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New Map

Posted: 13 Apr 2009, 05:26
by luisynai101
Ok This Is My First Map So plzzz Bare With Me If Its SUCKS!!
ok this is V1 so it might not have T3 and T2 Bases or any trees structures im sorry i didnt have enough time and i always get error on saving so ill just release it like this

Re: New Map

Posted: 13 Apr 2009, 05:28
by luisynai101
i will fix tiles in V2 well ill only make V2 if u guys like it and plzz tell me the truth

Re: New Map

Posted: 13 Apr 2009, 06:02
by whippersnapper
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- LOTS of work still needed,.

- I'm only gonna mention 3 specific things.

- OIL distribution is totally inadequate to the point it's not a playable map at this point.

- Your Player ID assignments are all messed up too.

- You should refine your height map.. too flat IMHO...

- Basically, this map is a long way from being in a playable state. I would focus first
on + oil quantity dispersal outside the base platforms and learning to use the
Player ID functions of EW... Fixing your tile work can come after like other cosmetics &
eye candy. To make a good functioning (and interesting) map takes weeks of work and
much patience. It helps a bunch if you plan-draw everything on "paper" first, I think.

- regards, whipper.

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Re: New Map

Posted: 13 Apr 2009, 18:07
by luisynai101
duhh i know i didnt have enought itme to improve it

Re: New Map

Posted: 14 Apr 2009, 07:32
by whippersnapper
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- It just takes time, man. I worked on 250 x 250 campaign maps steady for months on end. I enjoyed all the time I put into them and didn't feel
rushed about it.

- You can make this a good map, just take your time. And enjoy what you're doing. That's the key really. And if you have favorite maps you've
played on - study them, figure out what you like about 'em... and then steal those ideas, make 'em your own, filtered through your own imagination, giving them your unique spin....

- regards, whipper.

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