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Super-standard propulsions?

Posted: 05 Jan 2007, 06:13
by Lixtan
I was playing around in Skirmish with the (New, dumbed down version) debug mode, and I noticed that it adds extra propulsions, namely, Half-tracks II and III, to the propulsion list, when you unlock all technology and items.
Didn't see any other posts on the subject, so I decided to do so, myself.
Anyhow, I do remember seeing tier 2 and 3 variants of the other propulsions at some earlier time in my research, but they don't show up on the design list.

Is there something you people are not telling us about, or, am I the only one that didn't know about it? =p
Or, is it just early implementation of junk in concept?

Re: Super-standard propulsions?

Posted: 05 Jan 2007, 06:40
by lav_coyote25
you have pics?
???

Re: Super-standard propulsions?

Posted: 05 Jan 2007, 11:03
by kage
they're definitely not going to be looking different coyote (too bad, too). if you've messed around with wzck, you'll see mk II and mk III for most propulsion types, but they're never used -- in reality, they couldn't provide any benefit that is not obtainable through normal research.

Re: Super-standard propulsions?

Posted: 06 Jan 2007, 02:01
by Lixtan
I do have a picture, actually, I just forgot to post it.
if you've messed around with wzck, you'll see mk II and mk III for most propulsion types, but they're never used -- in reality, they couldn't provide any benefit that is not obtainable through normal research.
On the contrary. The Half-tracks III (Half-tracks, unfortunately, are the only propulsions that show up on the design list, sadly) provides more body points than normal tracks do, and they're faster, so it's tempting to cheat my way to them in every game I play, to have stronger units. =p

EDIT: The picture is, in fact, the latest version (2.0.5) without Grim's GFX mod. I, personally, prefer the old textures.