Original walls

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Per
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Re: Original walls

Post by Per »

I see it now too :P

No objections to adding it.
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zoid
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Re: Original walls

Post by zoid »

Glitches:
z.png
I don't like the square central column very well. I prefer the original look with the walls joining each other smoothly. Also, your texture looks a bit more cartoonish than the original walls(although look cartoonish as well). I know WZ is a somewhat cartoonish game, but realism is more my style. I'm sorry, Mysteryem, but overall I prefer the original walls. :)
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NEXUS
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Re: Original walls

Post by NEXUS »

I prefer the new walls, these are far better and I think they can be found in the original WorldEdit release so they were part of the original source code release. :)
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Mysteryem
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Re: Original walls

Post by Mysteryem »

NEXUS wrote:I prefer the new walls, these are far better and I think they can be found in the original WorldEdit release so they were part of the original source code release. :)
They can? I made them from the walls in the game at the moment and then edited them whilst looking at a picture of these walls.

I'm also not sure why they're glitching, don't normal walls do this anyway? The walls are exactly the same height as the hardpoints and corner walls.
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Re: Original walls

Post by Thyranim »

Mysteryem wrote:I'm also not sure why they're glitching, don't normal walls do this anyway? The walls are exactly the same height as the hardpoints and corner walls.
yes, they do :stare:
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Avestron
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Re: Original walls

Post by Avestron »

If thats the case then either the walls come down slightly or the towers grow taller (the latter option would require a slight adjustment of turret ride height). :c)

I personally like the tower/ bastion effect.

Actually would it be OK to create height 1 variants of these walls? :) I'd figure the height 1 versions would be thinner (think bunker-like bastions and walls as thick as the top parts of present walls). It would be an alternative to tank traps.
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Zarel
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Re: Original walls

Post by Zarel »

Mysteryem wrote:They can? I made them from the walls in the game at the moment and then edited them whilst looking at a picture of these walls.

I'm also not sure why they're glitching, don't normal walls do this anyway? The walls are exactly the same height as the hardpoints and corner walls.
Mysteryem! You're here!

Can you make L-shaped and T-shaped corner walls (only one of each; remember, we can rotate them)? If you do, I'll implement them in game. :D

Oh, and, make them in this new style, since I like this one better.
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Olrox
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Re: Original walls

Post by Olrox »

@Zarel:

Yeah, that's an interesting idea, since the current corner walls seems like they're missing something atop them :P
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Mysteryem
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Re: Original walls

Post by Mysteryem »

Zarel wrote:Mysteryem! You're here!

Can you make L-shaped and T-shaped corner walls (only one of each; remember, we can rotate them)? If you do, I'll implement them in game. :D

Oh, and, make them in this new style, since I like this one better.
Yes, I am here. I'm just really busy with GCSEs and another game which I've built up a lot of friends playing.
L shape and T shape, ok. I'm assuming you're after them in the style of corner walls and not the hardpoints or are you just after the straight walls to be in an L and T shape?

Gee this thread is a bit old...
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
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zoid
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Re: Original walls

Post by zoid »

Mysteryem wrote:I'm also not sure why they're glitching, don't normal walls do this anyway? The walls are exactly the same height as the hardpoints and corner walls.
The old walls glitch in the texture transition, but not with the actual model.

Apparently you modeled the texture for the hardpoints after the current walls. I would prefer the old hardpoint texture to be applied to the new walls. The lines (not the long stripes) are closer together and thinner. The old wall style's lines look really fake. Do you see what I mean?
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Olrox
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Re: Original walls

Post by Olrox »

Perhaps it would be better to add some dirt to the base of the walls? This would make them look more realistic.
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Zarel
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Re: Original walls

Post by Zarel »

Mysteryem wrote:Yes, I am here. I'm just really busy with GCSEs and another game which I've built up a lot of friends playing.
L shape and T shape, ok. I'm assuming you're after them in the style of corner walls and not the hardpoints or are you just after the straight walls to be in an L and T shape?
In all of these styles.

Image

Well, the bottom left style will be mostly for hardpoints.

(Having a webcam is awesome. I can just sketch what I want and take a picture of it.)
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Olrox
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Re: Original walls

Post by Olrox »

Zarel wrote:(Having a webcam is awesome. I can just sketch what I want and take a picture of it.)
Hehehehehe, yeah. But having (and knowing how to use, of course) a tablet is more awesome. I wish I had more skill in freehand drawing, I often lose ideas because I can't put them on paper to remind them later :P
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Mysteryem
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Re: Original walls

Post by Mysteryem »

All combinations done. Please notify me of any problems etc.
Attachments
Walls.zip
(3.64 KiB) Downloaded 231 times
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
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Powzone
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Re: Original walls

Post by Powzone »

I'm using these walls already in my standard config! :D

BTW: I don't have glitches on 2.2.3:
wall1.png
wall2.png
Can't wait for the LT-Walls!! :D
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