As your MBG is pushing the Scav base, see if you can have your trucks creep some towers closer to the NP base; the closers you "defensive" line, the better the chances of retreating forces when we head into NPs base in a minute.
Your MBG should be in good shape after the Scav assault, so rather than heading back to repair, head back out of the scav base, and then West from LZ2.
You will hit some NP tanks during the push east, but push-retreat-push tactics with a Retreat at Medium Damage tactic should get you through.
Clear out everything you can see in this Screenshot, and move your team to the area indicated.
This is all of the NP base left, once you've dealt with their attacking tanks and structures in the previous screenshot. This base is so poorly defended that I was able to move my group in, AND back out, for this screenshot without taking a casualty.
Fry it at your leisure. Once done, don't forget that one tank you left behind. Now's a good time to bring it up for repairs
The techs found here are the Mini Rocket artillery (and it's related defensive structure), which leads to the Bombar Turret (awesome!), the Bug light body (meh, not really useful in the campaign), and Composite Alloy tank armor improvements (sweet!).
And some interesting news: this stage doesn't end when you destroy the base. You have to destroy the base and then return your MBG to the LZ2. So... go ahead and fry the base completely, and just wait on going back to your LZ2 until all reasearch is done. And have your trucks recycle your structures if desired.
Have at least half an hour left? Good.
Fly in your Mortar team, and recycle them immediately upon landing. Re-design them to be Cobra-Track-bombards, and rebuild all 10. Not a bad upgrade, eh? That said, *DON'T* then airlift them into this stage after they are done being built. If you do, they will just get in your way at the LZ of your main base at the start of next stage. May as well leave them at the exits of their factoires.
Final Word: There are other tactical options for beating this stage; bringing in your mortars, and shelling the NP base from the East (ex-scav base), for example. The reason I chose the method described in these posts is because it works, and is fast. Once you've "established" your LZ2 safely, though, feel free to use this as a trial stage for developing tactics. It's got all the markings for good development, and you should still have plenty of time afterwards to update your artillery team.
END ALPHA8




