New map 4c-pyramidalforce

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Mysteryem
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New map 4c-pyramidalforce

Post by Mysteryem »

Here is version 1 of my new map 4c-pyramidalforce. Attached is a version where the map is fairly smooth and the another where the map is bumpy. This is version 1 and by my standards it means it is not complete, I've still got to add some more features and do a few of other things. I will re-publish the map when that is done. Please tell me what you think :)
4c-pyramidalforcev1.wz
The smoother version of the map.
(29.37 KiB) Downloaded 410 times
4c-pyramidalforcev1bumpy.wz
The bumpy version of the map.
(53.31 KiB) Downloaded 357 times
pyramidalforcepic.png
pyramidalforcepic.png (7.31 KiB) Viewed 6539 times
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
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whippersnapper
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Re: New map 4c-pyramidalforce

Post by whippersnapper »

.

- Tested the "bumpy" ver in Ski vs 3 AIs.

- Ai capped all oil, built magnificent main bases without any traffic jams, as well forward bases to defend far flung oil resources. Truck a.i. had no probs with PF anywhere (no sticky zones) and thus I'd say there is map parity at all quads for balanced expansion (very important for ai performance) and the terrain is also fully optimized for ground combat forces to flow from multiple vectors throughout...

- Regards, whipper.
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Mysteryem
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Re: New map 4c-pyramidalforce

Post by Mysteryem »

whippersnapper wrote:.

- Tested the "bumpy" ver in Ski vs 3 AIs.

- Ai capped all oil, built magnificent main bases without any traffic jams, as well forward bases to defend far flung oil resources. Truck a.i. had no probs with PF anywhere (no sticky zones) and thus I'd say there is map parity at all quads for balanced expansion (very important for ai performance) and the terrain is also fully optimized for ground combat forces to flow from multiple vectors throughout...

- Regards, whipper.
Thanks for the review/test :), I'm glad to hear that the map works, I was worried that it might be unstable due to the problems that I was having with it.
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
Per
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Re: New map 4c-pyramidalforce

Post by Per »

I tested the non-bumpy version. It is a nice map. I was afraid that it would be greatly tilted toward VTOL, but it turned out to, instead, be perfect for the slow, cowardly mortar strategy I usually play against the AI :ninja:

There is a problem, however. If you try to save the game while playing it, it will crash because...

... wait for it ...

the name of the map is too long. :stressed:
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Mysteryem
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Re: New map 4c-pyramidalforce

Post by Mysteryem »

Per wrote:I tested the non-bumpy version. It is a nice map. I was afraid that it would be greatly tilted toward VTOL, but it turned out to, instead, be perfect for the slow, cowardly mortar strategy I usually play against the AI :ninja:

There is a problem, however. If you try to save the game while playing it, it will crash because...

... wait for it ...

the name of the map is too long. :stressed:
What is the maximum number of characters for map name?
I'll need to think of a new name now, hmm...
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
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Re: New map 4c-pyramidalforce

Post by Zarel »

Mysteryem wrote: What is the maximum number of characters for map name?
I'll need to think of a new name now, hmm...
"Pyramidalforce" is fine, I think "pyramidalforcev1bumpy" is the one that's too long.

Either way, Per will probably fix it so you can have longer map names now, so you could just leave it alone if you want. :P
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Re: New map 4c-pyramidalforce

Post by Mysteryem »

Zarel wrote: "Pyramidalforce" is fine, I think "pyramidalforcev1bumpy" is the one that's too long.

Either way, Per will probably fix it so you can have longer map names now, so you could just leave it alone if you want. :P
That's good, either way there's nothing that actually needs fixing, I just need to abbreviate a bit more with my pre-release map names. That's good to know.
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
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Re: New map 4c-pyramidalforce

Post by Per »

The limit is 20 characters. "Sk-pyramidalforcev1-T1" does not fit.

I will look into removing the limit, as it makes no sense as far as I can see. But even if I fix it now, it won't magically fix all already installed versions of the game... So I recommend shortening it.
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Re: New map 4c-pyramidalforce

Post by Mysteryem »

Fortunately Sk-pyramidalforce-T1 (the final name) is 20 characters. So, correct me if I'm wrong, it will work. :)
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
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whippersnapper
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Re: New map 4c-pyramidalforce

Post by whippersnapper »

Mysteryem wrote:

Thanks for the review/test :), I'm glad to hear that the map works, I was worried that it might be unstable due to the problems that I was having with it.
- Sure... and thank you... it is a good looking and fun map. :)

Per wrote:

I was afraid that it would be greatly tilted toward VTOL...
- Starting at T3 BP a.i. builds a powerful air force that relentlessly attacks main bases, forward bases (enemy capped oil), roaming combat groups and any trucks attempting to re-build or repair.... It's not imbalanced but it is tough fighting off ground and air striking in offensive waves close to one another..

- When the name is too long I can see it in map selection running into another map name (while hovering the cursor) so I shortened it to "pyramid" in all the files before playing. I should have noted that. My bad.

- Regards whipper.
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"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem

"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
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Per
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Re: New map 4c-pyramidalforce

Post by Per »

Mysteryem wrote:Fortunately Sk-pyramidalforce-T1 (the final name) is 20 characters. So, correct me if I'm wrong, it will work. :)
Warzone being C, I think you need to count the trailing null character too. So stick to 19 characters max to be on the safe side.
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Re: New map 4c-pyramidalforce

Post by Mysteryem »

Per wrote:Warzone being C, I think you need to count the trailing null character too. So stick to 19 characters max to be on the safe side.
Ok, I'll have to come up with a new name, or I could just stick with pyramidforce. I'll see what I can come up with.
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
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Re: New map 4c-pyramidalforce

Post by lav_coyote25 »

you could also perhaps use this method:

pyrmdfrce_1 up to _9 etc... your rar file could have the whole name pyramidforce.rar or a read me in the rar file. just some of what i have used in the past.
:)
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Re: New map 4c-pyramidalforce

Post by Per »

Map renamed to merely "pyramids".
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4c-pyramids.wz
(29.67 KiB) Downloaded 249 times
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Re: New map 4c-pyramidalforce

Post by Mysteryem »

Here is a progress update showing the terrain so far.
(Not showing objects)
(Not showing objects)
pyramidalprogressupdate.png (10.97 KiB) Viewed 6098 times
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
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