BETA7
First off, let me apologize to Zarel. I tested an 800X600 resolution, and found that if I did it fullscreen, everything was so pixelated as to be unenjoyable as a game, and when tried from a Windowed mode, while an 800X600 shot showed just as much terrain as a 1024X768, the smaller total area of the picture made determining some of the details (especially in shots where I write all over the picture) hard to discern. And since you can click on any of the images in the re-structured guide you are preparing to see a full shot, I will be staying with 1024X768 shots. Please don't kill me.
That said, to the stage. This is another stage you may wish to slow the gamespeed down for, at least to start.
Yes, that is the same screenshot 2 times. I had to write so much on the 2nd one, that I figured I'd show a raw shot as well so you could see the stage without the Technicolor Wonder.
You will have to do what you need to REAL fast, as the first attack will be coming before your first reinforcement transport lands. Easier said than done, since you will be getting artillery bombed as soon as you leave the LZ.
So, as to the above screenshots:
1) Load up 4 more trucks and 6 other units (6 battle, or 5 battle and your Commander), and being transporting them immediately.
2a) Remove anything with a
red X on it (7 neutral structures and a Lancer tower) with your combat units.
2b) Start setting up a Repair Bay where I indicate in
Teal while that is happening. It will IMMEDIATELY get hit by artillery; that's ok, just start setting it up again.
3a) When the
Lancer is down, keep tanks forward to take the Artillery hits, but give them the "retreat on medium" command to prevent losing any.
3b) Have your trucks set up an Assault Gun tower at the
Magenta "AG" circle. That will now be the enemy artillery's target while we keep progressing. Once finished, place a couple more towers north of it, to help your tanks with the next step.
4a) The enemy tanks will be coming from the
Yellow area. Have your tanks (and your towers) fend off the assault. Killing the enenmy tanks is preferable, but not necessary; we just need to buy time for our reinforcements
4b) While fighting the tanks, have any spare trucks (I.E. ones not repairing/rebuilding the
"AG" tower) put up a
CB and
Sensor tower and
AA pits at the spots indicated.
5) Start "artilleryizing" the
Brown Indicated hill. You may wait on this step till your first reinforcements arrive, if you managed to turn away the enemy tanks.
6) Have your trucks build 1 howitzer emplacement each, and BE SURE to synchronize them so that they all finish within a couple seconds of each other. They will come under counter-artillery fire immediately, but if you get enough up at once (or if you don't, keep putting new ones down), they should eventually take out the two
Blue Indicated enemy sensors. When those sensors are down, your LZ will largely be safe.
6Alternate) IF you are feeling frisky, you can move your tanks to sit right on top of the
Yellow Arrows. There are a couple spots there where they can hit the enemy sensor/CB tower from, but if you move them there, enemy towers and artillery will start shooting at them (the small squad of enemy planes might even decide to smack your tanks around). Obviously, getting those sensors down fast is a good thing, but one bad volley from the enemy Ripple Rockets will cost you a tank. It's your call.
7) Keep building Artillery on
this platform (or just wait till a bit later when your Mobile Artillery Group gets here), to continue to shell enemy positions. Repair/replace anything that gets counter-battery hit. The small enemy squads of aircraft will show now (if they haven't already), but if you've gotten 6+ AA pits up, they should all be brought down. Each squads is 5 planes, and they will show up every few minutes. With any luck, they target a truck, a tower, some got killed before unloading, or their volley of Lancers had enough misses that you didn't lose a tank.

When reinforcements arrive, send in for another 10 combat units (or 9 and your Commander), and wait for their arrival. The Collective will make scattered attacks on the east side of your LZ during this, but the number of attacking units is small. When the 2nd reinforcements show up, form up your MBG (with retreat at Medium orders), load up your Artillery brigade for transport, start sending them in, and begin pushing your MBG east to "make room" for the artillery.
---) As the collective lose Artillery pieces/sensors, more of the map will be open to you for maneuver. I'm not gonna post a screenshot of it, but at some point, you will probably wish to build a sensor tower (or several) south of your LZ to allow your "artillery platform" (whatever makes it up that is) to shell the outside of the enemy base. You woun't have to worry about counter-attacks from tanks down there.
------- I have to take care of something IRL... I'll be back to finish this stage before the day is over. Bear with me.