Re: "War Games 1: Trinity" Map & MO
Posted: 11 Jan 2007, 21:49
* Hehe, it's so much fun snapping which I do as if making a Machinima.karmazilla wrote: You're trying to win the "Warzone Photographer of the Month" award? The shots are intriguing.
Is the map that flat? I like it when the maps resemble real terrain in all it's hillyness (in the rare event that "hillyness" is even a word). ::)
* I love natural terrain (inc hilliness - word works for me) and make extensive use of it in CAM exclusive maps - like the WZ Mangodai Campaign Maps I built (I'd spend months just on achieving that natural terrain variety & enjoying the process too.)
* The elev on "Trinity" ranges from 0 to 3 tiles. The Main Base areas are flat to deal with shortfails in pathing & ai...also, specific foward advance roadways to accomodate probs in Net MP. However the rest, inc Foward Bases, make use of "Caldera Plateus".
* These caps are on an earlier build set for Vtol Capping - the current build incs much more hilliness than I've shown.
* However because of what I was attempting GPM-wise, "Trinity" is not as rich in hills as say Troman's "Fortress" or many of Lav's "Mars" maps. It's lineage is more a cross-fertilization of other WZ maps I worked on like Citadel, Citadel Elite & FF-Ops as well some applicable techniques from the Mangodai CAM maps. But the way I laid it out - LOS still very much comes into play as if it were far more hilly than it is - minimalist but effective you could say.
* Sometimes a WZ Mapper has to make sacrafices in natural terrain variety to effectively deal with shortfalls in pathing, A.I. "common-sense" & Net drop-outs (no net MP save) so as to provide the most satisfying GPM MP engagement experience aka "Heat of Battle" and the variety of tac-strat Winning options available to get there.
* That said... there is just enough hilliness to be a lot more interesting than "Team War" style maps but not so much as to invoke the aforementioned shortfalls that trully spoil the MP experience - & in that sense you can get to it with hella gusto but with a breath of strat winning options that "TW" style maps are thoroughly incapable of affording.
* Your point Karma was well taken and touches upon a whole host of issues about the state of WZ GP.
Cheers, rv





