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Re: War Games: Trinity 1 & 2 - Maps & MO

Posted: 20 Jan 2007, 20:11
by Rman Virgil
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~~~~~~~~~~~ Trinity 2: High Command War Games Facility Circa Winter 2122 ~~~~~~~~~~~~


In the Spring of 2122 the Project Protectorate entered treaty negotiations with the New Confederacy of Central America, the Seven Scavenger Nations.

Project Commander Elijah Bear Heart smoked the peace pipe with Akbar of the Scar, Scav Chief of Chiefs, during the Seven Nations Vision Camp that summer.

The two leaders shared a common heritage and from these deep bonds flowed an unprecidented diplomacy of good faith.

One of the summits highlights was the immediate  participation of Scav Warrior Chiefs in Trinity War Games. The Scav  Nations sharing their guerrilla vanguard tactics while the Project in-turn provided forged metals and fine machining tools.

Clearly at this stage the common threat posed by the looming Mangodai Infestation from the Far East played a pivotal role in this parlay, and the final solidarity of 2122 Treaty that resulted in joining martial forces as blood-brother allies.

-------------------------------------------------------


* During War Games, each Project Team has an Allied Foward Base Scav Contingent as can be seen in the following....

* As Project Commander Recruits go through their levels of competancy training and elevate their field command skills, the less likely it was that their Scav FB Decoy Vanguard would be sacraficed to their rookie hesitations and flawed decision-making under fire.


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Re: War Games: Trinity 1 & 2 - Maps + MO

Posted: 21 Jan 2007, 03:00
by Rman Virgil
-----------------------------------------------



WZ 2100..... NOT .......... WZ 1970


* WZ 2100 is a misnomer.... WZ 2100 GPMs mostly reflect mid 20th Century Maneuver Doctrine than they do any extrapolated 22nd Century Doctrine evolved out of the postulated necessities & constraints of a Post Nuke Holocaust world.

* Extrapolated from what ?

* In 2002 the US Joint Armed Forces conducted the largest deployed War Game in recorded history.

* It was called MC-2 for short - which stands for: Millennium Challenge 02...

* IMO, the "MC-2" findings, initiatives, principles, and concepts can be profitably used as the basis for evolving WZ 2100 GPMs....

* Besides the already mentioned inspirations - "Trinity 1 & 2" maps embody my limited attempt (constrained by source issues, ie. GUI widgets, etc) to make a passageway for such evolved GPMs - that is, encouraging an "MC-2" experience.

* If you'd like to know more about the Millennium Challenge 02 (esp. if your a WZ Moder, Mapper, 3D Artist, Coder) you can check it out in 360 scope:


* HERE

* Related to "MC-2" are "4G Warfare aka Fourth Generation Warfare" and the "Army After Next".


Cheers, rv :D

Re: War Games: Trinity 1 & 2 - Maps + MO

Posted: 22 Jan 2007, 14:15
by Rman Virgil
---------------------------------------------------------------------------------------------


* I'll be on hiatus from this bb for a 2-3 weeks for work-related reasons already referred to. Upon my re-surfacing I'll make widely available an RC of the Trinity 2: High Command map with it's own .AVI Mission Briefing. I started incorporating suggestions from my LAN buds in CO that are enriching the GPMs significantly - thanks guys. I've also done some prelim work on Trinity 1: Training Grounds... all good fun, indeed.

* Till then let me wrap-up my monologue on advancing WZ 2100 GPMs.

* Let's start with a snippet from my last post:


*
* Besides the already mentioned inspirations - "Trinity 1 & 2" maps embody my limited attempt (constrained by source issues, ie. GUI widgets, etc) to make a passageway for such evolved GPMs - that is, encouraging an "MC-2" experience.

* To most fully implement the Millennium Challenge 02 GPMs in WZ 2100 you need multiple windows, a new Command GUI and some other stuff related to AI modularity.

* Three years ago my answer to this was a postulated implementation I called "GCI" aka Global Command Interface and back then did the following widget mock-up with accompanying design spec doc.


Image


* For the last 6-months I've been beta testing a New RTS that has implemented player Command & Control along the lines of the "GCI". This RTS will be released in a few months and will become, I predict, an instant classic, and the most popular and successful RTS of the last 6 years. I cannot disclose any specifics at this time..... Save I am building a site around this game, plus WZ 2100 plus what follows.......

*  Since it's availability a year ago I've been addicted to a high-end "4-G" War Game Battle Simulator (both strategic & tactical mechanisms are implemented) that has an awesome Global Command Interface...... here is a screen cap that just merely scratches the surface of it's depth & power vis-a-vis Player Command & Control over all GPMs on the battlefield:

Image


* One last lagniappe.... (I'm all 'bout lagniappes, coming from a potlatch culture... that is we take a self-measure by what we give rather than takeing what we can).

* For some years now the WZ community has brought to mind the parable of the Blind Men and the Elephant......  the Buddhist version goes like this (there are many variants):

~~~~~~~~~~ The Blind Men and the Elephant ~~~~~~~~~~~~


A number of disciples went to the Buddha and said,

"Sir, there are living here in Savatthi many wandering hermits and scholars who indulge in constant dispute, some saying that the world is infinite and eternal and others that it is finite and not eternal, some saying that the soul dies with the body and others that it lives on forever, and so forth. What, Sir, would you say concerning them?"

The Buddha answered, "Once upon a time there was a certain raja who called to his servant and said, 'Come, good fellow, go and gather together in one place all the men of Savatthi who were born blind... and show them an elephant.' 'Very good, sire,' replied the servant, and he did as he was told. He said to the blind men assembled there, 'Here is an elephant,' and to one man he presented the head of the elephant, to another its ears, to another a tusk, to another the trunk, the foot, back, tail, and tuft of the tail, saying to each one that that was the elephant.

"When the blind men had felt the elephant, the raja went to each of them and said to each, 'Well, blind man, have you seen the elephant? Tell me, what sort of thing is an elephant?'

"Thereupon the men who were presented with the head answered, 'Sire, an elephant is like a pot.' And the men who had observed the ear replied, 'An elephant is like a winnowing basket.' Those who had been presented with a tusk said it was a plough-share. Those who knew only the trunk said it was a plough; others said the body was a grainery; the foot, a pillar; the back, a mortar; the tail, a pestle, the tuft of the tail, a brush.

"Then they began to quarrel, shouting, 'Yes it is!' 'No, it is not!' 'An elephant is not that!' 'Yes, it's like that!' and so on, till they came to blows over the matter.

"Brethren, the raja was delighted with the scene.

"Just so are these preachers and scholars holding various views blind and unseeing.... In their ignorance they are by nature quarrelsome, wrangling, and disputatious, each maintaining reality is thus and thus."

Then the Exalted One rendered this meaning by uttering this verse of uplift,

O how they cling and wrangle, some who claim
For preacher and monk the honored name!
For, quarreling, each to his view they cling.
Such folk see only one side of a thing.




* Well gents, it's been real, cya again in a few weeks, till then...

- Carpe Diem with gusto, rv :)

Re: War Games: Trinity 1 & 2 - Maps + MO

Posted: 24 Jan 2007, 14:55
by Heyoka Wakan
i try ?

madoki nakotah ?

Re: War Games: Trinity 1 & 2 - Maps + MO

Posted: 24 Jan 2007, 15:40
by Rman Virgil
Heyoka Wakan wrote: i try ?

madoki nakotah ?
* Mado, mitaguyasin, brother... close enough - Dacotah. :)

* Kinda suprised. I thought for sure this thread would be read & utilized but not posted to & then.... well, should save the personal stuff for EM or IM, it's not appropriate here - colonialism, if you get my drift.

* Anyway, on topic...

* Sure... but you'll have to EM me since I can't you.. ;)

* However, let me be clear about a few things -

* It's still BETA.... very much playable but still stuff I wanna do to it that is important to me plus I'm not done yet with the accompanying Mission Brief .AVI ...... I'm in the process of re-locating from my present AZ ops to a new op in UT so it'll be a couple weeks before I get back to finishing - & I surely will do that. :)

* Second - If you're new to WZ I recommend you start with any of the hundreds of Maps available at the wztoys site. I say that because on those maps you'll be able to effectively use the GP tacs that have been around for the last 7-years in both SP Ski & Net MP and you'll get some immediate gratification and experience with the standard GPMs & rote knowledge of the Tech Tree.

* IF (and only if) you start getting bored with those 7 year old tacs (at this point, they're cookie cutter to me) then come to "Trinity".

* For you see, knowing all those tacs intimately, and for so long, I very deliberately designed "Trinity" to emasculate them in order to promote more variety, immagination & sheer ballsyness...

* In any case, whatever you decide, EM so we can have a genuine pow-wow.

Mado mitaguyasin, rv :D

Re: War Games: Trinity 1 & 2 - Maps + MO

Posted: 30 Jan 2007, 08:55
by Heyoka Wakan
no answer pm wha  :-\

me say yu right trinity2 lik citadel elite on /wha tha med / steroids i think  :o

need start trinity1 befor ready i think  :P

like bu to much now for me new but i get stronger keep play yes  ::)

bye ;D

Re: War Games: Trinity 1 & 2 - Maps + MO

Posted: 31 Jan 2007, 07:15
by Rman Virgil
Heyoka Wakan wrote: no answer pm wha  :-\

me say yu right trinity2 lik citadel elite on /wha tha med / steroids i think  :o

need start trinity1 befor ready i think  :P

like bu to much now for me new but i get stronger keep play yes  ::)

bye ;D



* Perdon Heyoka, pero no valle la pena hablar el engle con esta gente. Muchas veces es un gasto de tiempo sin corrazon, sin razon.

* Mirra chico - no me cuy bien por esta communidad, muy poco son simpatico.

* Solamente quirren hojir lo que hablan y nada mas que serra differente - tu lo no ve ya ? Digame por favor se lo vez por otra mannera ? Es estranyo para mi, puramente no me valle.

* Pues, te digo que des de fuente usa mi correo porque no voy a dal la vuerta como antes por aqui.

* Tu sabes lo que passo, no ?

* El chiste muy feo del dedo entre la chiquitas bebe. No es cosa de chiste sabe - muy, muy, malo y yo lo deje asi y asi y no le gustaron y se ponuerron como una bestea con migo, y despues todos se fue como una mielda pura. Nada bueno con eso, me entiende ?

* Hablamos ma por el correo... es mejor, no...

Hasta horita, mitaguyasin, rv :)

Re: War Games: Trinity 1 & 2 - Maps + MO

Posted: 31 Jan 2007, 10:47
by DevUrandom
Rman Virgil wrote: * Perdon Heyoka, pero no valle la pena hablar el engle con esta gente. Muchas veces es un gasto de tiempo sin corrazon, sin razon.
* Mirra chico - no me cuy bien por esta communidad, muy poco son simpatico.
* Solamente quirren hojir lo que hablan y nada mas que serra differente - tu lo no ve ya ? Digame por favor se lo vez por otra mannera ? Es estranyo para mi, puramente no me valle.
* Pues, te digo que des de fuente usa mi correo porque no voy a dal la vuerta como antes por aqui.
* Tu sabes lo que passo, no ?
* El chiste muy feo del dedo entre la chiquitas bebe. No es cosa de chiste sabe - muy, muy, malo y yo lo deje asi y asi y no le gustaron y se ponuerron como una bestea con migo, y despues todos se fue como una mielda pura. Nada bueno con eso, me entiende ?
* Hablamos ma por el correo... es mejor, no...
Hasta horita, mitaguyasin, rv :)
Rman Virgil wrote: * Heyoka pardon, but valley the pain not to speak engle with this people. Often it is a cost of time without coreason, without reason.
* Small Mirra - not me affluent guinea pig by this communidad, very little is likeable.
* They only quirren to hojir what they speak nothing else and that serra differente - your it does not see already? Digame please the time by another mannera? He is estranyo for my, purely not me valley.
* Then, I say to you that source DES uses my mail because I do not go to dal vuerta like before this way.
* Your you know what passo, no?
* The very ugly joke of the finger between chiquitas drink. It is not joke thing knows - very, very, bad and I leave it I took root and thus and it did not like and ponuerron like a bestea with migo, and later all mielda went like one pure. Nothing good with that, me it understands?
* We spoke ma by the mail… is better, not…
Until horita, mitaguyasin, rv Smiley
If someone knows better spanish than Google (which knew a little more than BabelFish): Have a go, I just had lessons for half a year in evening classes. ;)
Especially the "chiquitas drinks" seems to be wrong to me, but I don't dare to say what I think this must read. ;)

Re: War Games: Trinity 1 & 2 - Maps + MO

Posted: 31 Jan 2007, 10:57
by Watermelon
hehe my spanish is almost non-exist,but I think communidad should be community...maybe reading it with the aid of a dictionary is easier compare to the non-sense google translation...

Re: War Games: Trinity 1 & 2 - Maps + MO

Posted: 31 Jan 2007, 11:37
by DevUrandom
Well, if you know a little bit what he might be talking about, it's not thaaat difficult...
How I understand the Google translation:
Sorry, it is not worth speaking english with these people. Just costs time and has no sense/benefit.
This community is full of very little guinea pigs.
They only want to hear what they say themselves and nothing else. Don't you see allready? You should spend your time somewhere else. It is annoying to me, not worth to be here.
You should contact me by mail, because I don't come home soon .
You know what happened?
The very ugly joke of the finger in the cat. This is not a joke - it's very very bad and I took the consequences and left, because I don't like pr0n like a beast and then everyone went crazy like a . Thats not good, do you understand?
We will talk via mail... It's better, not to talk here...
Till then, R

Re: War Games: Trinity 1 & 2 - Maps + MO

Posted: 01 Feb 2007, 15:26
by Heyoka Wakan
babelfish mean crazy fish talk no make sense
google not to good goo goo ga ga baby talk
no know wha shuld
sin corrazon mean / without brave heart /
tha wha mater

i read 2120 story here and see name eilijah bearheart
i say myself bearheart no can be no
bearheart i meet long time ago at wedding camp for jc eaglesmith in callistoga
many come to honor many places far away they come honor jc
make me think wha
bearheart jc uncle bring together speacial time
see bearheart an jc they be lakota warriors pipe carriers sundancers
yu lok up lakota sundancers see wha
wha wha no can be no no
so i talk i ask rman
it is so i know i meet to at camp many years pass

our people differnt bu we say / mitaguyasin / mado /
mean we all related welcom be good to each other strangers to
it is our /corrazon / we live always in al things
may no undrstnd here bu it is so

/ mitaguyasin / me play warzone now :)

Re: War Games: Trinity 1 & 2 - Maps + MO

Posted: 01 Feb 2007, 15:57
by DevUrandom
Hui... Indeed I did not understand this...
Especially the mid parapgraph got me distracted. How is it related to the rest?

To say it in my own words:
"mitaguyasin" or "mado" means "we are all related, you are welcome, you shall treat strangers nicely"?
If "sin corrazon" means "without brave heart", I guess that "corrazon" means "with brave heart". That's interesting, as I played Sid Meier's Alpha Centauri a lot, where a faction-leader named "Colonel Corazon Santiago" exists. (-> http://www.firaxis.com/smac/santiago.cfm)

So you believe that everyone is part of everything we meet? So I even meet myself as part of another person? And that no one ever dies, but only gets into a new thing or person? Did I get that correctly?
Where are you from? Is it some kind of indian tribe? (Don't expect me to know even the basics of what might be considered common US american knowledge...)

I find this all very interesting and would love to know more.

Re: War Games: Trinity 1 & 2 - Maps + MO

Posted: 05 Feb 2007, 22:24
by Rman Virgil
.........

* Ok, let's bring this thread back on track in the only way that makes a positive difference.... the creative spirit, unleashed in the context of WZ.

...........

* The two "Trinity" story outlines I posted in this thread above are just that - outlines.

* What follows is those outlines dramatized - aka,  storytelling, which I hold to be the very fabric of sanity, among the other prerequisites of humanity.

* What follows continues the story begun in the novella posted at rts.net entitled "The Lesser Evil"... werein Mallory was the main character (which reminds me, I have yet to post the concluding chapter.)

* In the greater scheme of my project this is part 2 of a WZ novel divided into a triptych like so: I: "The Lesser Evil", II: "The Trinity Years" and III: "The Mangodai Challenge".

* I am only posting a snippet, a mere tid-bit, of Part II of the WZ novel here as it is linked directly to the "Trinty" maps in conception and as a peek into the Mangodai Campaign backstory - of which they are a part of as well.

* Without further ado - Elijah Bearheart & Akbar of the Scar ....
The Meeting of Leaders


Elijah put the last component of his exo, the snyaptic link, on a tidy desk which fronted the only window in these quarters over-looking the Trinity facility east to west.

With the early morning sun slowly burning off the mist that blanketed Trinty's lowest watery region, Elijah considered the long journey leading to yet again, another milestone in the entwined history that was his life's service to the Project. It was a blessing to be facing this new challenge than muddling through the grief of his life mates losing battle to the plague. For her he could only offer words of comfort that would in no way change the outcome. On the other hand the words forged this day with Akbar could very well spell the best chance for a future free of the Mangodai dominion.

Sure it was a gamble. Then again what wasn't. The very Project Protectorate, his rise from lowly squad leader, to General, to Commander & Chief, the building of Trinity itself.

In the years following the exodus from NORAD in the bowels of the Rocky Mountains to re-opening what was left of the Air Force Academy between Colorado Springs and the Denver ruins, every step along the way was a gamble risking threadbare lives and even scarcer resources, along with any slim hope for a brighter future.

And always the chorus of naysayers dogging whatever new undetaking was brought foward and this proposed treaty with the Seven Scav Nations was no different.

"Sir, for what it's worth, I believe you are doing the right thing," his chief aide Mallory spoke, stirring him out of reverie.

"Shedding the Exo, going to the Pow-wow solo or the Treaty itself ?"

"All the above," Mallory said, without hesitation.

"Inspite of most of my cabinet's luke warm support, I'm sure within myself... and, mind you, I'm not blind to the real possibilty of having my head lopped off like John the Babtist and served up at Trinity's main access gate some moonless night."

Mallory shook his helmetless head side to side, a liberty he took for granted having made total honesty a condition of service to the Commander and Chief.

"Akbar is a man of honor as we understand it and under a flag of truce you can be sure no harm will come to you. You know I know his measure first hand."

"I don't doubt your judgement but chit happens. For all we know, as we speak, or before I arrive or even while there in the midst negotiating, Akbar could be ousted as chief of chiefs. In any of those scenarios all bets are off as to keeping my head attached to my neck."

"True enough, but unlikely. I have seen, and owe my very life, to the powerful bonds of honor between the war chiefs of the Seven Nations and Akbar. He is truly revered and only his passing to the Happy Hunting Grounds will unseat him."

"Time will tell. See to the hover truck's readiness yourself. I'll be done here shortly and will meet you at the Western Depot."

(to be cont.)

Re: War Games: Trinity 1 & 2 - Maps + MO

Posted: 08 Feb 2007, 05:37
by Rman Virgil
................................>

* Opening still from the FMV Briefing that will accompany the final map release of "Trinity 2". (This is a lo-res version that is also subject to modification, natch. ;) )





Image

Re: War Games: Trinity 1 & 2 - Maps + MO

Posted: 08 Feb 2007, 11:40
by DevUrandom
Cool!

(Could you please feed my interest and tell me something more about what you wanted to tell me before about your culture? Would be nice, thanks. :) )