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In discussing Coyote's new map
modoricam1a in it's last iteration (Coyote is still working on it) I wrote a day ago:
whippersnapper wrote:.
This is a great example of how topography and oil resource quantity and placement directly influence a.i. scripting
I tested T3 advanced bases against Become Prey.
BP played a pure Turtle Game.
Next... same settings on "Fish Nets" and BP played an aggressive Octopus.....the total opposite strategy.
I still find stuff like this fascinating as well it directly influences me in what I do in my own work.
My early assessment - those who love long Turtle skirmish will thoroughly enjoy this experience.
How this will play for those who like Rush.... I can't tell..... Would be interesting to hear some war stories
coming from those who favor that strat.
regards, whipper

There have been over 1000 maps made over the last 10 years. A great majority seriously flawed in one way
or another. The biggest flaw being that most map-makers do not understand the nuances of HOW skirmish
A.I.s work and using that knowledge to inform their map designs. (This can also be the reason for many
path-finding problems.... Though of course PF can always be improved like, for example, through
multi-threading, but that's another story..)
Become Prey plays out differently... VERY differently, depending on the amount oil placed and
where it is placed.
YOUR responsibility as a Skirmish Player is to understand the qualitative differences that MAP DESIGNS
invoke out of a particular AI like "BP"..
I'm gonna spell out some of the basic criteria for this.
Maps designed with 12-16 oil wells in the base perimeter will make BP play like a
Hard Shell Turtle.... it will
build like so -
No need to fight over resources. What you are really fighting for
is end-game map dominance. That leads to a ground game that is pure attrition... So that your
ultimate goal must become a race for Air Supremacy..
Source Thread here:
viewtopic.php?f=10&t=3014
Indeed... Under these conditions BP will focus on magnificent base defenses to the exclusion of Octopus and
Eagle Tactics - pure Hard-Shell Turtle...
Now if the map has 7, 6, 5, OR 4 oil wells within the base perimeter BP will play entirely different. It will
expand and claim external oil resources immediately. It will build multiple combat groups and deploy
them aggressively. It will build as soon as possible an Air Force and use it aggressively (it has extensive
Vtol scripting which is triggered, I've seen it deployed against me countless times on scores of well designed maps.
I started testing-playing this BP iteration August 2008 so I have run it under a wide range of map conditions & play
configurations over the course of the last 9 months.).
In short, BP will play (research, build units, build bases, deploy ground & air force combat groups) depending on how
much money (+oil wells) it starts the game with and then after - how much oil it can claim quickly outside the immediate
base perimeter landscape.
Also - BP does NOT have to cheat to increase the challenge level... you merely work with
alliance configurations.
You want the toughest possible conditions you play 1 v. 7 against BP. TOO hard - you knock it down to 2 v 6... or play
a 4-player map at 2 v. 2.
You think BP does not pose enough of a T3 challenge - play 1 v. 1 on "Startup" map... It will hand you your butt in under
20 minutes in most cases. Same with the stock "Rush" maps 1 v. 3.. Other maps too, explore for your self... Making
pronouncements based on your one favorite map is slanted, biased & irresponsible IMHO.
If you wanna see and play against BP on a map that invokes the full range of tactics from Turtle to Octopus (aggressive expansion,
multiple combat groups) to Eagle (Air Supremacy combined with a ground game) try Coyote's
memonia9 here:
viewtopic.php?f=10&t=2713 There other good maps that have the necessary conditions to bring-out
this diversity of BPs tactical scripting.... explore... find the maps that are well designed for skirmish, play around with different
alliance configurations. Can't have everything handed to you on a silver platter and spoon fed to ya, by golly - you gotta work it
too to have the best fun experience that suits your individual tastes..
regards, whipper

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