New Snow Map
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luisynai101
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New Snow Map
well since Warfare wasnt to good i decided to work on another then again T2-3 base features still dont work on y Editworld so i couldnt add those features
GUYS GUYS GUYS!! DOWNLOAD the .WZ NOT THE .LND
VERSION 2 i pretty much tweaked some of them i cant tweak 4-9 tiles and added resources evened out the bases i think
GUYS GUYS GUYS!! DOWNLOAD the .WZ NOT THE .LND
VERSION 2 i pretty much tweaked some of them i cant tweak 4-9 tiles and added resources evened out the bases i think
- Attachments
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[The extension lnd has been deactivated and can no longer be displayed.]
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- 2c-FinalCountDownV2.wz
- (7.45 KiB) Downloaded 340 times
Last edited by luisynai101 on 16 Apr 2009, 04:42, edited 3 times in total.
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luisynai101
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Re: New Snow Map
Tell me what i nedd to improve
p.s not much oil
p.s.s tiles were hard to fix i managed to Fix Some of them NOT ALL!!
UPDATING..... im adding resources and tweaking up some tiles but i still cant get improved bases\
VERSION 3 well i tweaked a little more and added more resources its pretty much whoever get to the middle first get resources kind of domination
p.s not much oil
p.s.s tiles were hard to fix i managed to Fix Some of them NOT ALL!!
UPDATING..... im adding resources and tweaking up some tiles but i still cant get improved bases\
VERSION 3 well i tweaked a little more and added more resources its pretty much whoever get to the middle first get resources kind of domination
- Attachments
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- 2c-FinalCountDownV3.wz
- (7.5 KiB) Downloaded 264 times
Last edited by luisynai101 on 15 Apr 2009, 18:49, edited 2 times in total.
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luisynai101
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Re: New Snow Map
DOWNLOAD 2C-FinalCountDown.wz not the .lnd FILE
Re: New Snow Map
If i put it in the autoload folder, I can select the map (2.1.3 standard), but it crashes.
Same thing happens if I manually add the .lev and the .gam files + the folder, in the appropriate places.
Same thing happens if I manually add the .lev and the .gam files + the folder, in the appropriate places.
- HLG Dale
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Re: New Snow Map
Same thing happened to me...3drts wrote:If i put it in the autoload folder, I can select the map (2.1.3 standard), but it crashes.
Same thing happens if I manually add the .lev and the .gam files + the folder, in the appropriate places.
Dale- (Adjective)
means:
A person/s and/or living creture/s addicted to playing Warzone 2100.
Warzone 2100- (Name)
Is:
the best/greatest game in the world/planet that should have continued being developed into a series.
means:
A person/s and/or living creture/s addicted to playing Warzone 2100.
Warzone 2100- (Name)
Is:
the best/greatest game in the world/planet that should have continued being developed into a series.
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luisynai101
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Re: New Snow Map
ill try to find out the problem
ill stick woth the original
no oil resources
ALSO TRY IT IN 2.1.2 if it doesnt work on 2.1.3
ill stick woth the original
no oil resources
ALSO TRY IT IN 2.1.2 if it doesnt work on 2.1.3
- Attachments
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- 2c-Countdown.wz
- (7.1 KiB) Downloaded 224 times
Last edited by luisynai101 on 15 Apr 2009, 04:04, edited 1 time in total.
Re: New Snow Map
Maps don't go in autoload or global; they go in My Documents/Warzone 2100 2.1/maps/3drts wrote:If i put it in the autoload folder, I can select the map (2.1.3 standard), but it crashes.
Same thing happens if I manually add the .lev and the .gam files + the folder, in the appropriate places.
Autoload is for mods, not maps.
Sheesh, this is like the second question on the FAQ, people.
- lav_coyote25
- Professional

- Posts: 3434
- Joined: 08 Aug 2006, 23:18
Re: New Snow Map
welcome to my world zarel. xD xD
i was thinking of perhaps redoing the tutorial for the map editor - using graphics.... pretty much standard the world over...

- whippersnapper
- Regular

- Posts: 1183
- Joined: 21 Feb 2007, 15:46
Re: New Snow Map
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- I'm glad you provided the .LND because I can read your map a lot quicker and more efficiently for critical details in 32EW than
in game.
- You've made your topography more varied than the first iteration and I think more interesting as a result. Your cliff-face tiling, especially, needs tweaking but sounds like you already know that. Some of the tweaking will directly impact optimizing pathfinding, some is simply cosmetic.
- Your base platforms are not equal. Southern base has an expansion advantage over the Northern Base. This is something you can avoid by using the mirror technique of cutting and pasting the first base topography you build.
- Your SW Mountain has ground access and your NE does not - looks like an oversight to me because of the tile placements... You have bodies of water only on the West... none on the East... As a consequence T1 games will favor Eastern movements. Is that what you want ?
- Seems like your hesitant to place oil resources around the map outside the base platforms - oil up for grabs. You can easily scatter another 20 around the map making sure their placement locations are fair to both players.
- One thing you can maybe say is just how you would like this map to play out .... For example - do you want it to have balance between those who like to Turtle and those who like to Rush.... ? Do you want to give opportunity for Octopus and Eagle styles of playing ?
- In other words - how you shape your map, including resource quantities and location, can very much influence styles of play.
- It is a good improvement over your first iteration. Stick to it & be patient to allow for its gradual development...
Regards, whipper
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- I'm glad you provided the .LND because I can read your map a lot quicker and more efficiently for critical details in 32EW than
in game.
- You've made your topography more varied than the first iteration and I think more interesting as a result. Your cliff-face tiling, especially, needs tweaking but sounds like you already know that. Some of the tweaking will directly impact optimizing pathfinding, some is simply cosmetic.
- Your base platforms are not equal. Southern base has an expansion advantage over the Northern Base. This is something you can avoid by using the mirror technique of cutting and pasting the first base topography you build.
- Your SW Mountain has ground access and your NE does not - looks like an oversight to me because of the tile placements... You have bodies of water only on the West... none on the East... As a consequence T1 games will favor Eastern movements. Is that what you want ?
- Seems like your hesitant to place oil resources around the map outside the base platforms - oil up for grabs. You can easily scatter another 20 around the map making sure their placement locations are fair to both players.
- One thing you can maybe say is just how you would like this map to play out .... For example - do you want it to have balance between those who like to Turtle and those who like to Rush.... ? Do you want to give opportunity for Octopus and Eagle styles of playing ?
- In other words - how you shape your map, including resource quantities and location, can very much influence styles of play.
- It is a good improvement over your first iteration. Stick to it & be patient to allow for its gradual development...
Regards, whipper
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"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
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"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
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luisynai101
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- Posts: 62
- Joined: 31 Jan 2009, 01:37
Re: New Snow Map
lol ok ill remake more oil and tweaking and even it out a little
Re: New Snow Map
Zarel - autoload is where Luis told me to put the file (communicating via mibbit)
I put it where you said, and it still crashes.
Just like it did when I put the files in the same location I did for squared (which does work).
I'm not reinstalling 2.1.2 to try out a map
I put it where you said, and it still crashes.
Just like it did when I put the files in the same location I did for squared (which does work).
I'm not reinstalling 2.1.2 to try out a map
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luisynai101
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Re: New Snow Map
i said put it in mods folder
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luisynai101
- Trained

- Posts: 62
- Joined: 31 Jan 2009, 01:37
Re: New Snow Map
maybe u crash becas your using mac not windows
