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Artwork creator

Posted: 17 Mar 2009, 16:00
by Sentinel3d
Hi!

I'm new to this forum/site, and i am a huge fan of Warzone2100.
Like all of you folks i guess... :P

well... i saw you need a artwork creator for pictures in game, and other stuff.
I can create those things you are looking for...
do you have a idea for some of the pictures that i can create? ( i saw the picture on the wiki... currently busy with that one )
http://developer.wz2100.net/attachment/ ... ipment.bmp
but that's just one picture... and i guess that you want some more.

The wiki says:
* ECM turret
* Trees and bushes
* Ruins and destroyed buildings of all kinds
* Scavenger constructions (makeshift buildings)
* Droid bodies and defensive buildings capable of holding more than one weapon turret
but i need some ideas for that... for how to let it look like.
plz help me for some more ideas...

I'll post the first picture when it will look something like the wiki-picture

Regards,
Sentinel3d

Re: Artwork creator

Posted: 17 Mar 2009, 21:35
by Black Project
Wow, that's some great stuff, well done.

If you can, try to get handle with the PIE Slicer and you can make some great works to this forum :)

Can you edit very good the WZ textures? I'm not so good in texture editing, but if possible, try to make some ;)

Regards BP

Re: Artwork creator

Posted: 18 Mar 2009, 09:38
by Sentinel3d
yeah sure i can do that!
just make them 512x512? or can i make them 1024x1024? (i think i make em 2048x2048... and afterward just down-size them)
does it work when you have 1024x1024 size textures? or does WZ crash with that?!

i will make a new Thread for the textures... i think that's better and easier.

regards,
Sentinel3d

Re: Artwork creator

Posted: 18 Mar 2009, 20:43
by Zarel
We support textures up to 2048x2048.

Re: Artwork creator

Posted: 18 Mar 2009, 21:08
by Zi-Chan
Great Work i think. That Tank looks cute in some Way, so round and knobbly :D I really like this. More please. Make Warzone more cute! xD

Re: Artwork creator

Posted: 18 Mar 2009, 21:26
by Zarel
Zi-Chan wrote:Great Work i think. That Tank looks cute in some Way, so round and knobbly :D I really like this. More please. Make Warzone more cute! xD
Ack, don't listen to her! This is a game of post-apocalyptic war!

Re: Artwork creator

Posted: 18 Mar 2009, 22:44
by lav_coyote25
awww gee wizz - now were going to have pink tanks with frilly curtains ... what is this world comming to... :stare:

edit:
above comment is a joke. it is not to be taken seriously. if you have a problem with this let me know and i will not bother posting again.

Re: Artwork creator

Posted: 19 Mar 2009, 00:50
by whippersnapper
.

-- Plenty of opportunity here to make snarky remarks about taking time for put-downs while legit questions and efforts are completely ignored. I can also think of a few snappy jokes 'bout gushing over "Steely Dans" - but all that I'll pass on. Shooting fish in a barrel is not my thing.

-- Let's start with "Post-Apocalyptic".... A phrase that can be understood in religious terms or an artistic conception or a speculative extrapolation construct based on some sparse scientific data (itself prone to more than one interpretation) or an original Sci Fi amalgam of all the proceeding.

-- Warzone 2100 makes this post nuke apocalypse fictive construct relevant in only 3 ways: (1.) the back-story statements, (2.) the paucity of a functioning world-wide civil populace (which can also happen in a global pandemic) and possibly the "look" of buildings in the Urban Tile set. That's it. And that's mighty slim for game play and game world immersion. Basically it's mostly in your head and not the data you play with.

-- "Brand spanking new"...... sorry, but that's exactly what you do in the game. You build factories and they produce brand spanking new units and if you want to make your units pink you can already do that...

-- As for the 3D model tank posted by the artist in this thread - my purely subjective aesthetic leads me to think I would enjoy playing with these much more than most of the game's original unit designs..

-- For the artist - you can follow your vision in a Mod and let the chips of popular downloading fall where they will....The folks that post represent a very tiny % of the games fan base..... and cannot in any way be construed as a representative governing body for a silent majority ..

- Regards, whipper. :cool:

Re: Artwork creator

Posted: 19 Mar 2009, 02:18
by Zarel
Zarel wrote:Ack, don't listen to her! This is a game of post-apocalyptic war!
To clarify, I was replying to her request of "Make Warzone more cute!" not anything else, and I was joking. I believe Lav was joking, too. Don't take us too seriously.
Sentinel3d wrote:this is some old tank i created, based upon warzone2100
I haven't actually commented on the sample artwork, but I think I'm being forced to here.

So: It's nice work. I'll be honest here: it's a bit too "cartoony" for my tastes (reminds me of Spore). Current Warzone style is a lot more angular; I don't think I've seen hemispheres anywhere. You might want to take a look at cathuria's work - his work gives a good idea of what Warzone tanks and structures would look like in high resolution. Otherwise, it's fine.

Also, by the way, keep in mind that actual in-game models should have significantly fewer polygons. We support more than the original game had, but we don't want to go insane.
whippersnapper wrote:Plenty of opportunity here to make snarky remarks about taking time for put-downs while legit questions and efforts are completely ignored. I can also think of a few snappy jokes 'bout gushing over "Steely Dans" - but all that I'll pass on. Shooting fish in a barrel is not my thing.
What "legit questions and efforts"? I've read every single post that's been made on this forum since at least a few months ago, aside from a few Lounge threads I'm not really interested in, and I've replied to all of the ones I know anything about. I generally stay out of the way of modeling/mapping, since I don't do much of that.

If there are "legit questions and efforts" that you feel are not being addressed, please point me to them. I'll try my best.
whippersnapper wrote:Let's start with "Post-Apocalyptic"...
There's your interpretation of game mood, and there's others' interpretation of game mood. People are different - don't worry about it.
whippersnapper wrote:For the artist - you can follow your vision in a Mod and let the chips of popular downloading fall where they will....The folks that post represent a very tiny % of the games fan base..... and cannot in any way be construed as a representative governing body for a silent majority ..
Actually, I think they're fairly representative. You're not going to suggest that you're representative of the game's fanbase, are you? o_O

Re: Artwork creator

Posted: 19 Mar 2009, 03:10
by whippersnapper
Zarel wrote: quote Zarel: "Ack, don't listen to her! This is a game of post-apocalyptic war!"

To clarify, I was replying to her request of "Make Warzone more cute!" not anything else, and I was joking. I believe Lav was joking, too. Don't take us too seriously.
- Joking can be just as powerful as non-joking statements. In most jokes you create a "butt" to the joke and many do not like being made "butts"... My remarks were counterpoint like in a musical composition.
Zarel wrote: quote Sentinel3d: "this is some old tank i created, based upon warzone2100"

I haven't actually commented on the sample artwork, but I think I'm being forced to here.

So: It's nice work. I'll be honest here: it's a bit too "cartoony" for my tastes (reminds me of Spore). Current Warzone style is a lot more angular; I don't think I've seen hemispheres anywhere. You might want to take a look at cathuria's work - his work gives a good idea of what Warzone tanks and structures would look like in high resolution. Otherwise, it's fine.

Also, by the way, keep in mind that actual in-game models should have significantly fewer polygons. We support more than the original game had, but we don't want to go insane.

-- Do you know that in the original Pumpkin Forums one of the biggest complaints about WZ GFX was that it was too "cartoony"...

-- I'm very familiar with Cathuria's wallpapers and even conversed with him way back when he first registered. Been tempted even to post
5 million polygon models myself.... but thankfully, my better judgment has prevailed since making wallpapers are strictly for my own desk top.

-- WZ original style was indeed angular but I think that was a result of working within tech limits of '97-'99 than an written in stone expression of Pumpkin penultimate aesthetic for WZ. That form was dictated by functional constraints of 10-12 years ago... As poly-limits go up you can attempt the "roundness" of nature in 3D Models (or as geodesic geometry is made up of tetrahedrons)... The structural integrity of the sphere is greater than the cube, all other things being equal, and for military HW that's a primary consideration...

-- Yes... poly-count constraints are still a prime consideration though, like you said, not nearly as confining as faced by Pumpkin 10-12 years ago...
Zarel wrote: quote whippersnapper: "Plenty of opportunity here to make snarky remarks about taking time for put-downs while legit questions and efforts are completely ignored. I can also think of a few snappy jokes 'bout gushing over "Steely Dans" - but all that I'll pass on. Shooting fish in a barrel is not my thing."


What "legit questions and efforts"? I've read every single post that's been made on this forum since at least a few months ago, aside from a few Lounge threads I'm not really interested in, and I've replied to all of the ones I know anything about. I generally stay out of the way of modeling/mapping, since I don't do much of that.

If there are "legit questions and efforts" that you feel are not being addressed, please point me to them. I'll try my best.
-- Wasn't pointing an invisible finger at you Zarel. Your posts are valuable and responsible.

However - I can think of 3 peeps at least who post threads asking for feedback or enlightenment or help which they get and then in-turn completely ignore or do not acknowledge. Naming them is pointless - they know what they are doing. IMO it's irresponsible and sets a very bad example by discouraging others from responding or participating...
Zarel wrote: quote whippersnapper: "Let's start with "Post-Apocalyptic"..

There's your interpretation of game mood, and there's others' interpretation of game mood. People are different - don't worry about it..
-- Not worried. It's just an intellectual statement. I think therefore I speak, if I may paraphrase Descartes.
Zarel wrote: quote whippersnapper: "For the artist - you can follow your vision in a Mod and let the chips of popular downloading fall where they will....The folks that post represent a very tiny % of the games fan base..... and cannot in any way be construed as a representative governing body for a silent majority..."

Actually, I think they're fairly representative. You're not going to suggest that you're representative of the game's fanbase, are you? o_O
-- I know of absolutely no data to make that claim: " Actually, I think they're fairly representative".. So I have only pointed out my perception as such..

--. And I absolutely do NOT think I'm representative of the game's fan base. I simply am what I am and express myself without fear or arrogance while still remaining open to what I have to say being invalidated through rational discourse, science, logic and/or factual knowledge.

- Regards, whipper. :)

Re: Artwork creator

Posted: 19 Mar 2009, 03:44
by Zarel
whippersnapper wrote:Joking can be just as powerful as non-joking statements. In most jokes you create a "butt" to the joke and many do not like being made "butts"... My remarks were counterpoint like in a musical composition.
Ehh, the joke was poking at Zi-Chan; I'm sure she didn't mind. :/
whippersnapper wrote:Do you know that in the original Pumpkin Forums one of the biggest complaints about WZ GFX was that it was too "cartoony"...
Well, no need to make it more cartoony, then. :P Too bad I wasn't there to see it; by the time I got into Warzone, the Pumpkin forums didn't exist anymore. :(
whippersnapper wrote:Been tempted even to post 5 million polygon models myself.... but thankfully, my better judgment has prevailed since making wallpapers are strictly for my own desk top.
Aww, c'mon, if they're Warzone-related, please do! I'd love to see them.
whippersnapper wrote:WZ original style was indeed angular but I think that was a result of working within tech limits of '97-'99 than an written in stone expression of Pumpkin penultimate aesthetic for WZ. That form was dictated by functional constraints of 10-12 years ago... As poly-limits go up you can attempt the "roundness" of nature in 3D Models (or as geodesic geometry is made up of tetrahedrons)... The structural integrity of the sphere is greater than the cube, all other things being equal, and for military HW that's a primary consideration...
Hey, I never said they're Pumpkin's original intention. Just that I like them angular. Nothing to do with practical considerations - even if a sphere was better, it'd still look weird.

I mean, Pumpkin's original intention means little - if Pumpkin originally intended for floating hearts everywhere but didn't add them for performance reasons, I'm still not going to add them now. The game turned out to have this style, and I'd prefer for it to keep having roughly the same style. Plus, we only have enough artists to upgrade parts one at a time, so a style shift would make the new parts out-of-place with the old parts.

Also, even though the structural integrity of the sphere is greater, it's also harder to manufacture.
whippersnapper wrote:I can think of 3 peeps at least who post threads asking for feedback or enlightenment or help which they get and then in-turn completely ignore or do not acknowledge.
Well, some of the devs are pretty busy. Even if they don't have time to acknowledge feedback, I'm sure they read it.
whippersnapper wrote:I know of absolutely no data to make that claim: " Actually, I think they're fairly representative".. So I have only pointed out my perception as such..
Well, I dunno, there's not much data to say that the posters here aren't, and by the law of statistical random samples, unless there's a reason for a sample to be biased, it generally isn't.

Re: Artwork creator

Posted: 19 Mar 2009, 05:29
by stiv
Zi-Chan wrote:Great Work i think. That Tank looks cute in some Way, so round and knobbly :D I really like this. More please. Make Warzone more cute! xD
You will be happy (or horrified) to know that Zarel and I discussed a Hello Kitty mod for WZ the other day. Imaging ripple rockets batteries firing salvos of pink hearts across the board! War may be Hell, but it doesn't have to be ugly.

Re: Artwork creator

Posted: 19 Mar 2009, 06:50
by whippersnapper
-

-- @ Zarel: All the points you make in your last post are well taken and stated.

-- I'll just make couple remarks.

-- I understand the desire to have a continuity of style with the art work as it is upgraded. ALL art is driven in it's execution by a very personal passion-vision - even more so when there is no money attached to the effort.. Some artists will find compatibly within that continuity of style with the originals. Others will not and rather than discourage those artists from the outset from doing their thing as a GFX MOD. Instead I think those artists should be applauded because MODs are just as valuable as whatever is identified as the official canon.... Which is what I was getting at with that popularity of dls - as when a MODs dls run neck in neck with the original then that does say several things. One being that it can all be good for the game - a diversity of contributors and the diversity of fan prefs..


-- I see all WRP Developers doing a good job of posting responses to threads. The peeps I was referring to are just members of the BBs that make up threads soliciting input and just ignore the folks who do give them intelligent feedback. Strangest thing I've ever seen but definitely not in any way viable. Funny thing is I see these same peeps on IRC conducting themselves in just the opposite way which is to say face to face they know how to behave with courtesy but in the time-shifting of bb posting communication they have somehow concluded they can lower their standards of decorum to zero. Interesting.

. - Regards, whipper :)

Re: Artwork creator

Posted: 19 Mar 2009, 12:25
by Sentinel3d
Zi-Chan wrote:Great Work i think. That Tank looks cute in some Way, so round and knobbly :D I really like this. More please. Make Warzone more cute! xD
Maybe i'll make a Special Art-work dedicated to you xD
whippersnapper wrote:.

-- As for the 3D model tank posted by the artist in this thread - my purely subjective aesthetic leads me to think I would enjoy playing with these much more than most of the game's original unit designs..

- Regards, whipper. :cool:
well this is what i could understand from your piece...
i'm from the netherlands... i can't understand your BBC talk ;-)
Zarel wrote:.
So: It's nice work. I'll be honest here: it's a bit too "cartoony" for my tastes (reminds me of Spore). Current Warzone style is a lot more angular; I don't think I've seen hemispheres anywhere. You might want to take a look at cathuria's work - his work gives a good idea of what Warzone tanks and structures would look like in high resolution. Otherwise, it's fine.
well... it is artwork... i'm not creating models for in-game.
so the poly count doesn't matter to me... as long 3D studio Max will render it.
and it's the art... not how it realy looks... i think. am i right?
but i will try to make some cubic tanks :P

----

can we get a little back to the subject?
i need some ideas for the pictures i want to create, like some kind of action shot you folks want to see.

regards,
Sentinel3d

Re: Artwork creator

Posted: 19 Mar 2009, 22:40
by whippersnapper
Sentinel3d wrote:
quote whippersnapper: "As for the 3D model tank posted by the artist in this thread - my purely subjective aesthetic leads me to think I would enjoy playing with these much more than most of the game's original unit designs..- Regards, whipper. :cool:

well this is what i could understand from your piece...
i'm from the netherlands... i can't understand your BBC talk ;-)
-- Haha.... I do have a fondness for BBC productions but I didn't realize I'd been so influenced (watching the "Planet Earth" documentary
series now and it's visual feast for an artist btw, IMHO).... I'll be more mindful of not sounding too BBC-ish. ;)
Sentinel3d wrote:
can we get a little back to the subject?
i need some ideas for the pictures i want to create, like some kind of action shot you folks want to see.

regards,
Sentinel3d
-- Would you like us to post some in-game battle action screen captures that might tickle your fancy ? I could also do some that have
a cuteness about them because I do share Zi-Chan's point-of-view that waging war in a game doesn't have to be total brutality.

- Regards, whipper :cool: