i-NoD: I had shadows turned off but here it is with 'em on...

NPL: When I get further along with the topo, among other things. I have to do more bocage throughout, more tactical "reef" deployment points for Borgs, Still have to carve-out 3 more COOP MP back-doors, as well my 3D cliff faces throughout, and my work-arounds for VTOL altitude transition stalls are not complete . As for GPMs - I test 2 to 3 different GPM Alphas every day ! Really, I'm at that point where I can change the GPMs that quickly to test 'em in short order. Lately, I've been puzzling over "Become Prey" Scavenger Rushing ! ! and.... the A.I. for units with "Spy Turret" tech seems to be handled differently than any other weapon tech. This last is something I've never noticed before and it's splitting-up combat groups in ways I hadn't anticipated - in other words, "Spy Turret" unit A.I. wants to "go-it-alone" and that is screwing up my combined arms... so I have to figure that out. I also have not implemented my Center Citadel Cam 5th Player A.I. scripts - that's a big part of the experience too.. Anybody playing such an Alpha would only note what I'm already aware of and the point of Beta-testing is for others to come up with stuff I cannot find out on my own.. At least that is how i see it. Anyway, I'll let you know when I get to such a point.
Regards, whip
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