Version 2.2 beta 2

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Zarel
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Version 2.2 beta 2

Post by Zarel »

As most of you know, we took down 2.2 beta 1 because of lobby server issues.

Well, those are fixed now, as well as a ton of other things, so I bring you 2.2 beta 2!

2.2 beta 2 offers:
  • Rebalance 0.4.2
  • Radar detector turret
  • FMV playback supported on more computers
  • Version checking added; game now runs on port 2100 (and will not conflict with 2.1.3)
  • Games can now be password protected
For the full changelog, see: ChangeLog

Notice that this version doesn't include my fixes to Repair Facility, units auto-repairing or in Hold Position mode ignoring surroundings, secondary turrets of multi-turret tanks not firing, and all my other order/action fixes. :/ Sorry, folks.

Download
The source code and all available binaries can be found, as usual, at the download page.

Best regards,
The Warzone 2100 Resurrection Project
bugger
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Re: Version 2.2 beta 2

Post by bugger »

does the rebalance 4.2 affect the campaign? (please say yes xD )
Per
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Re: Version 2.2 beta 2

Post by Per »

No.
themousemaster
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Re: Version 2.2 beta 2

Post by themousemaster »

Per wrote:No.
:(

And the repair facility fixes arent either?

:(
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Re: Version 2.2 beta 2

Post by bugger »

Per wrote:No.
:scream: :evil:

lol that sucks.
TylerP223
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Re: Version 2.2 beta 2

Post by TylerP223 »

Just two quick questions from me:

1. If the FMV support is fixed, then where the hell are the downloads with the FMVs? :stressed: :scream: :stare: :...: sorry about that? The FMV were sometimes a little wonky, sometimes not I couldn't nail down a dump normally.
2. Why does it take so long for the installers to be made, I think I had to wait for two days till the Windows Installer came out. I know it takes a while to compile but doesn't GNA have pretty powerful servers that can get the job done faster than that?
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Zarel
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Re: Version 2.2 beta 2

Post by Zarel »

themousemaster wrote: :(

And the repair facility fixes arent either?

:(
Nope, neither are the multi-turret fixes, the Hold Position fixes, auto-repair fixes, and lots of other stuff. Just think of it as "awesome things will come in the next beta"! :D
TylerP223 wrote:Just two quick questions from me:

1. If the FMV support is fixed, then where the hell are the downloads with the FMVs? :stressed: :scream: :stare: :...: sorry about that? The FMV were sometimes a little wonky, sometimes not I couldn't nail down a dump normally.
2. Why does it take so long for the installers to be made, I think I had to wait for two days till the Windows Installer came out. I know it takes a while to compile but doesn't GNA have pretty powerful servers that can get the job done faster than that?
1. sequences.wz <- Put that in your Warzone 2100 folder (where warzone2100.exe is). Keep in mind, if you just install over 2.2 beta 1 with FMVs, you won't need to redownload them.

2. We currently only have one person capable of making a Windows installer, since it's impossible to make one in Windows, you can only make one using Debian Linux (else I would make one myself). We don't use Gna anymore, and I don't think Gna could ever compile Windows installers for us in the first place.
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Re: Version 2.2 beta 2

Post by TylerP223 »

Sorry about that, I'm glad that I didn't have to download it again, but why on Earth would the program need to be compiled on a Debian machine instead of a Windows machine? It can't just be for the GCC, there's at least 3 different Windows ports that I can think of right now. And your wrong about the GNA thing, at least for download servers, here's the 2.2b2 Windows Link
http://download.gna.org/warzone/release ... -debug.exe
That's why I assumed you still used GNA for everything.
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Zarel
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Re: Version 2.2 beta 2

Post by Zarel »

TylerP223 wrote:Sorry about that, I'm glad that I didn't have to download it again, but why on Earth would the program need to be compiled on a Debian machine instead of a Windows machine? It can't just be for the GCC, there's at least 3 different Windows ports that I can think of right now. And your wrong about the GNA thing, at least for download servers, here's the 2.2b2 Windows Link
http://download.gna.org/warzone/release ... -debug.exe
That's why I assumed you still used GNA for everything.
Giel compiles them and uploads them to Gna. I meant that we don't use Gna for source code management - we still currently use it for the mailing list and to host releases.

It needs to be compiled on a Debian machine because the installer makefiles don't work for Windows shell scripting. Since I absolutely hate Windows shell scripting, there's nothing I can do to fix it. You might want to try pestering the other developers, though.

(Emphasis on "installer" - you can compile binaries just fine.)
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Re: Version 2.2 beta 2

Post by BlueMaxima »

Can't wait to see multi-turret fixes, beta 3 perhaps?

PS: When did you guys switch to SourceForge?
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Re: Version 2.2 beta 2

Post by Violin »

Has anyone noticed that the font family changes from monospace to sans-serif? I really think that should be done much earlier.
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stiv
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Re: Version 2.2 beta 2

Post by stiv »

Violin wrote:Has anyone noticed that the font family changes from monospace to sans-serif? I really think that should be done much earlier.
So this is actually a compliment, right?
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Re: Version 2.2 beta 2

Post by EvilGuru »

Violin wrote:Has anyone noticed that the font family changes from monospace to sans-serif? I really think that should be done much earlier.
Indeed, although Mac OS X has always been a sans-serif font.

However, it is not without its share of problems. If I recall correctly the text entry box assumes all characters are the same size and so clicking on characters to change the current insert position is probably broken.

Regards, Freddie.
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Re: Version 2.2 beta 2

Post by alienkid10 »

I liked mono space it looked better. Anyway to get it back without recompiling?
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Re: Version 2.2 beta 2

Post by Raem_Lylar »

What is a Radar Detector?
Main: Arithyce
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