Well I read the first page and the last page if I have a few days to kill I might read the rest, but on the screen shots of the map you still have yet to learn how to blend in the tiles RJ hehehehehe.
4nE
War Games: Trinity 1 & 2 - Maps + MO
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RBL-4NiK8r
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Re: War Games: Trinity 1 & 2 - Maps + MO
I've created "something that kills people." And in that purpose, I was a success. I've done this because, philosophically, I'm sympathetic to your aim. I can tell you, with no ego, this is my finest sword. If, on your journey, you should encounter God, God will be cut.......Hattori Hanzo
- Rman Virgil
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Re: War Games: Trinity 1 & 2 - Maps + MO
* You son of a ma gun....RBL-4NiK8r wrote: Well I read the first page and the last page if I have a few days to kill I might read the rest, but on the screen shots of the map you still have yet to learn how to blend in the tiles RJ hehehehehe.
4nE
* But actually the screens are from a proof of concept proto (I was mainly concerned with Ai / Pathing & LOS / IF dynamics & that is all finely tuned, working beautiful). The final is not useing this tile / feature set at all or any that are currently public. The ones I'll be useing are to to die for artistically & blending will be a non-issue (btw the tech is not the same as what your used to or available now as well a bunch of other major enhancements - including HOW maps will work). Actually, you will be blown away when you see what I'm talking about.
* For now though, I've suspended this project to put all my spare time into "WZ 2200" (that's not a typo !).... I'll probably role a bit of all this into Mission Structures / Maps of that project.
* It's good to have ya back in the mix, 4nE.... we did miss your irreverance, insights & masterfull skills.
- L8r, RV
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- Rman Virgil
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Re: War Games: Trinity 1 & 2 - Maps + MO
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* @ medavox:
* We kinda touched on Larry Niven as in the Heinlein school of Sci Fi story-telling... here's some more interesting tidbits...
* He was a multi-millionaire before he ever published a story.
* His signature fictional work of 25 years ago is a series of yarns around a structure called Ringworld which he borrowed from RL physicist Freeman Dyson (whose daughter Ester Dyson has been a very influential theorist on the potential of the Internet since day one to the present.)
* "Ringworld" inturn inspired Bungie Game Studios in their creation of "Halo" - in fact "Halo" is their synonym for physist Freeman Dyson's "Ringworld" concept / name.
* Anyhow, all Larry Nivens work is worth reading, including his melding of the Sci Fi & Mystery genres.
* For that matter Freeman Dyson's speculative non-fiction works on extra-terrestial civilizations are not only fabulous, facinating, & scientifically rigorous they are also beautifully written (The great Physicist Richard Feyman was also a tremendously entertaining writer.... heck Einstein himself had a brilliant handle on the written word - shoot, his thought experiments were masterpieces of exposition as well as conceptually.)
* Boy did I go all over the map with this post.... oh well, it's an accurate reflection of how my brain functions & also my belief in that "six degrees of seperation" notion.
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- Cheers, RV
* @ medavox:
* We kinda touched on Larry Niven as in the Heinlein school of Sci Fi story-telling... here's some more interesting tidbits...
* He was a multi-millionaire before he ever published a story.
* His signature fictional work of 25 years ago is a series of yarns around a structure called Ringworld which he borrowed from RL physicist Freeman Dyson (whose daughter Ester Dyson has been a very influential theorist on the potential of the Internet since day one to the present.)
* "Ringworld" inturn inspired Bungie Game Studios in their creation of "Halo" - in fact "Halo" is their synonym for physist Freeman Dyson's "Ringworld" concept / name.
* Anyhow, all Larry Nivens work is worth reading, including his melding of the Sci Fi & Mystery genres.
* For that matter Freeman Dyson's speculative non-fiction works on extra-terrestial civilizations are not only fabulous, facinating, & scientifically rigorous they are also beautifully written (The great Physicist Richard Feyman was also a tremendously entertaining writer.... heck Einstein himself had a brilliant handle on the written word - shoot, his thought experiments were masterpieces of exposition as well as conceptually.)
* Boy did I go all over the map with this post.... oh well, it's an accurate reflection of how my brain functions & also my belief in that "six degrees of seperation" notion.
.
- Cheers, RV
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
- Rman Virgil
- Professional

- Posts: 3812
- Joined: 25 Sep 2006, 01:06
- Location: USA
Re: War Games: Trinity 1 & 2 - Maps + MO
Edit: remove some < Some off topic! advertisement/ranting >
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Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.
Re: War Games: Trinity 1 & 2 - Maps + MO
Locked topic, you're going rather off-topic here, plus this topic is old enough that I do not want to see it revived.
