No objections to adding it.
Original walls
Re: Original walls
I see it now too
No objections to adding it.
No objections to adding it.
Re: Original walls
Glitches:
I don't like the square central column very well. I prefer the original look with the walls joining each other smoothly. Also, your texture looks a bit more cartoonish than the original walls(although look cartoonish as well). I know WZ is a somewhat cartoonish game, but realism is more my style. I'm sorry, Mysteryem, but overall I prefer the original walls. 
Re: Original walls
I prefer the new walls, these are far better and I think they can be found in the original WorldEdit release so they were part of the original source code release. 
Re: Original walls
They can? I made them from the walls in the game at the moment and then edited them whilst looking at a picture of these walls.NEXUS wrote:I prefer the new walls, these are far better and I think they can be found in the original WorldEdit release so they were part of the original source code release.
I'm also not sure why they're glitching, don't normal walls do this anyway? The walls are exactly the same height as the hardpoints and corner walls.
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
Re: Original walls
yes, they doMysteryem wrote:I'm also not sure why they're glitching, don't normal walls do this anyway? The walls are exactly the same height as the hardpoints and corner walls.
Re: Original walls
If thats the case then either the walls come down slightly or the towers grow taller (the latter option would require a slight adjustment of turret ride height). :c)
I personally like the tower/ bastion effect.
Actually would it be OK to create height 1 variants of these walls?
I'd figure the height 1 versions would be thinner (think bunker-like bastions and walls as thick as the top parts of present walls). It would be an alternative to tank traps.
I personally like the tower/ bastion effect.
Actually would it be OK to create height 1 variants of these walls?

Re: Original walls
Mysteryem! You're here!Mysteryem wrote:They can? I made them from the walls in the game at the moment and then edited them whilst looking at a picture of these walls.
I'm also not sure why they're glitching, don't normal walls do this anyway? The walls are exactly the same height as the hardpoints and corner walls.
Can you make L-shaped and T-shaped corner walls (only one of each; remember, we can rotate them)? If you do, I'll implement them in game.
Oh, and, make them in this new style, since I like this one better.
Re: Original walls
@Zarel:
Yeah, that's an interesting idea, since the current corner walls seems like they're missing something atop them
Yeah, that's an interesting idea, since the current corner walls seems like they're missing something atop them
Re: Original walls
Yes, I am here. I'm just really busy with GCSEs and another game which I've built up a lot of friends playing.Zarel wrote:Mysteryem! You're here!
Can you make L-shaped and T-shaped corner walls (only one of each; remember, we can rotate them)? If you do, I'll implement them in game.
Oh, and, make them in this new style, since I like this one better.
L shape and T shape, ok. I'm assuming you're after them in the style of corner walls and not the hardpoints or are you just after the straight walls to be in an L and T shape?
Gee this thread is a bit old...
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
Re: Original walls
The old walls glitch in the texture transition, but not with the actual model.Mysteryem wrote:I'm also not sure why they're glitching, don't normal walls do this anyway? The walls are exactly the same height as the hardpoints and corner walls.
Apparently you modeled the texture for the hardpoints after the current walls. I would prefer the old hardpoint texture to be applied to the new walls. The lines (not the long stripes) are closer together and thinner. The old wall style's lines look really fake. Do you see what I mean?
Re: Original walls
Perhaps it would be better to add some dirt to the base of the walls? This would make them look more realistic.
Re: Original walls
In all of these styles.Mysteryem wrote:Yes, I am here. I'm just really busy with GCSEs and another game which I've built up a lot of friends playing.
L shape and T shape, ok. I'm assuming you're after them in the style of corner walls and not the hardpoints or are you just after the straight walls to be in an L and T shape?

Well, the bottom left style will be mostly for hardpoints.
(Having a webcam is awesome. I can just sketch what I want and take a picture of it.)
Re: Original walls
Hehehehehe, yeah. But having (and knowing how to use, of course) a tablet is more awesome. I wish I had more skill in freehand drawing, I often lose ideas because I can't put them on paper to remind them laterZarel wrote:(Having a webcam is awesome. I can just sketch what I want and take a picture of it.)
Re: Original walls
All combinations done. Please notify me of any problems etc.
- Attachments
-
- Walls.zip
- (3.64 KiB) Downloaded 231 times
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
Re: Original walls
I'm using these walls already in my standard config! 
BTW: I don't have glitches on 2.2.3: Can't wait for the LT-Walls!!
BTW: I don't have glitches on 2.2.3: Can't wait for the LT-Walls!!
Arch / Intel Core i9 12900 / 32GB RAM / NVidia RTX2070 Super



