Modeling Request - i do it!

Improving the artwork in Warzone2100 - not for mod discussions
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Avestron
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Re: Modeling Request - i do it!

Post by Avestron »

Zarel wrote: While you have a very detailed proposal; your problem is that it's a bit too complex.
Fair comment.
I mean, I write like pages of stuff on balance change proposals, too, but it's not pages of "the new mechanics should be like this", but more like a few sentences of "the new mechanics should be like this" followed by pages of "this is why this idea improves balance, will not cause regression, does not facilitate exploitation, and should be adopted".
Again fair comment. To be fair this is not the first game that I've placed suggestions for. I am typically ignored and this reflects the outlook of those devs towards feedback and suggestions. I find it refreshing to actually 'get' feedback on my scribblings here and so I shall place more effort into such suggestions in future - well, following initial feedback anyway - why waste time on something that everybody disagrees with? ;c)
The idea of add-on modules is interesting, but would indeed restrict versatility too much. I think a good solution is to have the dedicated research extensions be separate buildings in their entirety, and only "unlock" research topics.

This would limit how many different research extensions we have, since there's only so much room in your base. But less complexity is a good thing, anyway. I remember dedicated research structures were planned to be 2x1 or 1x1. A good list would be Weapons Lab, Materials Lab, Engineering Lab, for weapons, armor, and everything else.
Yes, space was my main concern in being iffy about introducing new buildings - but structures the size of cyborg factories could work nonetheless - which is pretty much what was originally suggested by Astorian. If you are going for such a broad brush approach then you may want to consider rolling specializations into the research centers themselves (in the spirit of an advanced module - simply only allow one such specialization module in the same way that there can only be one sat laser control building).

I'll sleep on it and get back to it.
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astorian
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Re: Modeling Request - i do it!

Post by astorian »

Hello all,
Zarel wrote: Hmm. Do you like how they look? Do you think they'd be a good replacement for the current wheels?

If so, feel free to teamcolor them and upload the files as an attachment.
I do like the look, even i would use 3 whels on each side, with one segmented coverage.
UH, i have to learn how to apply the team color - i forgot about it sorry.
Per wrote: That is very neat. I would love to at least replace the current model of the same building with yours, because the existing model is unusably small scale for some reason.

Just a few minor issues:
* The building is a bit too large (or too small, if it is meant to be a larger building type). As you can see in your picture it protrudes outside the baseplate of the research building.
* We need a license to distribute it under. It is just one of those small, annoying things that we have to do to get distributed through various channels such as Linux distros. If you really don't care about such things, you can just give us permission to use it as public domain (the C0 thing that Zarel talked about).
Yes its bigger than the research building baseplate, but the structures size (or the size of baseplate can be changed)
Zarel wrote: It's the same thing. Public domain means we can license it however we want, so we'd just license it as CC0. CC0 basically means "This is public domain, except in jurisdictions that disallow public domain, in which case you can have a license to do whatever you want with it, no restrictions."
Well then, i am officially releasing all pie files posted here under the public domain license (CCO):
LICENSE AGREEMENT
The person or persons who have associated work with this document (the "Dedicator" or "Certifier") hereby either (a) certifies that, to the best of his knowledge, the work of authorship identified is in the public domain of the country from which the work is published, or (b) hereby dedicates whatever copyright the dedicators holds in the work of authorship identified below (the "Work") to the public domain. A certifier, moreover, dedicates any copyright interest he may have in the associated work, and for these purposes, is described as a "dedicator" below.

A certifier has taken reasonable steps to verify the copyright status of this work. Certifier recognizes that his good faith efforts may not shield him from liability if in fact the work certified is not in the public domain.

Dedicator makes this dedication for the benefit of the public at large and to the detriment of the Dedicator's heirs and successors. Dedicator intends this dedication to be an overt act of relinquishment in perpetuity of all present and future rights under copyright law, whether vested or contingent, in the Work. Dedicator understands that such relinquishment of all rights includes the relinquishment of all rights to enforce (by lawsuit or otherwise) those copyrights in the Work.

Dedicator recognizes that, once placed in the public domain, the Work may be freely reproduced, distributed, transmitted, used, modified, built upon, or otherwise exploited by anyone for any purpose, commercial or non-commercial, and in any way, including by methods that have not yet been invented or conceived.
END LICENSE AGREEMENT

Best regards,
Astorian
Last edited by astorian on 10 Jul 2009, 08:18, edited 1 time in total.
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Zarel
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Re: Modeling Request - i do it!

Post by Zarel »

astorian wrote:I do like the look, even i would use 3 whels on each side, with one segmented coverage.
UH, i have to learn how to apply the team color - i forgot about it sorry.
Hmm, I think 2-wheels-per-side on small and medium bodies, and 3 on large? Even if you disagree about medium bodies, I'm rather insistent on 2-wheels-per-side on the small bodies.

Team color is kind of silly - you just make one texture for each team. Well, only the colored part - you just give the same coordinates for the parts that aren't colored.

By the way, I probably don't say this enough, but you're doing great work.
astorian wrote:Well then, i am officially releasing all pie files posted here under the public domain license (CCO).
I hope you don't need me to write down some license agreement or so.
Oh, we forgot to tell you, you have to sign your name in blood!

Just kidding, this is enough. As long as you don't come back in a few years and yell "TAKE MY ARTWORK OUT OF YOUR GAME OR I'M SUING FOR ROYALTIES." ;)

(I probably shouldn't've mentioned signing in blood, either - don't wanna give Kamaze any ideas ;) )
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astorian
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Re: Modeling Request - i do it!

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Zarel wrote: Hmm, I think 2-wheels-per-side on small and medium bodies, and 3 on large? Even if you disagree about medium bodies, I'm rather insistent on 2-wheels-per-side on the small bodies.

Team color is kind of silly - you just make one texture for each team. Well, only the colored part - you just give the same coordinates for the parts that aren't colored.

By the way, I probably don't say this enough, but you're doing great work.
It was just mine point of view that i like 3 more than 2, does not have to be like that. Yes 3 can be mounted on larger bodies.
Can someone send me the RGB codes for team colors?
Zarel wrote: Oh, we forgot to tell you, you have to sign your name in blood!
Just kidding, this is enough. As long as you don't come back in a few years and yell "TAKE MY ARTWORK OUT OF YOUR GAME OR I'M SUING FOR ROYALTIES." ;)

(I probably shouldn't've mentioned signing in blood, either - don't wanna give Kamaze any ideas ;) )
Ok 10 ml of my blood are in a cryobox on the way. use it to sign your contract :D

Best regards,
Astorian
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Zarel
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Re: Modeling Request - i do it!

Post by Zarel »

astorian wrote:It was just mine point of view that i like 3 more than 2, does not have to be like that. Yes 3 can be mounted on larger bodies.
Can someone send me the RGB codes for team colors?
Look near the bottom of this:
http://developer.wz2100.net/browser/tru ... ldings.png

Those are the teamcolors of the hardcrete walls. Use those as your reference.
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astorian
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Re: Modeling Request - i do it!

Post by astorian »

Hi Zarel,
Ok then so, i just create copies of the default texture and change the parts for team colors.
The power lab i have done has a flat strip in blue color that goes around the building - that can be used to apply team colors.

Astorian
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astorian
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Re: Modeling Request - i do it!

Post by astorian »

Hello all,
sorry for my delay in modeling. Our bathroom is being rebuild so i have to take care of some things.
Astorian
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astorian
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Re: Modeling Request - i do it!

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Hello to all,
The bathroom is on standby for one week, since the workers will be late. So i invested free time to work out minor issues i had with the exporting of pie files.
First was texturing issue - after mapping the UV's and exporting, the textures fallen off a little because of the pixel snapping. The issue is now corrected - i snap the UV's directly so that they don't fall off randomly by exporting.
Second was team textures, but as Zarel stated i have to change only the team color parts, i do so.

Best Regards,
Astorian
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astorian
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Re: Modeling Request - i do it!

Post by astorian »

Hello,
i have finished the research building (power lab) pie.
- The size is changed to fit the base plate.
- The textures are fixed to pixels, orientation and connection is fixed too.
- The team color textures are done. I used the flat strip that goes around the building.

Files are attached.

Please let me know if there are some issues.
Astorian
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Zarel
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Re: Modeling Request - i do it!

Post by Zarel »

astorian wrote:i have finished the research building (power lab) pie.
Aww, c'mon, gimme a screenshot.
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astorian
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Re: Modeling Request - i do it!

Post by astorian »

Zarel wrote: Aww, c'mon, gimme a screenshot.
Image

I have finished the wheel model with team colors. I have send you a PM with link to the file.

Astorian
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Re: Modeling Request - i do it!

Post by whippersnapper »

.

Up close in PIE Slicer outta curiosity....and 'cause it got me ta thinkin on possibilities...inspiring.. ;)

BTW Astorian - you really picked-up on this pipe-line really quick and without any fuss - that too stands-out from the norm, I must say.

Image

Regards, whip :cool:
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astorian
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Re: Modeling Request - i do it!

Post by astorian »

whippersnapper wrote:.

Up close in PIE Slicer outta curiosity....and 'cause it got me ta thinkin on possibilities...inspiring.. ;)

BTW Astorian - you really picked-up on this pipe-line really quick and without any fuss - that too stands-out from the norm, I must say.

Regards, whip :cool:
Thank you :) i appreciate it.
I am working on the laser optics lab. I have the UV layout ready and exported. I think i am going to use parts of the WZ textures to texture it so its like from the game. I continue tomorrow and post results here of course .

Best regards,
Astorian
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Re: Modeling Request - i do it!

Post by Zarel »

Hmm, do you think you could make a baseplate? Also make it 2x1?
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Re: Modeling Request - i do it!

Post by astorian »

Zarel wrote:Hmm, do you think you could make a baseplate? Also make it 2x1?
Hmm, do you think you could give me a bit more information? :) if 2x1 means something like two base-plates together?
Is it important what direction are the longer edges?
And do you want me to texture it using WZ textures?

Best regards,
Astorian
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