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Powzone wrote:I'm using these walls already in my standard config!
BTW: I don't have glitches on 2.2.3:
wall1.png
wall2.png
Can't wait for the LT-Walls!!
What I think happens with the glitched walls:
The glitched walls only occur on the walls which are automatically on the map when you start because the game will automatically flatten the ground underneath starting structures (I can't remember when this was implemented). This works fine for base structures because there is normally a 1-tile gap in the way. So instead of the walls just stretching to fit the terrain they stretch and then the tile below them gets flattened, doing this also affects the adjacent walls because it "un-flattens" the adjacent tiles.
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
zoid wrote:Why do some of the walls have the central column but some of them don't?
That's just what Zarel asked for.
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
Yes; in case I forgot to say so, this is exactly what I'm looking for; no further actions on your part are necessary; your contributions are appreciated.
Hmm, if Zarel wants, I can do cleaner textures: I'll make those for Art Revolution later, anyway
I'm starting with Mantis' textures tonight, so I believe we'll see the first release of it by tomorrow or saturday :rolleyes: