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luisynai101 wrote:
OkSHOULD I REMOVE THIS MAP i really didnt understand what turtle but im guessing it not to good huh
- Turtle is fine. I would NOT remove the map. Turtle is just a different style a lot of peeps enjoy playing. More focused on base building that's all. Those who like a more offensive-aggressive game style from the beginning are just more vocal about their preferences than those who favor a Turtle style of play. From what I have seen over the years it breaks down to 50% - 50%... Mostly Turtles abandon on-line MP because of Rush and and settle for playing against the A.I. in Skirmish - and Campaign, of course. If there were more MP maps designed around the idea of parity between Rush and Turtle styles of play you'd see more Turtles gaming on-line, IMHO. I've
actually met master Rushers who can kick ass with that style but are actually Turtles at heart... meaning they really much enjoy base
building and so they stop playing MP even though they are monster players at Rushing the pace and exploiting all the games imbalances - it's just not that fun for them. What is happening under those conditions is that the game is
FORCING you to play one
style... instead of a variety of winning styles and that just plain sucks all the fun out of the experience.
- Reducing height to 2 is probably a good idea. A height of 5 causes Vtol speed-bumps - that is Vtols have a tendency
to stall before they can "climb" over a 5 height. A height of 3-4 will NOT cause Vtol Speed Bumps but will certainly lessen
the effectiveness of both DF & IF weap based siege options.. Were as the defenders IF when well placed can lob over the
"walls" of Cliff and splat attacking ground forces with ease.
- I wouldn't be concerned about peeps downloading your .LND file more than your .WZ file. All this means is that peeps
that have 32EW running can analyze your map quicker and then can compile their own .WZ file just as easily you did, and
run it in game.
DarkCheetah wrote:well , as i like Turtle maps then i'm in! i wonder how turtle ai will do this?
- ALL A.I.s handle this map the same way..... same as most Turtle Players. The reason being 2 fold. One - you have 12 Oil
Resources in base - more than enough to do whatever you want without having to fight-over and protect oil resources scattered OUTside the Base platform. Two - the bases are not vulnerable to ground attacks except for a few tiles that make up the 1 entrance which is easily and cheaply fortified.... The rest of the base has natural and impenetrable "walls" - the 2-sides that are the corner of the map and then the 2 other sides which are solid (2-tiles in height) of cliff ridges
- Basically you can Base Defend,- build your fortifications and research ..... tech-up to air supremacy - meaning you don't have to launch a major attack until you have built 50+ Vengeance Pulse Laser Vtols..... for variety you may manufacture Troop Transports
and Super Cyborgs for "mop-up Ops" behind your Air Force assaults...
- Regards, whipper.
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