Zarel wrote: quote Zarel: "Ack, don't listen to her! This is a game of post-apocalyptic war!"
To clarify, I was replying to her request of "Make Warzone more cute!" not anything else, and I was joking. I believe Lav was joking, too. Don't take us too seriously.
- Joking can be just as powerful as non-joking statements. In most jokes you create a "butt" to the joke and many do not like being made "butts"... My remarks were counterpoint like in a musical composition.
Zarel wrote: quote Sentinel3d: "this is some old tank i created, based upon warzone2100"
I haven't actually commented on the sample artwork, but I think I'm being forced to here.
So: It's nice work. I'll be honest here: it's a bit too "cartoony" for my tastes (reminds me of Spore). Current Warzone style is a lot more angular; I don't think I've seen hemispheres anywhere. You might want to take a look at cathuria's work - his work gives a good idea of what Warzone tanks and structures would look like in high resolution. Otherwise, it's fine.
Also, by the way, keep in mind that actual in-game models should have significantly fewer polygons. We support more than the original game had, but we don't want to go insane.
-- Do you know that in the original Pumpkin Forums one of the biggest complaints about WZ GFX was that it was too "cartoony"...
-- I'm very familiar with Cathuria's wallpapers and even conversed with him way back when he first registered. Been tempted even to post
5 million polygon models myself.... but thankfully, my better judgment has prevailed since making wallpapers are strictly for my own desk top.
-- WZ original style was indeed angular but I think that was a result of working within tech limits of '97-'99 than an written in stone expression of Pumpkin penultimate aesthetic for WZ. That form was dictated by functional constraints of 10-12 years ago... As poly-limits go up you can attempt the "roundness" of nature in 3D Models (or as geodesic geometry is made up of tetrahedrons)... The structural integrity of the sphere is greater than the cube, all other things being equal, and for military HW that's a primary consideration...
-- Yes... poly-count constraints are still a prime consideration though, like you said, not nearly as confining as faced by Pumpkin 10-12 years ago...
Zarel wrote: quote whippersnapper: "Plenty of opportunity here to make snarky remarks about taking time for put-downs while legit questions and efforts are completely ignored. I can also think of a few snappy jokes 'bout gushing over "Steely Dans" - but all that I'll pass on. Shooting fish in a barrel is not my thing."
What "legit questions and efforts"? I've read every single post that's been made on this forum since at least a few months ago, aside from a few Lounge threads I'm not really interested in, and I've replied to all of the ones I know anything about. I generally stay out of the way of modeling/mapping, since I don't do much of that.
If there are "legit questions and efforts" that you feel are not being addressed, please point me to them. I'll try my best.
-- Wasn't pointing an invisible finger at you Zarel. Your posts are valuable and responsible.
However - I can think of 3 peeps at least who post threads asking for feedback or enlightenment or help which they get and then in-turn completely ignore or do not acknowledge. Naming them is pointless - they know what they are doing. IMO it's irresponsible and sets a very bad example by discouraging others from responding or participating...
Zarel wrote: quote whippersnapper: "Let's start with "Post-Apocalyptic"..
There's your interpretation of game mood, and there's others' interpretation of game mood. People are different - don't worry about it..
-- Not worried. It's just an intellectual statement. I think therefore I speak, if I may paraphrase Descartes.
Zarel wrote: quote whippersnapper: "For the artist - you can follow your vision in a Mod and let the chips of popular downloading fall where they will....The folks that post represent a very tiny % of the games fan base..... and cannot in any way be construed as a representative governing body for a silent majority..."
Actually, I think they're fairly representative. You're not going to suggest that you're representative of the game's fanbase, are you? o_O
-- I know of absolutely no data to make that claim: " Actually, I think they're fairly representative".. So I have only pointed out my perception as such..
--. And I absolutely do NOT think I'm representative of the game's fan base. I simply am what I am and express myself without fear or arrogance while still remaining open to what I have to say being invalidated through rational discourse, science, logic and/or factual knowledge.
- Regards, whipper.
