War Games: Trinity 1 & 2 - Maps + MO

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RBL-4NiK8r
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Re: War Games: Trinity 1 & 2 - Maps + MO

Post by RBL-4NiK8r »

Well I read the first page and the last page if I have a few days to kill I might read the rest, but on the screen shots of the map you still have yet to learn how to blend in the tiles RJ hehehehehe.



4nE
I've created "something that kills people." And in that purpose, I was a success. I've done this because, philosophically, I'm sympathetic to your aim. I can tell you, with no ego, this is my finest sword. If, on your journey, you should encounter God, God will be cut.......Hattori Hanzo
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Rman Virgil
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Re: War Games: Trinity 1 & 2 - Maps + MO

Post by Rman Virgil »

RBL-4NiK8r wrote: Well I read the first page and the last page if I have a few days to kill I might read the rest, but on the screen shots of the map you still have yet to learn how to blend in the tiles RJ hehehehehe.



4nE
* You son of a ma gun.... ;) i'm sure there is a whole bunch of stuff I can learn from ya still :) (though I'm may know some internal WZ things that may come as a suprise to ya...)

* But actually the screens are from a proof of concept proto (I was mainly concerned with Ai / Pathing & LOS / IF dynamics & that is all finely tuned, working beautiful). The final is not useing this tile / feature set at all or any that are currently public. The ones I'll be useing are to to die for artistically & blending will be a non-issue (btw the tech is not the same as what your used to or available now as well a bunch of other major enhancements - including HOW maps will work). Actually, you will be blown away when you see what I'm talking about.

* For now though, I've suspended this project to put all my spare time into "WZ 2200" (that's not a typo !).... I'll probably role a bit of all this into Mission Structures / Maps of that project.

* It's good to have ya back in the mix, 4nE.... we did miss your irreverance, insights & masterfull skills. :D

- L8r, RV :)

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Rman Virgil
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Re: War Games: Trinity 1 & 2 - Maps + MO

Post by Rman Virgil »

------------->

* @ medavox:

* We kinda touched on Larry Niven as in the Heinlein school of Sci Fi story-telling... here's some more interesting tidbits...

* He was a multi-millionaire before he ever published a story.

* His signature fictional work of 25 years ago  is a series of yarns around a structure called Ringworld which he borrowed from RL physicist Freeman Dyson (whose daughter Ester Dyson has been a very influential theorist on the potential of the Internet since day one to the present.)

* "Ringworld" inturn inspired Bungie Game Studios in their creation of "Halo" - in fact "Halo" is their synonym for physist Freeman Dyson's "Ringworld" concept / name.

* Anyhow, all Larry Nivens work is worth reading, including his melding of the Sci Fi & Mystery genres.

* For that matter Freeman Dyson's speculative non-fiction works on extra-terrestial civilizations are not only fabulous, facinating, & scientifically rigorous they are also beautifully written (The great Physicist Richard Feyman was also a  tremendously entertaining writer.... heck Einstein himself had a brilliant handle on the written word - shoot, his thought experiments were masterpieces of exposition as well as conceptually.)

* Boy did I go all over the map with this post.... oh well, it's an accurate reflection of how my brain functions & also my belief in that "six degrees of seperation" notion.
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- Cheers, RV :)
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Re: War Games: Trinity 1 & 2 - Maps + MO

Post by Rman Virgil »

Edit: remove some < Some off topic! advertisement/ranting >
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Giel
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Re: War Games: Trinity 1 & 2 - Maps + MO

Post by Giel »

Locked topic, you're going rather off-topic here, plus this topic is old enough that I do not want to see it revived.
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