Hi Astorian... I had an idea to use your model as a feature so I put it into 32EW (first move, didn't touch the game binary resource files) to place and some of the poly faces came out "sheared" no matter what data set I used. I'm not expecting you to know why that is since you made it to be a game object "structure" (which works just fine) and not a "feature" object. Just mentioning what I tried to do cause I like the model and thought of using it that way. I have yet to figure-out why this is happening but I'll keep investigating.. My idea was to build an abandoned, Pre-collapse, "Research Complex" of buildings, starting with the model you already made.
Perhaps I should post a screen cap later. Maybe one of the other moders in the community (or devs for that matter) might have a clue as to what is happening or what I'm doing wrong..
Thanks for listening.
Regards, whip
EDIT: On further playing around with it in 32EW I'm thinking I just came across a short-coming in the 32EW Camera scheme.... So I think my next move to confirm that supposition is to add it as a "Feature Object" in the game binary resources, compile the map out of 32EW and then run it in-game as a feature and see what it looks like compared to its use as a "Structure Object".... will let you know the results of that.
BTW, here is a screen cap of it defined as a "feature object" and placed in the 32EW editor:

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