I want you to know TVR that I understand your points and I am not engaging here as a contest to see who is right or smarter or trying to persuade
anyone to my position of acting, doing. My main motivation is to illustrate that the truths are not pat or all that simple. They are multi-faceted, complex and it is of value to see all the possibilities, on the ground. There's a maxim in General Semantics that states - "The map is not the territory." Which just means a map is a useful tool but it is important to not forget that it is abstracted & simplified & a slice in time and in a very real sense cannot take the place of experience on the ground.
Tactics & tech (hi or low) that exploit asymmetric edges trump rules of engagement and counters that do not acknowledge that fact and act accordingly are at a critical disadvantage. You make far too much of open field engagement WW 2, Battle of the Bulge style, in 21st century military conflicts. The Guerrilla tac is merely to use that as an opportunity to nettle-distract, hit and run style especially during re-fueling and really focus on supply lines to armor columns. You pick your "field" with velocity (and terrain that places armor at a disadvantage) not as a defining entrenched stand in 21st century doctrine and that is also being manifest in all the resources being poured by Nations into transforming their military to reflect that very different doctrine variously called "Army After Next", "4 G Warfare", etc. You can get a good idea of this real movement by going thru D.A.R.P.A.s archive of funded military application projects from the early 1990s to the present. It is a consistent thread in type and forms.TVR wrote:
Quote "whippersnapper"= 2006, Hezbollah, Lebanon War...
TVR wrote: Those are not examples of open-field warfare, non-military structures are protected by Hague conventions and other rules of engagement, therefore they are not targeted and remain standing.
Ok... As I see it however you want to characterize the semantics of losses and casualties does not change the results of the tactics - losses and casualties. You counter the tactics in battle and the semantics are for diplomatic negotiations.
Quote "whippersnapper" = ... Wonder just how the insurgents are managing that ? ... Guerrilla Tacs used ...
TVR wrote: Insurgency with anti-tank mines placed on patrol routes in a built up area, tactics which do not apply to an assault with combat engineering equipment.
Yes, I am... It's a tissue thin fiction, why not. In fact even as a fictional canon or construct Pumpkin's portrayal of such a world contradicts (and is not at all consistent) with it's own internal logic. It's a long laundry list, that, and at the moment I'm not inclined to detail here as i have already done elsewhere.. However that's not the reason I challenge it. I challenge it because it's a straight-jacket PoV to a far richer game play experience and that PoV is not at all representative of the peeps who created the game from scratch - Pumpkin Studios...
Quote "whippersnapper" = ... Just one of many possible scenario outcomes by way of science-based forecasting ..
TVR wrote: You are challenging canon, the premise of less than a million people on the planet is declared in a statement from the opening monologue.
Pumpkin's choices where mostly geared to making an enhanced tank game in the first phase of WZ's development-release, get it out the door to start generating revenues and over time build on that thru 2120 and making more of Borg and Vtol GPMs, among other changes that included nano tech.
WZ is an unfinished game and was designed, very specifically for open-ended development and change, not just eye-candy but actual game play mechanics as per the peeps that created it - Pumpkin.. That was their mission and it was made as clear as day in their BBs repeatedly over the course of a year.
Regards, whipper
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