Warzone v2.2.1 Trainer +10

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Re: Warzone v2.2.1 Trainer +10

Post by new paradigm leader »

the thing here that is important is that if everyone is cheating using this then no one is.
also maybe we should be trusting in our members while also being prepared to kick any cheating idiots who try to use this in multiplayer so really there is no problem and it will get out faster than captain trips when Charles Campion ran so why try to suppress its MUCH easier to control and vet usage when legal. prohibition is a great example as whipper has stated already and the spread of this current pandemic is another. i'd say get the author to edit it so that it only works in single player games without hosts permission could a counter program not be written because an open door can be traverses from both sides. anywho i'd like to use this as it would make my single player experimentation much more so. i could finally use scav units! lol. hopefully it will be released with a terms of usage policy or in a way that it cannot affect the game while the game is accessing internet.

Yours
NPL
Return to your designated zone or be destroyed. You are in contravention of the new paradigm.
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DarkCheetah
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Re: Warzone v2.2.1 Trainer +10

Post by DarkCheetah »

the only way to prevent cheat engine running, is adding a gameguard/xtrap/APR program to it, whenever u start cheat engine, it will close automatically :3
... where did all the good ol classic ai's gone to? Turtle AI , Super AI
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whippersnapper
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Re: Warzone v2.2.1 Trainer +10

Post by whippersnapper »

new paradigm leader wrote:the thing here that is important is that if everyone is cheating using this then no one is.
also maybe we should be trusting in our members while also being prepared to kick any cheating idiots who try to use this in multiplayer so really there is no problem and it will get out faster than captain trips when Charles Campion ran so why try to suppress its MUCH easier to control and vet usage when legal. prohibition is a great example as whipper has stated already and the spread of this current pandemic is another. i'd say get the author to edit it so that it only works in single player games without hosts permission could a counter program not be written because an open door can be traverses from both sides. anywho i'd like to use this as it would make my single player experimentation much more so. i could finally use scav units! lol. hopefully it will be released with a terms of usage policy or in a way that it cannot affect the game while the game is accessing internet.

Yours
NPL
As much as I enjoy playing WZ straight-up, as part of my working with it I love experimenting and this is a convenient tool to that end. Much like
WZ Customizer Kit made .txt editing-mods way more enjoyable to experiment with than doing them "by hand". In the time it takes to do 1 by
hand, I could do 6 with WZCK - my pleasure was greater along with the greatr data pool derived as a result.
the thing here that is important is that if everyone is cheating using this then no one is.
Reminds me of the expression - "level playing field" and the whole steroid controversy in professional sports. The biggest problem with "performance enhancing drugs" in competition is that only some would use them while others chose to be "clean" - not a level playing field that. "Clean" athletes should transparently compete with each other while those that want to use PEDs should only be allowed to transparently compete with each other thus both would have their separate "level playing fields". That's where it may come to down the road because the definition of "performance enhancing" is gonna be subject to the new bio-tech like, to use one very obvious example, in vitro genetic engineering. There are many other more subtle examples on that slippery slope.
DarkCheetah wrote:the only way to prevent cheat engine running, is adding a gameguard/xtrap/APR program to it, whenever u start cheat engine, it will close automatically :3
A good, positive, suggestion that. How practical for 3ek I couldn't say... However you do realize that both Xtrap and GameGuard can both be subverted and have other issues as well.

And then there is this articulated by Member Uikur back on 04-24-2009 speaking on Xtrap-GameGaurd, that applies to any anti-cheat schema, I think.... (I'm sure one of the devs will pip-in if I'm mistaken on this).
I honestly think it's a given of any sort of protection (in real life or on the internet) that it will ALWAYS have its holes or downfalls. The most secure system would take forever to finally get to its source due to the fact that it would be double and triple checking everything, at the same time costing thousands if not millions of dollars. Meanwhile, the cheaper, faster protection systems have more holes than swiss cheese, so while they don't interfere much, they're more likely to let a hack run by. If the computer runs slow, then that's just something you'll have to cope with or compensate for (by upgrading your computer).
Regards, whipper :)
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RevansGeneral
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Re: Warzone v2.2.1 Trainer +10

Post by RevansGeneral »

so i cant get this trainer? :( :( :(
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Re: Warzone v2.2.1 Trainer +10

Post by new paradigm leader »

maybe a plugin is more suitable than a trainer program?
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Re: Warzone v2.2.1 Trainer +10

Post by nonchip »

"the file was hidden because it can be used to cheat in multiplayer"
WTF?!? you can also cheat in multiplayer if server and all clients have "--cheat" enabled. or can this one be used to cheat when cheats are disabled too?
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Re: Warzone v2.2.1 Trainer +10

Post by Zarel »

nonchip wrote:WTF?!? you can also cheat in multiplayer if server and all clients have "--cheat" enabled. or can this one be used to cheat when cheats are disabled too?
1. No you can't.
2. Even if you could, everyone would get messages like "Player 4 is cheating!" and ban him in the future.
3. Yes, this could have been used when cheats are disabled.
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Re: Warzone v2.2.1 Trainer +10

Post by new paradigm leader »

i hear ya in this regards and while blocking it is a good option i have An idea: how about transferring the features into a single-player only Mod file? that would be best for those who wish to use it legitimately while blocking those who would wish to use it for insidious purposes of destabilising our great multiplayer community, which sadly being GMT and being unable to open "port 2100" i cant be a part of at present but i digress so maybe that could be the challenge for the crator of this program who most likely in my view had no bad intentions whatsoever.

Yours

NPL

*P.s: i feel it note-worthy to mention that there are rare multiplayer games where cheating is not shunned as all parties cheat for the fun of it. as it is after all the only way in standard play to access the scavenger buildings.

once again

Yours

NPL
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Re: Warzone v2.2.1 Trainer +10

Post by nonchip »

Zarel wrote:quote="nonchip"]WTF?!? you can also cheat in multiplayer if server and all clients have "--cheat" enabled. or can this one be used to cheat when cheats are disabled too?/quote]
1. No you can't.
2. Even if you could, everyone would get messages like "Player 4 is cheating!" and ban him in the future.
3. Yes, this could have been used when cheats are disabled.
1. sorry, but i DID cheat in multiplayer.
i started a server with "--cheat" enabled in command line, then a friend connected (also with "--cheat" in command line;via manual IP, not Lobby). then we both pressed Alt+BackSpace (or was it Shift?). then everyone saw we were cheating (like u said in 2.), but nobody banned us, because i did this as a fun server where cheating was allowed. (because i hosted the server myself).
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Re: Warzone v2.2.1 Trainer +10

Post by Zarel »

nonchip wrote: 1. sorry, but i DID cheat in multiplayer.
i started a server with "--cheat" enabled in command line, then a friend connected (also with "--cheat" in command line;via manual IP, not Lobby). then we both pressed Alt+BackSpace (or was it Shift?). then everyone saw we were cheating (like u said in 2.), but nobody banned us, because i did this as a fun server where cheating was allowed. (because i hosted the server myself).
Hmm, you must've used Linux. That's disallowed by default in the Windows and Mac builds.
pendejo13
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Re: Warzone v2.2.1 Trainer +10

Post by pendejo13 »

Is there anyway I can download this file? sheesh I dont plan on playing multiplayer but I need help in game. All the other trainers dont work for this game.
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Re: Warzone v2.2.1 Trainer +10

Post by Zarel »

pendejo13 wrote:Is there anyway I can download this file? sheesh I dont plan on playing multiplayer but I need help in game. All the other trainers dont work for this game.
There are cheat codes mentioned right in the FAQ. Go read the FAQ.

Also, get a different avatar. <_<
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Re: Warzone v2.2.1 Trainer +10

Post by pendejo13 »

Zarel wrote:There are cheat codes mentioned right in the FAQ. Go read the FAQ.

Also, get a different avatar. <_<
sorry codes dont work in my version. This game is friggin hard!
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Re: Warzone v2.2.1 Trainer +10

Post by lav_coyote25 »

Last edited by lav_coyote25 on Fri Aug 07, 2009 7:49 pm, edited 1 time in total.
Reason: have locked this section due to its never ending . the topic itself is encouraging of cheating - this site is against cheating in any form. locked. lav_coyote25
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Re: Warzone v2.2.1 Trainer +10

Post by Zarel »

pendejo13 wrote:sorry codes dont work in my version. This game is friggin hard!
If codes don't work in your version, neither will this trainer.

I mean, if cheat codes don't work in your version, you're obviously not playing Warzone, since there isn't a single version of Warzone that doesn't support cheat codes.
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