Re: War Games: Trinity 1 & 2 - Maps + MO
Posted: 09 Aug 2007, 04:07
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* I'm glad you brought up Coop-MP, Watermelon. It is indeed transformative in the sense that it is an occassion to socialize and those experiences can be affecting.
* Coop-up Mp has also had its hand in keeping WZ alive all those years it took to liberate the source.
* In short, coop-mp is a mighty powerful mode of gaming and has a long history that you can trace to so-called "parlor games".
* MMOLGs, esp in the RPG flavor, are on this continuum. Gamers create personas or avatars and interact in a virtual world whose bedrock & trappings are the product of developers but the gamers are free to create their own "story-lines" or drama within those broad & flexible parameters. Quite a powerful, affecting and even addictive construct.
* But there is a difference in the foregoing and the gaming continuum I'm exploring. For the sake of brevity let me express the difference this way: what you get out of experiencing a Tom Clancy novel is very different than say a Jane Austen novel. Personally I enjoy both. However, if you ask me about a Tom Clancy I read 10 years ago I couldn't tell you much besides that I liked it. Now if you ask me about a Jane Austen I read 20 years ago, I can tell you precisely the profound affect it had on altering my core sensibilities, I can make a similar analogy using movies instead of novels.
* So it is that difference that is my facination. In game design circles a word has been coined to express this pursuit in creating a game world and that word "emotioneering".
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* Yes it is true that this BB is tightly focused on the technical & that is reflective of the developers predisposition which is just fine.
* And yes, rts.net ranged outside the code technical as did Pumpkin-2, NEWST and the original Pumpkin WZ bbs.
* Actually NEWST, Pumpkin-2 and Rts.net were all modeled on WZ Creators own eXtreme MPlayer bbs.
* Those orginal WZ bbs had plenty of coders and deep technical discussions but they also had the gamut of exchanges and contributions that ranged over the whole of the Liberal Arts and Humanities. The diversity of the members was mind-boggling: from peeps who worked for MS, to diplomats, musicians, scientists, kid gamers, tenured professors, artists, other game developers & designers, comedians, published authors, and on and on...plus all open to communicating for fun and learning - totally inspiring. Wish it could have been preserved because I've never seen its like since anywhere. 8 years later & I'm still in contact with many I first met therein. I'm sure a great part of my affection for the game that is WZ has lot to do with those positive and inspiring experiences with like-minded fans over the years.
* As far as all that creative stuff at Rts.net - I can't think of anyone who would be reluctant to release it under the Creative Commons License. However, I'm not sure there is anyone interested in doing the leg-work (emailing the creators for the releases) to make it a reality - then compiling as a CHM or whatever.
Cheers, RV
* I'm glad you brought up Coop-MP, Watermelon. It is indeed transformative in the sense that it is an occassion to socialize and those experiences can be affecting.
* Coop-up Mp has also had its hand in keeping WZ alive all those years it took to liberate the source.
* In short, coop-mp is a mighty powerful mode of gaming and has a long history that you can trace to so-called "parlor games".
* MMOLGs, esp in the RPG flavor, are on this continuum. Gamers create personas or avatars and interact in a virtual world whose bedrock & trappings are the product of developers but the gamers are free to create their own "story-lines" or drama within those broad & flexible parameters. Quite a powerful, affecting and even addictive construct.
* But there is a difference in the foregoing and the gaming continuum I'm exploring. For the sake of brevity let me express the difference this way: what you get out of experiencing a Tom Clancy novel is very different than say a Jane Austen novel. Personally I enjoy both. However, if you ask me about a Tom Clancy I read 10 years ago I couldn't tell you much besides that I liked it. Now if you ask me about a Jane Austen I read 20 years ago, I can tell you precisely the profound affect it had on altering my core sensibilities, I can make a similar analogy using movies instead of novels.
* So it is that difference that is my facination. In game design circles a word has been coined to express this pursuit in creating a game world and that word "emotioneering".
--------------------
* Yes it is true that this BB is tightly focused on the technical & that is reflective of the developers predisposition which is just fine.
* And yes, rts.net ranged outside the code technical as did Pumpkin-2, NEWST and the original Pumpkin WZ bbs.
* Actually NEWST, Pumpkin-2 and Rts.net were all modeled on WZ Creators own eXtreme MPlayer bbs.
* Those orginal WZ bbs had plenty of coders and deep technical discussions but they also had the gamut of exchanges and contributions that ranged over the whole of the Liberal Arts and Humanities. The diversity of the members was mind-boggling: from peeps who worked for MS, to diplomats, musicians, scientists, kid gamers, tenured professors, artists, other game developers & designers, comedians, published authors, and on and on...plus all open to communicating for fun and learning - totally inspiring. Wish it could have been preserved because I've never seen its like since anywhere. 8 years later & I'm still in contact with many I first met therein. I'm sure a great part of my affection for the game that is WZ has lot to do with those positive and inspiring experiences with like-minded fans over the years.
* As far as all that creative stuff at Rts.net - I can't think of anyone who would be reluctant to release it under the Creative Commons License. However, I'm not sure there is anyone interested in doing the leg-work (emailing the creators for the releases) to make it a reality - then compiling as a CHM or whatever.
Cheers, RV









