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Warzone Hardcore Mode Mod V1.0

Posted: 22 Mar 2009, 03:59
by Black Project
There's my first mod for only single player campaign mode.
Untitled-1 copy.png
With this mod, your missions will turn into a struggling battle between victory and defeat.

The enemy had the strongest and powerfull tanks in the battlefield, so prepare to plan new strategies to defeat them or you will have lots of trouble on all missions.

There's a good ammount of features in this mod, see the next post

EDIT: Attachment removed, mod updated! See this thread for the 2nd release of my mod: viewtopic.php?f=10&t=2777#p26902

The older file has been downloaded 18 times, just for curiosity.

Re: Warzone Hardcore Mode Mod V1.0 Released!

Posted: 22 Mar 2009, 04:11
by Black Project
FEATURES:

NEXUS Plasma Cannon Artillery Site Available (Research Tomahawk Missile Artillery Site)
NEXUS Link Turret/Tower available (Research NEXUS Intruder Program)
NEXUS Link and Vindicator SAM can shoot while moving
New Tracked Prop Moving Sound
New PIE Model for Hyper Velocity Cannon
New Weapon: Tomahawk Missile Artillery (Replaces Archangel Missile)
Archangel Missile replaces Angel Missile
Emplacements with direct-fire weapons are bunkers
MP 2.1 Balance now in Single Player Mode with some changes
Transporter uses NavGunSensor (NEXUS Sensor)
Scavenger Bodies Available (Research Cobra)

And lot of other stuff made by me...

NEW ENEMY UNITS AND IT'S FEATURES

UNIT/STRUCTURE (BEFORE) => UNIT/STRUCTURE (AFTER)

:twisted: :twisted: :twisted: SCAVENGERS - CAMPAIGN ONE :twisted: :twisted: :twisted:

Scavenger Soldiers are now Scavenger Buggies!
Scavenger Jeep is fitted with .50 Caliber Heavy Machine Gun
Scavenger Light Machine Gun had range of 768 meters, only the HMG had 960 meters of range
Scavenger Rocket Artillery Range increased to 1536 meters
Scavengers have order to shoot at maximum range of their weapons
Scavenger Mini-Pod Pit => Scavenger Mini-Pod Steel Tower
Scavenger Flamer Tower => Scavenger Flamer Steel Tower
Scavenger Cannon Tower => Scavenger Cannon Steel Tower

:twisted: :twisted: :twisted: NEW PARADIGM - CAMPAIGN ONE :twisted: :twisted: :twisted:

Mini-Pod Bug Wheels => Mini-Pod Scorpion Tracks III
Sensor Bug Wheels => Sensor Scorpion Tracks III
Heavy Machine Gun Bug Half-Tracks => Assault Gun Scorpion Tracks III
Mini-Rocket Artillery Bug Half-Tracks => Mini-Rocket Artillery Scorpion Tracks III
Lancer AT Bug Half-Tracks => Lancer AT Scorpion Tracks III

Sensor Scorpion Wheels => Sensor Mantis Tracks III
Command Turret Scorpion Half-Tracks => Command Turret Mantis Tracks III
Light Cannon Scorpion Half-Tracks => Medium Cannon Scorpion Tracks III
Medium Cannon Scorpion Half-Tracks => Hyper Velocity Cannon Scorpion Tracks III
Medium Cannon Scorpion Tracks => Heavy Cannon Scorpion Tracks III
Mortar Scorpion Half-Tracks => Pepperpot Scorpion Tracks III
Bombard Socrpion Half-Tracks => Bombard Mantis Tracks III
Bunker Buster Scorpion Half-Tracks => Bunker Buster Scorpion Tracks III
Heavy Machine Gun Scorpion Hover => Assault Gun Mantis Hover III
Lancer AT Scorpion Hover => Tank Killer Mantis Hover III

Medium Cannon Mantis Tracks => Hyper Velocity Cannon Mantis Tracks III
Heavy Cannon Mantis Tracks => Heavy Cannon Mantis Tracks III
Heavy Cannon Mantis Hover => Heavy Cannon Mantis Hover III

:twisted: :twisted: :twisted: COLLECTIVE - CAMPAIGN TWO :twisted: :twisted: :twisted:

Collective Lancer Tower => Collective Lancer Hardpoint
Collective Heavy MG Tower => Collective Heavy MG Hardpoint
Collective Assault Gun Tower => Collective Assault Gun Hardpoint
Collective Inferno Emplacement => Collective Inferno Hardpoint

Heavy Machine Gun Panther Tracks => Assault Gun Panther Tracks III
Assault Gun Panther Tracks => Assault Gun Tiger Tracks III
Lancer Panther Tracks => Lancer Panther Tracks III
Lancer Panther Hover => Lancer Panther Hover III
Tank Killer Panther Tracks => Tank Killer Tiger Tracks III
Tank Killer Panther Hover => Tank Killer Tiger Hover III
Medium Cannon Panther Tracks => Hyper Velocity Cannon Panther Tracks III
Hyper Velocity Cannon Panther Tracks => Hyper Velocity Cannon Tiger Tracks III
Cyclone Flak Turret Panther Tracks => Cyclone Flak Turret Tiger Tracks III
Inferno Panther Tracks => Inferno Panther Tracks III
Truck Panther Tracks => Truck Panther Hover III
Bombard Panther Tracks => Bombard Panther Tracks III
Pepperpot Panther Tracks => Pepperpot Panther Tracks III

Heavy Cannon Tiger Tracks => Heavy Cannon Tiger Tracks III
Hyper Velocity Cannon Tiger Tracks => Hyper Velocity Cannon Tiger Tracks III
Assault Cannon Tiger Tracks => Assault Cannon Tiger Tracks III
Whirlwind AA Turret Tiger Tracks => Whirlwind AA Turret Tiger Tracks III
Command Turret Tiger Tracks => Command Turret Tiger Tracks III

VTOL Cluster Bombs Bay Leopard VTOL => VTOL Cluster Bombs Bay Scorpion VTOL III
VTOL Lancer Leopard VTOL => VTOL Lancer Scorpion VTOL III
VTOL Assault Gun Leopard VTOL => VTOL Assault Gun Panther VTOL III
VTOL HEAP Bombs Bay Panther VTOL => VTOL HEAP Bombs Bay Retribution VTOL III
VTOL Tank Killer Panther VTOL => VTOL Tank Killer Panther VTOL III

:twisted: :twisted: :twisted: NEXUS - CAMPAIGN THREE :twisted: :twisted: :twisted:

NEXUS Scourge Missile Tower => NEXUS Scourge Missile Hardpoint
NEXUS Needle Gun Tower => NEXUS Rail Gun Hardpoint
NEXUS Pulse Laser Tower => NEXUS Pulse Laser Hardpoint
NEXUS Flashlight Hardpoint => NEXUS Gauss Cannon Hardpoint

Flashlight Retaliation Hover II => Pulse Laser Retribution Tracks III
NEXUS Link Retaliation Hover II => NEXUS Link Retribution Tracks III

Rail Gun Retribution Hover II => Gauss Cannon Vengeance Tracks III
Pulse Laser Retribuition Hover II => Pulse Laser Vengeance Tracks III
Scourge Missile Retribution Hover II => Scourge Missile Vengeance Tracks III
Vindicator SAM Retribution Hover II => Vindicator SAM Vengeance Tracks III
NEXUS Link Retribution Hover II => NEXUS Link Vengeance Tracks III
VTOL Strike Sensor Retribution Hover II => VTOL Strike Sensor Vengeance Tracks III
Truck Retribution Hover II => Truck Vengeance Hover III

Gauss Cannon Vengeance Hover II => Gauss Cannon Vengeance Tracks III

VTOL Scourge Missile Retaliation VTOL II => VTOL Scourge Missile Retribution VTOL III
VTOL Pulse Laser Retaliation VTOL II => VTOL Pulse Laser Retribution VTOL III
VTOL Needle Gun Retliation VTOL II => VTOL Rail Gun Retribution VTOL III
VTOL Thermite Bombs Bay VTOL II => VTOL Thermite Bombs Bay VTOL III
VTOL HEAP Bombs Bay VTOL II => VTOL Thermite Bombs Bay VTOL III

Some little information:

Tracks III: 3rd upgrade of the Tracked Propulsion
Hover III: 3rd upgrade of the Hover Propulsion
VTOL III: 3rd upgrade of the VTOL Propulsion

Both of these props are lot thougher, lighty and a little fast

Have fun and feel free to comment

Re: Warzone Hardcore Mode Mod V1.0 Released!

Posted: 22 Mar 2009, 06:55
by whippersnapper
.

- Still in Cam 1 ('bout 6 missions completed) but already it's a fresh, like new, fun experience.... Thanks BP. :) Next best thing to a sequel Cam....Just 1 minor oddity so far - Scav Base with a Project Power Gen... no big deal really.

- I'll continue to post my experience as I get deeper into it.. looking forward to the super tough battles ahead.....

Regards, whipper.

Re: Warzone Hardcore Mode Mod V1.0 Released!

Posted: 22 Mar 2009, 07:07
by Zi-Chan
I just played the very first Mission and i must say: They almost destroooooyed me! Oh man.. xD
Awesome Mod anyway since the Original first Missions are way too easy (by the Way: i recommend the Tutorial as the first Mission in Campaign). Only Thing you could improve is the Energy Amount. For those strong Units a bit more Energy is desirable. Reason: I had to wait for Minutes to produce enough Energy to produce enough Units. No Problem itself to wait for Energy, but those Minutes are Minutes of doing nothing. :|

P.S.: Your red Warzone-Title doesn't show up at me in the Main Menu.

Re: Warzone Hardcore Mode Mod V1.0 Released!

Posted: 22 Mar 2009, 07:18
by Zarel
You probably shouldn't use 2.1 balance as a base. Try Rebalance.

Using 2.1 balance will make all but a few T1 weapons useful. In particular, it will make Campaign 3 trivially easy, because Scourge and Gauss are so much weaker than Heavy Cannon, Howitzer/Archangel are so much weaker than Mortar/Ripple, and most other T3 weapons are so much weaker than T1 weapons.

Heck, it'll make late Campaign 1 wonky, since the biggest threat was NP's lancer towers, and lancers have been nerfed significantly.

Re: Warzone Hardcore Mode Mod V1.0 Released!

Posted: 22 Mar 2009, 15:50
by Black Project
Zi-Chan wrote:I just played the very first Mission and i must say: They almost destroooooyed me! Oh man.. xD
Awesome Mod anyway since the Original first Missions are way too easy (by the Way: i recommend the Tutorial as the first Mission in Campaign). Only Thing you could improve is the Energy Amount. For those strong Units a bit more Energy is desirable. Reason: I had to wait for Minutes to produce enough Energy to produce enough Units. No Problem itself to wait for Energy, but those Minutes are Minutes of doing nothing. :|

P.S.: Your red Warzone-Title doesn't show up at me in the Main Menu.
This happens with me too, even i tried to put the image inside of the mod, but that doesn't worked, that's why i removed from the mod

Try reach on Alpha 5, get ready to fight off HPV Scorpion Tracks III or so Assault Gun Scorpion Tracks III.

If i increase too many the energy power, the campagn will be easy because you'll be able to produce lots of units
Zarel wrote:You probably shouldn't use 2.1 balance as a base. Try Rebalance.

Using 2.1 balance will make all but a few T1 weapons useful. In particular, it will make Campaign 3 trivially easy, because Scourge and Gauss are so much weaker than Heavy Cannon, Howitzer/Archangel are so much weaker than Mortar/Ripple, and most other T3 weapons are so much weaker than T1 weapons.

Heck, it'll make late Campaign 1 wonky, since the biggest threat was NP's lancer towers, and lancers have been nerfed significantly.
OK, i'll make some changes of the mod to make sense of it.

Re: Warzone Hardcore Mode Mod V1.0 Released!

Posted: 22 Mar 2009, 20:03
by whippersnapper
Black Project wrote:
If i increase too many the energy power, the campaign will be easy because you'll be able to produce lots of units

.
- I agree. That's one of the things I've found enjoyably different in the early missions I've played so far - managing limited
resources.... rather than just simply spamming the Scavs. IMHO, the power balance is good. I've actually had to think in terms
of supply line logistics and creating at least 2-3 combat groups with different but coordinated objectives.. Very enjoyable to think and execute real strategy and tactics as opposed to simplistic spamming.

- Regards, whipper.
.

Re: Warzone Hardcore Mode Mod V1.0 Released!

Posted: 22 Mar 2009, 20:31
by Black Project
whippersnapper wrote:
Just 1 minor oddity so far - Scav Base with a Project Power Gen... no big deal really.
I think the Scavengers stole that power generator xD

But, in fact, i don't know how to change their power generator to their scav variant on their last base on south of Alpha 2 mission :-S

They have too a Project Research Facility on Alpha 4 and a Cyborg Factory on Alpha 6

Sooner, i'll release the second version of the mod, just hold on... ;)