New map 4c-pyramidalforce
New map 4c-pyramidalforce
Here is version 1 of my new map 4c-pyramidalforce. Attached is a version where the map is fairly smooth and the another where the map is bumpy. This is version 1 and by my standards it means it is not complete, I've still got to add some more features and do a few of other things. I will re-publish the map when that is done. Please tell me what you think 
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
- whippersnapper
- Regular

- Posts: 1183
- Joined: 21 Feb 2007, 15:46
Re: New map 4c-pyramidalforce
.
- Tested the "bumpy" ver in Ski vs 3 AIs.
- Ai capped all oil, built magnificent main bases without any traffic jams, as well forward bases to defend far flung oil resources. Truck a.i. had no probs with PF anywhere (no sticky zones) and thus I'd say there is map parity at all quads for balanced expansion (very important for ai performance) and the terrain is also fully optimized for ground combat forces to flow from multiple vectors throughout...
- Regards, whipper.
- Tested the "bumpy" ver in Ski vs 3 AIs.
- Ai capped all oil, built magnificent main bases without any traffic jams, as well forward bases to defend far flung oil resources. Truck a.i. had no probs with PF anywhere (no sticky zones) and thus I'd say there is map parity at all quads for balanced expansion (very important for ai performance) and the terrain is also fully optimized for ground combat forces to flow from multiple vectors throughout...
- Regards, whipper.
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
Re: New map 4c-pyramidalforce
Thanks for the review/testwhippersnapper wrote:.
- Tested the "bumpy" ver in Ski vs 3 AIs.
- Ai capped all oil, built magnificent main bases without any traffic jams, as well forward bases to defend far flung oil resources. Truck a.i. had no probs with PF anywhere (no sticky zones) and thus I'd say there is map parity at all quads for balanced expansion (very important for ai performance) and the terrain is also fully optimized for ground combat forces to flow from multiple vectors throughout...
- Regards, whipper.
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
Re: New map 4c-pyramidalforce
I tested the non-bumpy version. It is a nice map. I was afraid that it would be greatly tilted toward VTOL, but it turned out to, instead, be perfect for the slow, cowardly mortar strategy I usually play against the AI
There is a problem, however. If you try to save the game while playing it, it will crash because...
... wait for it ...
the name of the map is too long.
There is a problem, however. If you try to save the game while playing it, it will crash because...
... wait for it ...
the name of the map is too long.
Re: New map 4c-pyramidalforce
What is the maximum number of characters for map name?Per wrote:I tested the non-bumpy version. It is a nice map. I was afraid that it would be greatly tilted toward VTOL, but it turned out to, instead, be perfect for the slow, cowardly mortar strategy I usually play against the AI![]()
There is a problem, however. If you try to save the game while playing it, it will crash because...
... wait for it ...
the name of the map is too long.
I'll need to think of a new name now, hmm...
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
Re: New map 4c-pyramidalforce
"Pyramidalforce" is fine, I think "pyramidalforcev1bumpy" is the one that's too long.Mysteryem wrote: What is the maximum number of characters for map name?
I'll need to think of a new name now, hmm...
Either way, Per will probably fix it so you can have longer map names now, so you could just leave it alone if you want.
Re: New map 4c-pyramidalforce
That's good, either way there's nothing that actually needs fixing, I just need to abbreviate a bit more with my pre-release map names. That's good to know.Zarel wrote: "Pyramidalforce" is fine, I think "pyramidalforcev1bumpy" is the one that's too long.
Either way, Per will probably fix it so you can have longer map names now, so you could just leave it alone if you want.
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
Re: New map 4c-pyramidalforce
The limit is 20 characters. "Sk-pyramidalforcev1-T1" does not fit.
I will look into removing the limit, as it makes no sense as far as I can see. But even if I fix it now, it won't magically fix all already installed versions of the game... So I recommend shortening it.
I will look into removing the limit, as it makes no sense as far as I can see. But even if I fix it now, it won't magically fix all already installed versions of the game... So I recommend shortening it.
Re: New map 4c-pyramidalforce
Fortunately Sk-pyramidalforce-T1 (the final name) is 20 characters. So, correct me if I'm wrong, it will work. 
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
- whippersnapper
- Regular

- Posts: 1183
- Joined: 21 Feb 2007, 15:46
Re: New map 4c-pyramidalforce
- Sure... and thank you... it is a good looking and fun map.Mysteryem wrote:
Thanks for the review/test, I'm glad to hear that the map works, I was worried that it might be unstable due to the problems that I was having with it.
- Starting at T3 BP a.i. builds a powerful air force that relentlessly attacks main bases, forward bases (enemy capped oil), roaming combat groups and any trucks attempting to re-build or repair.... It's not imbalanced but it is tough fighting off ground and air striking in offensive waves close to one another..Per wrote:
I was afraid that it would be greatly tilted toward VTOL...
- When the name is too long I can see it in map selection running into another map name (while hovering the cursor) so I shortened it to "pyramid" in all the files before playing. I should have noted that. My bad.
- Regards whipper.
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
Re: New map 4c-pyramidalforce
Warzone being C, I think you need to count the trailing null character too. So stick to 19 characters max to be on the safe side.Mysteryem wrote:Fortunately Sk-pyramidalforce-T1 (the final name) is 20 characters. So, correct me if I'm wrong, it will work.
Re: New map 4c-pyramidalforce
Ok, I'll have to come up with a new name, or I could just stick with pyramidforce. I'll see what I can come up with.Per wrote:Warzone being C, I think you need to count the trailing null character too. So stick to 19 characters max to be on the safe side.
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
- lav_coyote25
- Professional

- Posts: 3434
- Joined: 08 Aug 2006, 23:18
Re: New map 4c-pyramidalforce
you could also perhaps use this method:
pyrmdfrce_1 up to _9 etc... your rar file could have the whole name pyramidforce.rar or a read me in the rar file. just some of what i have used in the past.

pyrmdfrce_1 up to _9 etc... your rar file could have the whole name pyramidforce.rar or a read me in the rar file. just some of what i have used in the past.
Re: New map 4c-pyramidalforce
Map renamed to merely "pyramids".
- Attachments
-
- 4c-pyramids.wz
- (29.67 KiB) Downloaded 249 times
Re: New map 4c-pyramidalforce
Here is a progress update showing the terrain so far.
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."


