This it not an option for me. Look, these models are ten years old. And still at that time it wasn't high poly in those days.. i wouldn't call a ten years old pc an 'average' pc. and.. em tangent-space normals smells extremely like shaders, and shaders are for modern graphic cards only. well in the future we're using shaders too. it's more likely that an average gfx card can handle more polygons than support shaders.pseudonymous wrote:Please don't re-work the models themselves but consider using tangent-space normals which would allow for more detailed looking models without the added overhead of more polygons and still be able to run on average hardware with good performance. This would require high-poly models being made of each model so it is non-trivial.
we intend to release a mod with the old graphics, once they're replaced
regards
elio




