New Map.....again

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luisynai101
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New Map.....again

Post by luisynai101 »

ok.....ill still cant get base stuff but i made a map its small tiles not to great cas the tiles are not mountain likebut owell

tell me what i need to improve
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2c-SquaredMazeV1.wz
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whippersnapper
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Re: New Map.....again

Post by whippersnapper »

.

- Definitely getting better with each effort, luisynai101...

- I can say everything works good from throwing a few different
A.I.s to play on it in skirmish - all the A.I.s performed really well.

- Could be a good map for newbs to get their feet wet and there are
very few 1 x 1 maps to that - so that's a good thing too.

- I can't say just how it would play out with humans in MP. You'll have to
get some recruits in the IRC channel to play against to test that out. The
more games, the more different styles of playing, the better you can tell.
luisynai101 wrote:ok.....ill still cant get base stuff .......
- What exactly do you mean ?

- Regards, whipper.
.
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem

"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
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luisynai101
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Re: New Map.....again

Post by luisynai101 »

that i cant add factories or i crash
luisynai101
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Re: New Map.....again

Post by luisynai101 »

I ALSO COULD REMAKE BIGGER ....4 player or 8
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whippersnapper
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Re: New Map.....again

Post by whippersnapper »

luisynai101 wrote:that i cant add factories or i crash
- Hmm.. weird. I placed Cyborg Factory on your .LND and compiled a .wz and it all worked fine.
I dunno why your crashing. But other than placing a Borg Fact for Advanced Bases, I wouldn't
place tank or Vtol Facts because those take up much more room and I think most players would
rather choose where those are built in managing their available base space.
luisynai101 wrote:I ALSO COULD REMAKE BIGGER ....4 player or 8
- I would stay away from 8 player till you get more map-making experience under
your belt.

- Keep this version 1 x 1..... but I can see making a 4 player in addition.

- There are very, very, few 4 player COOP maps. Making one would be special.

- Basically you want to design the map from the ground-up to support 2 vs 2 game play.

- For example: one thing that would be cool for a Team is to have a backdoor passage
for ground units between the Team Mate Bases that ONLY the Team Mates can reach
from ground level ..... actually you can make such a backdoor passage so that enemy
Borg Transports can NOT land there... you can also make it so it's not terribly vulnerable
to Vtol bombing runs.

- That's just one idea. You've played enough Team MP so I'm sure you can come up with
a bunch of different things you can build into your map to make Team Play more fun and
supportive of that style of playing.

- Regards, whipper.
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem

"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
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luisynai101
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Re: New Map.....again

Post by luisynai101 »

yea i actually wanted to make it 4player free for all and 50 tiles of space for each base
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whippersnapper
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Re: New Map.....again

Post by whippersnapper »

luisynai101 wrote:yea i actually wanted to make it 4player free for all and 50 tiles of space for each base
- Cool. Your the map maker. You do the work - you do whatever you want. Them's the rules. :D

- My suggestion was based on the fact that there are 1000+ free-for-all designed WZ maps and maybe 4 Coop designed maps over the last 10 years and most of the time peeps play COOP on free-for-all designed maps. Guess it's a reflection of my own way of looking at things that if I got into making WZ MP maps again I would focus on COOP designs because they are so rare and they also present opportunities to do interesting (to me anyway) and different things you just would never do in well designed free-for-all maps... Another thing you can do in COOP designed maps is more readily create different game types that work better with Team-Play than solo play.
For example: a typical free-for-all design is to centralize a major cache of oil resources for players to fight over. These oil caches are always immediately reachable by ground to encourage early land conflicts.... but what if they weren't ? What if the central map oil cache was only reachable by air ?

- Regards, whipper.
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem

"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
luisynai101
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Re: New Map.....again

Post by luisynai101 »

im done making it but i just got to paint the tiles
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