The *NEW* Warzone walkthrough (Done with RED units)
Posted: 24 May 2009, 04:11
Before You Begin:
There are some general strategies that you need to know to maximize your Campaign Gameplay experience. You may feel free to ignore these as you wish; expert WZ players can make do without some of these and still win the game. But then again, expert WZ players probably wouldn't be reading a guide.
Trust me, I am typing this out for your benefit... well, and mine, since as I type, I am letting my power tick up on stage Alpha1 .
Vital Strategy #1: Use up every second of your per-stage timer.
This is, as any WZ vet will tell you, the MOST important aspect to your strategy.
All stages (save the very first and last) have a timer on them; so in some stages, you'll find yourself wishing you had more time, and on others, you will think you had "too much". Trust me, there is never too much. Whether just letting your cash tick up, recycling-replacing your forces with new technologies, or setting up defenses at key locations (for base-missions anyway), you can use the extra time on one mission to make your life on further ones easier.
But mostly, the reason you want to prevent stages from ending is so that you can research all the techs you get in a given stage. Falling behind in this can lead to you finding out that you REALLY wish you had access to something in the next stage, butnow find yourself an hour away from having.
Strategy #2: Retreat at X damage.
Units in this game accrue experience as they get killshots (and commanders get it from anything their attached units kill). Tenured units end up being quite a bit better than their non-tenured equivalents; in a Multiplayer game, this is usually not too useful, as most MP competitors know to specifically strike against high-EXP units first; but against the CPU in the campaign, having a force of heroic tanks is AMAZING. Here is a breakdown of what experience gives. Good stuff, no?
One of your options you can give to your units is for them to run if their health gets too low (50%/red, or 75%/yellow, specifically). Here is a better explanation. By having units retreat back to base, having enemies still try to shoot at them while they retreat, and the rest of your force shooting at, and enclosing, said units as they futilly try and do so, not only can you save your own units, you can pull off major cases of surrounding enemy troops. In all but specific cases, Retreat at Medium is what you want your units set at. I'll state times when you may wish to use something else.
Strategy #3: Save Often.
Like many games, saving before doing something is a good way to make sure you don't do something... you regret. This game has a number of twists in it, twists that, even if you read this guide, you will find yourself wishing you had prepared for. I recommend no less than 3 save games; one you take right at the start of a stage, one that you keep saving over as the stage progresses, and one right when you start "milking" a stage's timer after completing the objectives. With these 3 handy, you should never be in a position where you find yourself saying "oh crap, I needed to start handling this X time ago!".
Strategy #4: Play the Tutorial.
There are a number of things my guide won't be covering in great detail; unit controls, for example. Play the tutorial stage to get a feel for the game and it's menus.
With those out of the way... lets get started, shall we?
Edit by Zarel: Renamed and stickied topic.
There are some general strategies that you need to know to maximize your Campaign Gameplay experience. You may feel free to ignore these as you wish; expert WZ players can make do without some of these and still win the game. But then again, expert WZ players probably wouldn't be reading a guide.
Trust me, I am typing this out for your benefit... well, and mine, since as I type, I am letting my power tick up on stage Alpha1 .
Vital Strategy #1: Use up every second of your per-stage timer.
This is, as any WZ vet will tell you, the MOST important aspect to your strategy.
All stages (save the very first and last) have a timer on them; so in some stages, you'll find yourself wishing you had more time, and on others, you will think you had "too much". Trust me, there is never too much. Whether just letting your cash tick up, recycling-replacing your forces with new technologies, or setting up defenses at key locations (for base-missions anyway), you can use the extra time on one mission to make your life on further ones easier.
But mostly, the reason you want to prevent stages from ending is so that you can research all the techs you get in a given stage. Falling behind in this can lead to you finding out that you REALLY wish you had access to something in the next stage, butnow find yourself an hour away from having.
Strategy #2: Retreat at X damage.
Units in this game accrue experience as they get killshots (and commanders get it from anything their attached units kill). Tenured units end up being quite a bit better than their non-tenured equivalents; in a Multiplayer game, this is usually not too useful, as most MP competitors know to specifically strike against high-EXP units first; but against the CPU in the campaign, having a force of heroic tanks is AMAZING. Here is a breakdown of what experience gives. Good stuff, no?
One of your options you can give to your units is for them to run if their health gets too low (50%/red, or 75%/yellow, specifically). Here is a better explanation. By having units retreat back to base, having enemies still try to shoot at them while they retreat, and the rest of your force shooting at, and enclosing, said units as they futilly try and do so, not only can you save your own units, you can pull off major cases of surrounding enemy troops. In all but specific cases, Retreat at Medium is what you want your units set at. I'll state times when you may wish to use something else.
Strategy #3: Save Often.
Like many games, saving before doing something is a good way to make sure you don't do something... you regret. This game has a number of twists in it, twists that, even if you read this guide, you will find yourself wishing you had prepared for. I recommend no less than 3 save games; one you take right at the start of a stage, one that you keep saving over as the stage progresses, and one right when you start "milking" a stage's timer after completing the objectives. With these 3 handy, you should never be in a position where you find yourself saying "oh crap, I needed to start handling this X time ago!".
Strategy #4: Play the Tutorial.
There are a number of things my guide won't be covering in great detail; unit controls, for example. Play the tutorial stage to get a feel for the game and it's menus.
With those out of the way... lets get started, shall we?
Edit by Zarel: Renamed and stickied topic.