Warzone 2100 version 2.2 release candidate 1

The projects speaking tube.
Add your two cents if you want to.
User avatar
Buginator
Professional
Professional
Posts: 3285
Joined: 04 Nov 2007, 02:20

Warzone 2100 version 2.2 release candidate 1

Post by Buginator »

Warzone 2100 version 2.2 release candidate 1.

Download page

Biggest change most people will notice from the previous beta builds is that you will not see any assert errors.

Other changes in this version are:

General:
  • New: Windows installer has option to download and install videos (enabled by default). (r7328)
  • Change: Windows installer no longer has any license agreements, since they are not EULAs. (r7328)
  • Change: Flash the intel button when we get new intel. (r7317)
  • Fix: Don't count cheated games as multiplayer wins and losses. (r7228)
  • Fix: Windows installer doesn't redownload the music mod if it's already installed. (r7328)
  • Fix: Let's not underflow a unsigned variable. (r7335)
  • Change: Remove 'grim' mod, since it is broken for 2.2 (r7385, r7386, ticket:463)
  • Fix: NTW Mod 1.8.6b for 2.2 by Delphino (r7368, r7369)
Gameplay:
  • New: Repair facilities will repair nearby units if they don't have anything else to do. (r7234, patch #413)
  • Change: Multi-turret units have been removed due to graphics bugs. (r7274)
  • Fix: Trucks will never, ever, ever build on burning oil resources. Ever. Not even if you're an AI. (r7340)
  • Fix: Droids with Fire-At-Will will fire upon anything within range. (r7234, patch #413)
  • Fix: Pretty much every known bug involving repair facilities have been fixed. (r7234)
  • Fix: Trucks will not help enemies build structures. (r7234, patch #413)
  • Fix: Multi-turret units will always shoot with both weapons. (r7261)
  • Fix: Target prediction works correctly again. (r7279, r7383, ticket:374)
GUI:
  • Fix: Interface no longer disappears for a few seconds when someone changes team/color/location/readiness in multiplayer staging area. (r7259)
  • Change: Add new icons for when player leaves or gets disconnected. Icons by Zarel. (r7373, ticket:274)
Graphics:
  • Change: Do not use texture compression for interface textures. (r7348)
  • Change: Scale down textures used for 3D when they exceed the size specified with the textureSize option (r7347)
Network:
  • Fix / Change: Modify the server & client code to detect when the Host can't host a game, Change how 'addg' works + other enhancements (r7325)
  • Change: Use a more descriptive error message instead of the worthless SDLnet message. (r7344)
There are some other changes as well, for more details, you should check the svn log.


Please help us test this new release, so we can make the final 2.2 release a better game!

Report all bugs here:
http://developer.wz2100.net/newticket

Please include the language you play the game in, any screen shots (f10 key, available anywhere now), hardware details (OS, what video card), and if you can replicate the issue, a savegame is most appreciated! (We would need savegamename.es & savegamename.gam, and the savegamename directory and everything in it.)
And as always, please describe the problem with as much detail as you can, like what were you doing at the time.
If you use cheats, and it crashes, try it without cheats!
and it ends here.
Raem_Lylar
Trained
Trained
Posts: 151
Joined: 22 Jul 2008, 17:44

Re: Warzone 2100 version 2.2 release candidate 1

Post by Raem_Lylar »

Are saved games from 2.2b2 compatible with 2.2rc1?
Main: Arithyce
User avatar
Zarel
Elite
Elite
Posts: 5770
Joined: 03 Jan 2008, 23:35
Location: Minnesota, USA
Contact:

Re: Warzone 2100 version 2.2 release candidate 1

Post by Zarel »

Raem_Lylar wrote:Are saved games from 2.2b2 compatible with 2.2rc1?
Any save game from any version of Warzone since 2.0 are compatible with any version of 2.2.

I think the only time we ever broke save-game compatibility was in 2.1 beta 5. If we ever do again, we will definitely mention it very clearly.
User avatar
Zi-Chan
Trained
Trained
Posts: 180
Joined: 12 Aug 2008, 01:06

Re: Warzone 2100 version 2.2 release candidate 1

Post by Zi-Chan »

Well done, Peeps. Stupid Interface Texture Compression finally got killed - i hope you will stay with that. I hated it.. :)
Wow, and i think, the Game loads faster than before. It feels like the superfast clean looking 2.0.10!
The Intro doesn't show up when starting the Game - i have to click on "View Intro" in the Main Menu. And the FMVs are not stretched nicely, i see Pixels! Big Pixels everywhere! O_o
Oh yes, and the Translation needs to get completed before releasing the 2.2 of course. "View Intro"? :rolleyes:
I find, the Videos should be saved just like the Music. This way you don't have the whole sequences.wz to be loaded just to show one Video.
And i wouldn't add the Music and the Videos under "Mods" inside the Installer - Music and Videos can be Modifications, but i find, that they more BELONG to the Game :scream: !
Buginator wrote:Biggest change most people will notice from the previous beta builds is that you will not see any assert errors.
Does that mean: No Crashes without Error-Messages (Screen or sdterr.txt?) anymore?
Buginator wrote:[*] Fix: Windows installer doesn't redownload the music mod if it's already installed. (r7328)
This is the first little Step to an Auto-Updater :cool:
I got another Suggestion: Can you implement custom Resolutions to be writeable inGame? I play the Game with an 16:7 Resolution, and i won't tell, why O_o, Command Line Parameters just suck a tiny bit :)

By the Way: Will the german Videos ever be available too or did they only release the english ones under the GPL? I want the german Videos again, like at 1.10 with my Original-CDs i just found again (hooray!) :|

Best thing about this whole Release for ME is: I can play it again! Without RGB_Texture_Rectangle! AWWWWEEEESOOOOME! Please don't change this again - as you can see, it's possible to live without that Function - whatever it exactly is for. :3

P.S.: We need a little bit smaller Font in the Main Menu - at least for our stupid long german Words :)
Zwischenablage01.jpg
Zwischenablage01.jpg (29.19 KiB) Viewed 32215 times
:ninja:
User avatar
Buginator
Professional
Professional
Posts: 3285
Joined: 04 Nov 2007, 02:20

Re: Warzone 2100 version 2.2 release candidate 1

Post by Buginator »

Zi-Chan wrote:Well done, Peeps. Stupid Interface Texture Compression finally got killed - i hope you will stay with that. I hated it.. :)
Wow, and i think, the Game loads faster than before. It feels like the superfast clean looking 2.0.10!
The Intro doesn't show up when starting the Game - i have to click on "View Intro" in the Main Menu. And the FMVs are not stretched nicely, i see Pixels! Big Pixels everywhere! O_o
That intro never showed up when you started a new game, in the original, did it? (The Devastator one?) The other ones should still play though...
Oh yes, and the Translation needs to get completed before releasing the 2.2 of course. "View Intro"? :rolleyes:
I find, the Videos should be saved just like the Music. This way you don't have the whole sequences.wz to be loaded just to show one Video.
And i wouldn't add the Music and the Videos under "Mods" inside the Installer - Music and Videos can be Modifications, but i find, that they more BELONG to the Game :scream: !
Videos & music shouldn't be in the 'mod' part, I would call them 'Extras' instead.
Buginator wrote:Biggest change most people will notice from the previous beta builds is that you will not see any assert errors.
Does that mean: No Crashes without Error-Messages (Screen or sdterr.txt?) anymore?
Nope! It only means that you won't see the assert dialogs. That is pretty much it. You will still get stderr.txt & crash dump files...
Buginator wrote:[*] Fix: Windows installer doesn't redownload the music mod if it's already installed. (r7328)
This is the first little Step to an Auto-Updater :cool:
I got another Suggestion: Can you implement custom Resolutions to be writeable inGame? I play the Game with an 16:7 Resolution, and i won't tell, why O_o, Command Line Parameters just suck a tiny bit :)
There is a menu option to change resolution.
If you mean to modify the config file directly from the installer, the config file isn't even created until the game runs for the 1st time...
By the Way: Will the german Videos ever be available too or did they only release the english ones under the GPL? I want the german Videos again, like at 1.10 with my Original-CDs i just found again (hooray!) :|
I think the GPL only applies to the English version of the game, however, that don't stop you from converting them to ogg/theora, and using them yourself.
Best thing about this whole Release for ME is: I can play it again! Without RGB_Texture_Rectangle! AWWWWEEEESOOOOME! Please don't change this again - as you can see, it's possible to live without that Function - whatever it exactly is for. :3
Never said it was impossible to do, it just we (I) didn't have time to do it, and someone else wrote the patch for that. :)
P.S.: We need a little bit smaller Font in the Main Menu - at least for our stupid long german Words :)
Zwischenablage01.jpg
Yes, I noticed that as well. Unsure how to handle this for different languages.
You can edit the config file, and pick whatever font you want, just copy the font into the font directory in the warzone directory.
and it ends here.
User avatar
Zi-Chan
Trained
Trained
Posts: 180
Joined: 12 Aug 2008, 01:06

Re: Warzone 2100 version 2.2 release candidate 1

Post by Zi-Chan »

Buginator wrote:That intro never showed up when you started a new game, in the original, did it? (The Devastator one?) The other ones should still play though...
I didn't mean, when you start "A" game. I did mean, when you start "DA" Game itself :) At the Original, as far as i can remember, the Intro popped up, when starting the Game (the .exe ;)).
Buginator wrote:Videos & music shouldn't be in the 'mod' part, I would call them 'Extras' instead.
Well, in the Installer it is under "Mods" like AIv and NTW. Mods are "Extras" too.. I would create a new Category and name it "Core" or something like that.
Buginator wrote:Nope! It only means that you won't see the assert dialogs. That is pretty much it. You will still get stderr.txt & crash dump files...
Na, i meant, that sometimes the Game crashes, but there are no Error-Messages anywhere. This still exist, huh? :|
Buginator wrote:There is a menu option to change resolution.
Yes, there is, but not for custom Resolutions - only for standard ones. I can't choose the Resolution i play with, because it only shows standard ones - there have to be two Fields to type in own Numbers. I play with 1152x512, a very wide Game-Screen, and it doesn't show this one in the Game. So i have to use the "--resolution blaXbla" Command Line Parameter once, and then it saves the Resolution somewhere <--- so i won't have to use the Parameter again till i want to change the Resolution again. Hope you know now, how i mean it. O_o I have to use the Parameter once and then it shows my custom Resolution inside the Game - but when i click on it, it only shows up standard Resolutions again, and i have to use the Parameter again (if i deleted it, what i don't do).
Buginator wrote:If you mean to modify the config file directly from the installer, the config file isn't even created until the game runs for the 1st time...
Na, i mean't the Command Line Parameters at the Shortcuts :)
Buginator wrote:I think the GPL only applies to the English version of the game, however, that don't stop you from converting them to ogg/theora, and using them yourself.
You need to contact them about that - they have to release everything about Warzone! Otherwise those Videos have no use for anybody, in their Database.. :-S
Buginator wrote:Never said it was impossible to do, it just we (I) didn't have time to do it, and someone else wrote the patch for that. :)
Who did it? Tell me, that i can say "tyvm" :D
Buginator wrote:You can edit the config file, and pick whatever font you want, just copy the font into the font directory in the warzone directory.
Maybe i will try that..
:ninja:
User avatar
Zarel
Elite
Elite
Posts: 5770
Joined: 03 Jan 2008, 23:35
Location: Minnesota, USA
Contact:

Re: Warzone 2100 version 2.2 release candidate 1

Post by Zarel »

Buginator wrote:That intro never showed up when you started a new game, in the original, did it? (The Devastator one?) The other ones should still play though...
I believe Devastation and all the generic stuff played on first run.
Buginator wrote:I think the GPL only applies to the English version of the game, however, that don't stop you from converting them to ogg/theora, and using them yourself.
I've always thought that even if technically Pivotal didn't remember to explicitly release those translations, they obviously wouldn't mind, and the chances they'd actually threaten to sue us are so minuscule I'd be willing to bet a significant portion of my life savings on it. And even if they did, all we'd have to do is remove them; no harm, no foul.

'Course, that reasoning isn't enough to satisfy Kamaze. ;)
Zi-Chan wrote:Well, in the Installer it is under "Mods" like AIv and NTW. Mods are "Extras" too.. I would create a new Category and name it "Core" or something like that.
Meh, is that really worth fixing? I'll fix it one day when I have a bunch of free time.
Zi-Chan wrote:Na, i meant, that sometimes the Game crashes, but there are no Error-Messages anywhere. This still exist, huh? :|
Yeah, we'll only be able to fix it once we have Betawidget. But in RC1, you'll be seeing even more of those crashes, not less.
Zi-Chan wrote:Yes, there is, but not for custom Resolutions - only for standard ones. I can't choose the Resolution i play with, because it only shows standard ones - there have to be two Fields to type in own Numbers. I play with 1152x512, a very wide Game-Screen, and it doesn't show this one in the Game. So i have to use the "--resolution blaXbla" Command Line Parameter once, and then it saves the Resolution somewhere <--- so i won't have to use the Parameter again till i want to change the Resolution again. Hope you know now, how i mean it. O_o I have to use the Parameter once and then it shows my custom Resolution inside the Game - but when i click on it, it only shows up standard Resolutions again, and i have to use the Parameter again (if i deleted it, what i don't do).
You can use the command-line parameter or the config file, but those are your only options if you want a custom resolution, sorry. :/ Most other games are like this, too.
Zi-Chan wrote:You need to contact them about that - they have to release everything about Warzone! Otherwise those Videos have no use for anybody, in their Database.. :-S
Per said this: "I think it might be quite difficult now that Pivotal Games is gone. Personally I would leave it alone."

That's the last time the topic ever came up.
Zi-Chan wrote:Who did it? Tell me, that i can say "tyvm" :D
'Twas cybersphinx, in patch #375.
User avatar
Zi-Chan
Trained
Trained
Posts: 180
Joined: 12 Aug 2008, 01:06

Re: Warzone 2100 version 2.2 release candidate 1

Post by Zi-Chan »

Zarel wrote:Meh, is that really worth fixing? I'll fix it one day when I have a bunch of free time.
I'm just suggesting Things :]
Zarel wrote:You can use the command-line parameter or the config file, but those are your only options if you want a custom resolution, sorry. :/ Most other games are like this, too.
I'm just suggesting Things :] ---> custom Resolutions typeable inGame! Gogogo :scream:
Zarel wrote:Per said this: "I think it might be quite difficult now that Pivotal Games is gone. Personally I would leave it alone."
Pity. :|
:ninja:
User avatar
Buginator
Professional
Professional
Posts: 3285
Joined: 04 Nov 2007, 02:20

Re: Warzone 2100 version 2.2 release candidate 1

Post by Buginator »

Zarel wrote:You can use the command-line parameter or the config file, but those are your only options if you want a custom resolution, sorry. :/ Most other games are like this, too.
Zi-Chan wrote:I'm just suggesting Things :] ---> custom Resolutions typeable inGame! Gogogo :scream:
Doing input on the wz GUI is non-trivial.
Zarel wrote:Per said this: "I think it might be quite difficult now that Pivotal Games is gone. Personally I would leave it alone."
Zi-Chan wrote:Pity. :|
BTW, I wish to clarify something, Eidos allowed everything in the original archive + FMVs & Music to be GPLed (or GPL + exception :stare: ), that is all that I meant by my comment above.
It just happens to be pretty much all English content.

Which means the PSX, and everything that wasn't included in the archive, and the non-English FMVs, are still in legal limbo.
and it ends here.
User avatar
Zarel
Elite
Elite
Posts: 5770
Joined: 03 Jan 2008, 23:35
Location: Minnesota, USA
Contact:

Re: Warzone 2100 version 2.2 release candidate 1

Post by Zarel »

Zarel wrote:Meh, is that really worth fixing? I'll fix it one day when I have a bunch of free time.
Eheh. I just fixed this (r7411). Came in handy, too, when Buggy accused me of trying to play the game when I should be fixing bugs.
zydonk
Trained
Trained
Posts: 453
Joined: 12 Jun 2008, 18:31
Location: Dublin, Ireland

Re: Warzone 2100 version 2.2 release candidate 1

Post by zydonk »

congrats on the 2rc1. Beginning to feel like the real thing now. Good that the rebal mod has been integrated.

Two points, though: (1) why does it take so long to save a game? and (2) the summary page (upon pressing Enter) shows opposing players' details in red on a blue background. The contrast here is very poor and makes a quick survey of the status quo much more difficult than hitherto. Is there a real need for this change, or is it a stylistic compulsion to change for the sake of change?

Otherwise, it's Warzone heaven!
User avatar
Buginator
Professional
Professional
Posts: 3285
Joined: 04 Nov 2007, 02:20

Re: Warzone 2100 version 2.2 release candidate 1

Post by Buginator »

zydonk wrote:congrats on the 2rc1. Beginning to feel like the real thing now. Good that the rebal mod has been integrated.

Two points, though: (1) why does it take so long to save a game? and (2) the summary page (upon pressing Enter) shows opposing players' details in red on a blue background. The contrast here is very poor and makes a quick survey of the status quo much more difficult than hitherto. Is there a real need for this change, or is it a stylistic compulsion to change for the sake of change?

Otherwise, it's Warzone heaven!
Can you post a screen shot of which screen you're talking about?
As for save games, it shouldn't be *that* long. I don't think that code has been touched in ages.
and it ends here.
themousemaster
Regular
Regular
Posts: 611
Joined: 10 Nov 2006, 16:54

Re: Warzone 2100 version 2.2 release candidate 1

Post by themousemaster »

Buginator wrote:Fix: Multi-turret units will always shoot with both weapons.
Buginator wrote:Change: Multi-turret units have been removed due to graphics bugs.
So...

You fixed multi-turrets, and then removed multi-turrets?

heh ;p
User avatar
Zarel
Elite
Elite
Posts: 5770
Joined: 03 Jan 2008, 23:35
Location: Minnesota, USA
Contact:

Re: Warzone 2100 version 2.2 release candidate 1

Post by Zarel »

themousemaster wrote:So...

You fixed multi-turrets, and then removed multi-turrets?

heh ;p
Correction: I fixed multi-turrets. Buggy removed multi-turrets.

Remember, we're not all one person here.

Plus, multi-turrets are still available for mods to use. Honestly, at some level, I'm relieved that multi-turrets are no longer available, since I was having some trouble balancing them.
User avatar
Buginator
Professional
Professional
Posts: 3285
Joined: 04 Nov 2007, 02:20

Re: Warzone 2100 version 2.2 release candidate 1

Post by Buginator »

Besides what Zarel said, it isn't a simple matter of just allowing them, there is much more than what meets the eye.

The biggest issue we have is with the savegame file format. It doesn't support this, and what is worse is, we have limited amount of room for the strings.

For example: "VTOL Hyper Velocity Cannon Retaliation VTOL" is pretty long as is, but it still fits under 60 chars. Add another turret to that, and if you are using another language, then O_O :stressed:

The other reason is with the gfx. :stare:
and it ends here.
Post Reply