How about some new weapons?
Posted: 27 Jun 2009, 03:23
I'm not sure if a moderator will move this thread or not, but it would be interesting to see some new weapons in the game. Please try to keep the weapon so that it's not overpowered or just for show. It has to have a practical use. Here are some ideas (constructive criticism is welcomed):
Name: Stiletto missile
Tier: 3
Weapon type: Direct fire
Damage: 400*3 (starting at 250*3)
ROF: 12 (starting at 6)
Range: Short (can't give an exact number)
Cost: Expensive, but since other weapons will likely tear down units before they reach it, not too expensive. Structures with this weapon are cheaper than units.
Suggested structures: Emplacement
Size: Small
Weight: 3000
Prerequisite: Advanced missile allocation System
Appearance: A small, dark-blue, cone-shaped weapon. Shoots similarly-colored rockets.
Name: Plasma Mortar (it's time to bring the Nexus weapon to the game)
Tier: 3
Weapon Type: Indirect fire
Damage: 400
ROF: 7 (starting at 4)
Range: Slightly shorter than Bombard
Cost: Moderately expensive (between Bombard and Howitzer)
Suggested Structures: Pit of course
Size: Same as original design
Weight: 10000
Prerequisite: Mortar fast loader (or the absolute last mortar upgrade)
Appearance: Same as original design
Name: Fusillade Artillery
Tier: 2
Weapon Type: Indirect fire
Damage: Starting at 50*8
ROF: Same as Mini-Pod Artillery
Range: Same as mortar
Cost: A bit more expensive than Pepperpot
Suggested Structures: Emplacement
Size: Small
Weight: 750
Prerequisite: One of the later mini-pod technologies
Appearance: A rectangular artillery weapon that has 8 holes in it.
Name: Stiletto missile
Tier: 3
Weapon type: Direct fire
Damage: 400*3 (starting at 250*3)
ROF: 12 (starting at 6)
Range: Short (can't give an exact number)
Cost: Expensive, but since other weapons will likely tear down units before they reach it, not too expensive. Structures with this weapon are cheaper than units.
Suggested structures: Emplacement
Size: Small
Weight: 3000
Prerequisite: Advanced missile allocation System
Appearance: A small, dark-blue, cone-shaped weapon. Shoots similarly-colored rockets.
Name: Plasma Mortar (it's time to bring the Nexus weapon to the game)
Tier: 3
Weapon Type: Indirect fire
Damage: 400
ROF: 7 (starting at 4)
Range: Slightly shorter than Bombard
Cost: Moderately expensive (between Bombard and Howitzer)
Suggested Structures: Pit of course
Size: Same as original design
Weight: 10000
Prerequisite: Mortar fast loader (or the absolute last mortar upgrade)
Appearance: Same as original design
Name: Fusillade Artillery
Tier: 2
Weapon Type: Indirect fire
Damage: Starting at 50*8
ROF: Same as Mini-Pod Artillery
Range: Same as mortar
Cost: A bit more expensive than Pepperpot
Suggested Structures: Emplacement
Size: Small
Weight: 750
Prerequisite: One of the later mini-pod technologies
Appearance: A rectangular artillery weapon that has 8 holes in it.