Re: The *NEW* Warzone guide. Done with RED units V2.2RC1
Posted: 11 Jul 2009, 19:55
BETA 6
Now that I have VTOLS, I'll be able to take much better battlefield screenshots. Odds are you will see a lot of bug-VTOL-MGs flying around in the rest of the guide; they are my "UAV" design, and not very good at killing anything, so don't build them just cause you see me using em ;p.
Load up the force you placed at your LZ at the end of beta5 (Commander, 3 trucks, and 6 battle units), and lift off.
Upon landing, your transport will take AA fire... but yout transport has 6 zillion HP, so...
First, load up another transport (10 combat units, or 10 combat+trucks, your choice) and dispatch it immediately.
Take down the building directly west of the LZ, and place a Repair bay there. Then, shoot up some of the surrounding buildings for visible room, and proceed east to the "we shot your transport" area.
You'll notice the Cyborgs I mention. They will make a run for your LZ if given a chance, so don't go all gung-ho in taking out this "base"; push it slowly, waiting for your reinforcements if necessary, and always keep your MBG in position to defend your LZ if needed (at least, until this first "base" is taken out). The lancer bunkers can, after all, actually hurt.
Kill the 2 lancer bunkers on the far west of this "base" first (and quickly), and set up defenses guarding the northern approach to your LZ. The collective will be attacking from there with medium-body tanks using 2 new types of gun known as the "Assault Gun" and "HPV". If they show up mid-defense-construction, don't worry; you WERE holding your MBG back as I instructred for the cyborgs, right? As this force is mostly medium-body, a respectable showing of defense will work.
You'll notice where I set up the defenses; the depression in the land just North of this leads to a nice bottleneck whereby the enemy tanks can't fire from; only the ones at the crest of the pit can return fire, dramatically reducing their effectiveness.
When this skirmish is done, your new units will have landed. Load up another transport (your Artillery Team this time), and launch it. Move your reinforced MBG east, and take out the rest of the "we shot your transport" base, including al the neutral buildings. Don't climb the hill east of it yet though (feel free to shoot the 2 HC towers looking at you from up there, of course). Also, as your MBG is doing this, set up some artillery emplacements south of your Repair bay. Enemy VTOLS will start showing up at this time, but not in huge numbers.
With the SouthWest of the map now in your control, lets set up some anti-collective defenses, eh? (When your Artillery Team lands, you can send up some additional trucks if you want, but you shouldnt need any more battle units for the remainder of the stage). Keep your MBG guarding that eastern ramp as you do what the next screenshot shows; although rare, sometimes a group of hovertank-TKs comes from here, which would be bad for your trucks.
Set up the AA guns first, to stop those annoying planes. When the AA and the sensor towers are set up, go ahead and throw your MBG up the eastern ridge while your trucks keep building. (There's not much to show up there Screenshot wise, as you will get stopped by the water. You can shoot up the rest of that south-central platform, and maybe get their hover units though).
Now that I have VTOLS, I'll be able to take much better battlefield screenshots. Odds are you will see a lot of bug-VTOL-MGs flying around in the rest of the guide; they are my "UAV" design, and not very good at killing anything, so don't build them just cause you see me using em ;p.
Load up the force you placed at your LZ at the end of beta5 (Commander, 3 trucks, and 6 battle units), and lift off.
Upon landing, your transport will take AA fire... but yout transport has 6 zillion HP, so...
First, load up another transport (10 combat units, or 10 combat+trucks, your choice) and dispatch it immediately.
Take down the building directly west of the LZ, and place a Repair bay there. Then, shoot up some of the surrounding buildings for visible room, and proceed east to the "we shot your transport" area.
You'll notice the Cyborgs I mention. They will make a run for your LZ if given a chance, so don't go all gung-ho in taking out this "base"; push it slowly, waiting for your reinforcements if necessary, and always keep your MBG in position to defend your LZ if needed (at least, until this first "base" is taken out). The lancer bunkers can, after all, actually hurt.
Kill the 2 lancer bunkers on the far west of this "base" first (and quickly), and set up defenses guarding the northern approach to your LZ. The collective will be attacking from there with medium-body tanks using 2 new types of gun known as the "Assault Gun" and "HPV". If they show up mid-defense-construction, don't worry; you WERE holding your MBG back as I instructred for the cyborgs, right? As this force is mostly medium-body, a respectable showing of defense will work.
You'll notice where I set up the defenses; the depression in the land just North of this leads to a nice bottleneck whereby the enemy tanks can't fire from; only the ones at the crest of the pit can return fire, dramatically reducing their effectiveness.
When this skirmish is done, your new units will have landed. Load up another transport (your Artillery Team this time), and launch it. Move your reinforced MBG east, and take out the rest of the "we shot your transport" base, including al the neutral buildings. Don't climb the hill east of it yet though (feel free to shoot the 2 HC towers looking at you from up there, of course). Also, as your MBG is doing this, set up some artillery emplacements south of your Repair bay. Enemy VTOLS will start showing up at this time, but not in huge numbers.
With the SouthWest of the map now in your control, lets set up some anti-collective defenses, eh? (When your Artillery Team lands, you can send up some additional trucks if you want, but you shouldnt need any more battle units for the remainder of the stage). Keep your MBG guarding that eastern ramp as you do what the next screenshot shows; although rare, sometimes a group of hovertank-TKs comes from here, which would be bad for your trucks.
Set up the AA guns first, to stop those annoying planes. When the AA and the sensor towers are set up, go ahead and throw your MBG up the eastern ridge while your trucks keep building. (There's not much to show up there Screenshot wise, as you will get stopped by the water. You can shoot up the rest of that south-central platform, and maybe get their hover units though).