DFStormbringer wrote: im sorta hoping for real time lighting so we can get some night maps with headlights the vehicles
That would rock but would slow the game down drastically.
DFStormbringer wrote: im sorta hoping for real time lighting so we can get some night maps with headlights the vehicles
I was acting like that, starting when I first played warzone:-Kosh- wrote:DFStormbringer wrote: im sorta hoping for real time lighting so we can get some night maps with headlights the vehicles
That would rock but would slow the game down drastically.

Yes, sure.milo christiansen wrote:A grid would be nice only if you could toggle it on and off.

Um, there really isn't a 'low resolution' available when using stencil shadows...DFStormbringer wrote:as i said only have it active or opaque wile you are in build mode.. should be fine then.
and no..it wouldent slow the game down consideraby.. the shadows can be kept low resolution and even teh cheapest of computers these days can handle low level lighting.
Sure, I am hoping for using GLSL in the current trunk to have all this, but the problem becomes, you need separate rendering paths if people disable things, and we just don't have the manpower to do this.not to mention it being a new graphic option it would have to be listed under the graphics tab.. so those that dont want it or cant run it.. can simply turn tat graphic option off.
specularity.. bump mapping.. real time lighting.. bloom.. flare effects.. particle enhanced smoke.. even particle based exlosions and ricoshets and sparks. all these things can and would be set in the graphics tab.. which would please everyone.. purists can leave it off.. low in comps can adjust the levels accordingly.. and when its on the game looks so much better.

I don't have time to list which ones are done, and which ones aren't, but check trunk's gfx to find out which ones still need fixing.rEI wrote:...You know, I was going to try and update these for the hell of it, but then I came here looking for a crash solution and I found this thread.
Starting overhaul of C1 immediately.
///rEI
I dont believe that you should start off with the most advanced techniques first (Real-Time Lighting)Olrox wrote: I was acting like that, starting when I first played warzone:
Expecting>Hoping>Dreaming![]()
Actually, I was very pleased when I saw the progress of teamcolor masks already - so if some attempt of making dynamic lighting effects is successful, I'll be really surprised![]()

I *think* all the decals that needed fixing are fixed, but as always, they could be improved.Gnubond wrote:if someone directed me maybe I could do something! that is to say exactly what to do on a tile because I do not understand the changes that you want!
This is correct. Locking, so people don't think there's still stuff to do here.Buginator wrote:I *think* all the decals that needed fixing are fixed, but as always, they could be improved.