the 32EW Camera scheme.... So I think my next move to confirm that supposition is to add it as a "Feature Object" in the game binary resources, compile the map out of 32EW and then run it in-game as a feature and see what it looks like compared to its use as a "Structure Object".... will let you know the results of that.

BTW, here is a screen cap of it defined as a "feature object" and placed in the 32EW editor:

Image
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Zarel
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Re: Modeling Request - i do it!

Post by Zarel »

astorian wrote:Hmm, do you think you could give me a bit more information? :) if 2x1 means something like two base-plates together?
Is it important what direction are the longer edges?
And do you want me to texture it using WZ textures?

Best regards,
Astorian
Nah, by 2x1 I mean two tiles by one tile, as in, the size of the cyborg factory, instead of the size of the research facility, which is 2x2. You'd need to make your own baseplate.

Texture it using whatever you want, as long as it looks like it fits in with the rest of Warzone.
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astorian
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Re: Modeling Request - i do it!

Post by astorian »

whippersnapper wrote:.
Hi Astorian... I had an idea to use your model as a feature so I put it into 32EW (first move, didn't touch the game binary resource files) to place and some of the poly faces came out "sheared" no matter what data set I used. I'm not expecting you to know why that is since you made it to be a game object "structure" (which works just fine) and not a "feature" object. Just mentioning what I tried to do cause I like the model and thought of using it that way. I have yet to figure-out why this is happening but I'll keep investigating.. My idea was to build an abandoned, Pre-collapse, "Research Complex" of buildings, starting with the model you already made.

Perhaps I should post a screen cap later. Maybe one of the other moders in the community (or devs for that matter) might have a clue as to what is happening or what I'm doing wrong..

Thanks for listening.

Regards, whip :)

EDIT: On further playing around with it in 32EW I'm thinking I just came across a short-coming in the 32EW Camera scheme.... So I think my next move to confirm that supposition is to add it as a "Feature Object" in the game binary resources, compile the map out of 32EW and then run it in-game as a feature and see what it looks like compared to its use as a "Structure Object".... will let you know the results of that.

BTW, here is a screen cap of it defined as a "feature object" and placed in the 32EW editor:
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Hi whippersnapper,
I am glad you want to use the model i have done.
I am sorry, i don't know why there is a problem with poly faces. I am running on Linux and have no world Editor. I have win installation to, but i newer used world editor.
Looks like the pie files have to be different for it.
Hope in the game its OK.
If you find something that has to be changed in the pie file - let me know.
Zarel wrote: Nah, by 2x1 I mean two tiles by one tile, as in, the size of the cyborg factory, instead of the size of the research facility, which is 2x2. You'd need to make your own baseplate.

Texture it using whatever you want, as long as it looks like it fits in with the rest of Warzone.
Hi Zarel,
So if i understand you correctly, i have to resize the power lab model to fit the new base plate.
Ok, then i do it right after finishing the laser optics lab.
I am pretty busy now so it takes some time to finish.
I post the results right when i have tested them. I even do a screenshot for you :D

Best Regards,
Astrorian
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astorian
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Re: Modeling Request - i do it!

Post by astorian »

Hi Zarel,
I am working on the research building upgrade and plate.
Instead of 2x1 baseplate i would use a square thats 60% biger so i can use the research building (powerlab) and research upgradet building on it.
The research building (not upgradet powerlab) would be also 60% bigger than now.
Is that ok?


Hi whippersnapper,
Was the building in game ok? Or was it missing the triangles?

Best Regards,
Astorian
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whippersnapper
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Re: Modeling Request - i do it!

Post by whippersnapper »

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Sorry Astorian - I got distracted making Grim's GFX Mod and Custom Tertile Set compatible with the v.2.2.1 Game Binary and have yet to get back
to your New Research Lab in-game. I'm pretty sure the missing triangles in 32EW were a result of the editor's camera scheme. However I will confirm one way or another about the in-game deal as soon as I'm done converting Grim's Custom Tertiles to mip-maps, getting those together with the rest of the GFX mod and releasing the whole thing over the weekend. I do still wanna put your new Lab Art in the mod I'm working on 'cause I likes it :)

Regards, whip :cool:
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Zarel
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Re: Modeling Request - i do it!

Post by Zarel »

astorian wrote:I am working on the research building upgrade and plate.
Instead of 2x1 baseplate i would use a square thats 60% biger so i can use the research building (powerlab) and research upgradet building on it.
The research building (not upgradet powerlab) would be also 60% bigger than now.
Is that ok?
Um... what?

I'm not entirely sure what you're asking.
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astorian
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Re: Modeling Request - i do it!

Post by astorian »

whippersnapper wrote:.

Sorry Astorian - I got distracted making Grim's GFX Mod and Custom Tertile Set compatible with the v.2.2.1 Game Binary and have yet to get back
to your New Research Lab in-game. I'm pretty sure the missing triangles in 32EW were a result of the editor's camera scheme. However I will confirm one way or another about the in-game deal as soon as I'm done converting Grim's Custom Tertiles to mip-maps, getting those together with the rest of the GFX mod and releasing the whole thing over the weekend. I do still wanna put your new Lab Art in the mod I'm working on 'cause I likes it :)

Regards, whip :cool:
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Glad you like it man, you are doing a great job.
Zarel wrote: Um... what?

I'm not entirely sure what you're asking.
SO i have done the Research building pie. When you upgrade the research building the building changes to the old upgraded research building model from game.
So i decided to make a model for the upgraded research lab.
Image
Image
You see that the building is bigger than the current plate -about 60%.
I will resize the both research buildings so both buildings fit the new base plate.

So i am asking if its OK to scale the square base plate 60% bigger instead of making 2x1 sized baseplate.

Astorian
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BlueMaxima
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Re: Modeling Request - i do it!

Post by BlueMaxima »

Um...wow. Awesome modeling work. I tip my hat to you, good chum.
Bring back...ducks!
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Zarel
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Re: Modeling Request - i do it!

Post by Zarel »

astorian wrote:So i am asking if its OK to scale the square base plate 60% bigger instead of making 2x1 sized baseplate.
Whatever you feel looks nicest.

Keep in mind that a 1x2 tile building is best for balance.
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astorian
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Re: Modeling Request - i do it!

Post by astorian »

BlueMaxima wrote:Um...wow. Awesome modeling work. I tip my hat to you, good chum.
Thank you very much! You provided me with modeling/texturing energy. :)
Zarel wrote: Whatever you feel looks nicest.

Keep in mind that a 1x2 tile building is best for balance.

Well i think the upgraded research structure needs a square baseplate to look nice.

TO ALL: When i have the baseplate finished, i post the link to pie files here.
The texture used for the research (upgraded and not upgraded) facility is the same, so team textures are present.
I do a bundle zip file with Research building + updated Research building + team textures + baseplate + baseplate texture.
The baseplate texture is the only missing thing, so i try to complete it as fast as i can.

Best regards,
Astorian
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Terminator
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Re: Modeling Request - i do it!

Post by Terminator »

Looks very good. But it would be much better with hi-res textures =).
Good job.
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astorian
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Re: Modeling Request - i do it!

Post by astorian »

Terminator wrote:Looks very good. But it would be much better with hi-res textures =).
Good job.
Thank you Terminator!
You are right, hi res textures would be cool, but one building with hi-res textures among buildings with low-res would look weird ;)

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Astorian
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lav_coyote25
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Re: Modeling Request - i do it!

Post by lav_coyote25 »

any chances of doing away with base plates??? :3 :3 :)
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astorian
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Re: Modeling Request - i do it!

Post by astorian »

lav_coyote25 wrote:any chances of doing away with base plates??? :3 :3 :)
I don't quite understand the question. You mean if i have it done with baseplate?

I have done a baseplate (low textured for testing). I had to figure out the spacing. I found out that i have to edit structures.txt:
From:
A0ResearchFacility,RESEARCH,Level All,MEDIUM,1,2,2,Concrete,500,2,10,400,100,100,30,150,255,10,ZNULLECM,DefaultSensor1Mk1,0,BLRESCH0.PIE,blbresch.pie,1,0
A0ResearchModule1,RESEARCH MODULE,Level All,MEDIUM,1,2,2,Concrete,250,2,10,400,50,100,5,150,255,5,ZNULLECM,DefaultSensor1Mk1,0,blresch4.PIE,0,1,0
To:
A0ResearchFacility,RESEARCH,Level All,MEDIUM,1,3,3,Concrete,500,3,10,400,100,100,30,150,255,10,ZNULLECM,DefaultSensor1Mk1,0,BLRESCH0.PIE,blbresch.pie,1,0
A0ResearchModule1,RESEARCH MODULE,Level All,MEDIUM,1,3,3,Concrete,250,3,10,400,50,100,5,150,255,5,ZNULLECM,DefaultSensor1Mk1,0,blresch4.PIE,0,1,0

The first two changed numbers represent standard units for X and Y pacing of the base plate - when you let build some structure that is the size that's gona be flatten out
The second number is the size of the white square when you are deciding where to put the structure down - its just one number for both X and Y so its always a square, even if the structure and/or baseplate is rectangular.

I am currently working on the size of the 3x3 baseplate, then i move/resize the research lab, then i move/resize the updated research lab and as last i change the baseplate's texture (from low res test texture to a final one.)
But right now i am going to sleep. :|

Astorian
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Re: Modeling Request - i do it!

Post by Thyranim »

increased size from 2x2 to 3x3 while zarel asked for a possibility to shrink size to 2x1 hmm ...
but nevertheless, why incresing the baseplate? why not decreasing building-size instead ?
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