.
Short Personal Note: My job for $$ keeps me busy 7 days a week. Think I've had 1 day off from my job in the last month. But since that only accounts for 8 hours a day (plus 4 hours a day for sleep), that still leaves me with 12 hours a day to play around with to do stuff I like lots and various mandatory "chores". So, I manage some work daily on this project - though the time invested varies day to day depending on my other "extracurricular pursuits" &, of course, the essential "social butterflying" involving the female of the species which is often the hot pepper spice of life, regardless of how much fun this other stuff might be. A guy needs his inspiring muse to carry-on..
Of late I has been spending time on the "Truce" yarn spinning for the illustrated e-book, also the "Lesser Evil" FMV GFX, SFX and music sound track. This coming weekend, as I referred to earlier in passing, I have the following lined-up for deving.
Up-Coming "WS" To-Do-List:
1.) Integrate XANAX's new Alien Structures and Bodies art.... which also includes .txt editing all the associated stats. Building the "Central Citadel" out of this new art and start modifying my CAM scripting accordingly for the "Alien A.I." triggers part of "WS's" GPMs.
2.) Integrate XANAX's new "Scav ATV" unit art + all the associated .Text editing.
3.) Integrate Black Project's new "Scav Chopper" art, stats and GPMs. BP was kind enough to release an early ALPHA of his Scav Mod to allow me to be able to do this. Thanks BP ! I of course have to first study what BP has done beyond the new art to see how it works and what I have to do in-turn to merge it with what is already extant in "WS" and also on the "sure-fire" drawing board.
4.) I also still have topography work to finish: "bocage", COOP "Back-Doors", 3D Cliff-Face and "Teleportation Vector Points" for transport lofted Borg squads and their tactical stealth deployment.
5.) Still have to work-out / figure-out:
a.) Scav Transporting Mechanic
b.) Flying Constructor balancing
c.) Jump-Borg integration and balancing
d.) Do I wanna include "Proximity Mine Fields"
e.) Do I wanna include the "Sniper Borg"
f.) Continued Borg, Scav and "Transport / Air-Lift" re-balancing
g.) Possible early AA re-balancing - if Zarel doesn't get to it first, that is O_O
h.) Continue work-around for mitigating VTOL "stalls" due to extreme vertical transitions that exposes the limitations of how absolute height is handled in the code base.
i.) Modifications to "Become Prey"
j.) More stuff that escapes me at the moment.
As work progresses I'll post in-game action shots and commentary on the stress-testing issues I come up against that always arise because of the very nature of "emergent behavior out of system dynamics complexity" which is omnipresent and not predictable in its details such that chit comes up that is very counter-intuitive..
Regards, whip
.