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Segfault when units begin to be captured

Posted: 13 Jan 2007, 20:28
by tiphaine.turpin
Warzone2100 Version
2.0.5

Operating System
Gentoo Linux 64 bits and 32 bits emulation (with warzone compiled on a 32bits Linux machine)
The savegame also crashes on a 32 bits linux.

Hardware Information
Athlon 64 3000+ Geforce 4 Ti with proprietary nvidia driver

Warzone2100 Configuration


Bug Description

The attached savegame crashes after a few seconds.

error:      resGetDataFromHash: Unknown ID:
error:      Assert in Warzone: frameresource.c:525 : resGetDataFromHash (FALSE)
error:      resGetDataFromHash: Unknown ID:
error:      Assert in Warzone: frameresource.c:525 : resGetDataFromHash (FALSE)
error:      resGetDataFromHash: Unknown ID:
error:      Assert in Warzone: frameresource.c:525 : resGetDataFromHash (FALSE)
error:      resGetDataFromHash: Unknown ID:
error:      Assert in Warzone: frameresource.c:525 : resGetDataFromHash (FALSE)
error:      resGetDataFromHash: Unknown ID:
error:      Assert in Warzone: frameresource.c:525 : resGetDataFromHash (FALSE)
error:      resGetDataFromHash: Unknown ID:
error:      Assert in Warzone: frameresource.c:525 : resGetDataFromHash (FALSE)
Fatal signal: Segmentation Fault (SDL Parachute Deployed)