How does one use new maps on a Mac?

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Buginator
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Re: How does one use new maps on a Mac?

Post by Buginator »

Vermithrax wrote:They're both release mode, version 2.2.0 as downloaded from this website.

In the "Second Debug.txt" file you can see where it comes across the decompressed map files.

And you're correct. In "Debug.txt" you can't see the .wz file at all.
Vermithrax wrote: 1) In order to use custom maps on a Mac, the .wz file should be copied into the /maps directory. This is located in <user name>/Library/Application Support/Warzone 2100 2.2/maps

2) Unfortunately, this only seems to work in code compiled in debug mode. In order to get that, you need to download the source code and compile it. Running --debug all --debugfile whatever.txt from the command line does not count.
But in point 2, you state it seems to work in debug mode compiled builds.
That is why I wanted to see the full log from a debug mode compiled build...
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Re: How does one use new maps on a Mac?

Post by Vermithrax »

Buginator wrote:
But in point 2, you state it seems to work in debug mode compiled builds.
That is why I wanted to see the full log from a debug mode compiled build...
Indeed I did. Here's the corresponding log file, from version 2.2.0, compiled in debug mode.
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Buginator
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Re: How does one use new maps on a Mac?

Post by Buginator »

Vermithrax wrote: Indeed I did. Here's the corresponding log file, from version 2.2.0, compiled in debug mode.
Thanks. :)

In the Xcode project itself, have you checked to see if any of the settings are different between release & debug builds?
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Re: How does one use new maps on a Mac?

Post by Vermithrax »

Buginator wrote: Thanks. :)

In the Xcode project itself, have you checked to see if any of the settings are different between release & debug builds?
In the project settings, apart from debug-related settings which one would expect, there's no difference that I can see.

Within the code, I haven't (yet) seen any obvious differences in things like #ifdef DEBUG.
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Re: How does one use new maps on a Mac?

Post by heatwave »

Problem Fixed.
Thanks guys.
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Re: How does one use new maps on a Mac?

Post by topo1948 »

Guest wrote:Indeed I did not give his name in a public forum and did eMail you with the information.

I also suggested somehow either informing Mac users that the files they are about to download are .wdg file they will not be able to use as there is no Mac user converter available. As you offered to convert the .wdg files for me, I also suggested in the eMail you might better satisfy us pubic people by uploading them here on the map pages. Perhaps something can be done for us Mac players.

You mention packet loss. I'm not sure I know what that is. I'm 61. I'm told I have bone density loss. But, now I may also have packet loss? Damn! I tell 'ya though, On a good day I'm happy to get 1k at the end of my 1.5 mile long farm line lying on this rural ground. Now 1k I can convert. On even a good day, this old man can walk the 1.5 miles faster then 1/sec travels. By the time I make my move and you find out what it is, you would fall asleep.

But I love the game. I'd just like some new 'adventures'.

Thanks for the time and effort.
:) :) :) :cool: :cool: :cool: :cool: :cool:
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Re: How does one use new maps on a Mac?

Post by topo1948 »

ON/MAC/...........FIRST/THING/YOU/MUST/DO. :P :P .INSTALL...X11.NOT/JUST/XCODES/FROM/YOUR/DISK.IF/X11/IT'DISPLAY/IN/THE/APPLICATIONS/UTILITIES/FOLDER.WZ2100/WORK/PERFECT.DONT/MAKE/MY/MISTAKE.
I/THINK.(BIG/MISTAKE).IT'OPTIONAL. :scream: :scream: :scream:
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Re: How does one use new maps on a Mac?

Post by lav_coyote25 »

we are not yelling are we??? :stare:
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Re: How does one use new maps on a Mac?

Post by stiv »

Don't make fun of the poor guy. He is obviously connected to the Interwebs via an old Teletype terminal. Pro'lly has a 1200 baud modem.
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Re: How does one use new maps on a Mac?

Post by Vermithrax »

stiv wrote:Don't make fun of the poor guy. He is obviously connected to the Interwebs via an old Teletype terminal. Pro'lly has a 1200 baud modem.
300 baud.
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