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Wz Starter 0.1beta

Posted: 23 Apr 2009, 22:11
by Terminator
Continue one of the topics, I'm working on wz Starter, so wanted to hear something about. Should I export all settings from config or just basic,... .
Is it worth of my time ?

Re: Wz Starter 0.1beta

Posted: 23 Apr 2009, 23:47
by cloud6sword
well going though the resolution is a pain so that will make it a lot easier

Re: Wz Starter 0.1beta

Posted: 24 Apr 2009, 01:52
by lav_coyote25
thats a good start. :)

Re: Wz Starter 0.1beta

Posted: 24 Apr 2009, 10:34
by Terminator
I made v0.1 pre-release. So re-download it.

Put *.exe file with warzone2100.exe (in game folder), set your settings & press apply.

Re: Wz Starter 0.1beta

Posted: 24 Apr 2009, 11:38
by zydonk
the app needs vcl100.bpl in order to load.

Re: Wz Starter 0.1beta

Posted: 24 Apr 2009, 11:57
by EvilGuru
How do you detect what resolutions to offer?

Regards, Freddie.

Re: Wz Starter 0.1beta

Posted: 24 Apr 2009, 15:35
by Terminator
zydonk wrote:the app needs vcl100.bpl in order to load.
Seems need "c++ vcredist_x86" - to be installed.
EvilGuru wrote:How do you detect what resolutions to offer?
I dont detect anything - I just added it manualy - there are only 5 standart resolutions. I didn't include widescreen aspects.

Re: Wz Starter 0.1beta

Posted: 24 Apr 2009, 20:21
by DarkCheetah
does that completely disables that stupid fog? (blackmap stays ofcourse, just explored parts of map keeps visible like on ps1 will be awesome)


now we need mod/Ai loader's into that warzone starter , and we have a liftoff to the next advancement of warzone!

Re: Wz Starter 0.1beta

Posted: 25 Apr 2009, 00:26
by Terminator
DarkCheetah wrote:does that completely disables that stupid fog? (blackmap stays ofcourse, just explored parts of map keeps visible like on ps1 will be awesome)
Dont know...I just change config file - that's all.

Re: Wz Starter 0.1beta

Posted: 27 Apr 2009, 15:49
by Terminator
zydonk wrote:the app needs vcl100.bpl in order to load.
If someone cant run it cause of some file errors try another build (should work I think)