map - memonia9

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whippersnapper
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Re: map - memonia9

Post by whippersnapper »

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Some more screen cap affronts to the PETA militants amongst us. ;)

On a serious note - in my head I associate Turtling with building an air force.
Attachments
Bombs away 1.jpg
Bombs away 2.jpg
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"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem

"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
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lav_coyote25
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Re: map - memonia9

Post by lav_coyote25 »

have updated the map - memonia9 - see comments at begining of thread...


viewtopic.php?f=10&t=2713&p=26317#p26317
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whippersnapper
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Re: map - memonia9

Post by whippersnapper »

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So far in testing this latest iteration it looks like the South West Base quadrant has the optimal balance in resource #,
proximity and accessibility over the other quads. In order, from weakest positions, North West, South East, North East.
It's not easy to see right off when you're working with total topographic asymmetry.. One way to get a grip on it is by pushing
the game speed up to 20x. There are also a total of 3 "sticky spots" scattered hither and yon - I'll screen cap those too..

I'll also post some pics later on the monster base BP built in the South West Quad to go along with air supremacy. This was
a T3 game w/advanced start and high $$. Later I'll do a T1 no base game.

BP has also implemented what is dubbed "Move_Base_Event".... which means if you take out its HQ it will reestablish its base of ops
some fair distance away from the original.... while still running the original as a sorta "Back Base" decoy.

regards, whipper. :cool:
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"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem

"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
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whippersnapper
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Re: map - memonia9

Post by whippersnapper »

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-- BPs South Western Base moving from west to east. It has a minimum of 3 ground combat columns of mixed arms penetrating to enemy targets and waves of air power bombing & softening up these very targets for the marching ground forces. Having capped most of its quadrant oil rapidly it's funding of research, defenses and offensives can be simultaneously robust.
Attachments
BP SW Base 1.jpg
BP SW Base 2.jpg
BP SW Base 3.jpg
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"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem

"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
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whippersnapper
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Re: map - memonia9

Post by whippersnapper »

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The last 3 caps above were SW BPs Main Start Base in a T3 game. Below is a cap of its Move_Base_Event 30 Tiles north east.

I'm gonna have to start a T1 new game to catch those sticky spots again. They captured NW BP & SE PB forces and
SW BPs Air Force wiped them out as it killed there bases as well.... it's after me now and if I can't build-up about
50 Retaliation Pulse laser Vtols, my goose is cooked.
Attachments
BP Move Base Event.jpg
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"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem

"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
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DarkCheetah
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Re: map - memonia9

Post by DarkCheetah »

Buginator wrote:Here, let me show you a example, and see if you see, what I see...
cheetah-closeup2.jpg
now thats a beutifull shot of a cheetah ^^
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Buginator
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Re: map - memonia9

Post by Buginator »

whippersnapper wrote:.

-- BPs South Western Base moving from west to east. It has a minimum of 3 ground combat columns of mixed arms penetrating to enemy targets and waves of air power bombing & softening up these very targets for the marching ground forces. Having capped most of its quadrant oil rapidly it's funding of research, defenses and offensives can be simultaneously robust.
Hey Whippersnapper (or anyone else really), if you have them, can you send me the savegames for some of these? Looking for ones that has lots of units, so I can use that as a aid to debug things.


And a note about BP, no, it will not be ready this weekend. (sorry :stressed: ). It is just really hard to only test with one machine, now that my other box went down.
That, along with my continued issues with GNA is causing me all kinds of :stressed: .

It will be made available, most likely when 2.2 gets pushed out. (No, I haven't even tested on 2.1).
Sorry guys, but time is short this month. :(
and it ends here.
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whippersnapper
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Re: map - memonia9

Post by whippersnapper »

Buginator wrote:
Hey Whippersnapper (or anyone else really), if you have them, can you send me the savegames for some of these? Looking for ones that has lots of units, so I can use that as a aid to debug things.
- Sure. Any ver. binary pref ? Any Map pref ? Or Lav's map will work for ya ? Lav's is a good stress test I think because it is like a naturally convoluted 3D maze presenting the greatest PF challenge (Atolls are also tough but nobody makes those kind of maps anymore)... I know PF is strictly apart from Ski A.I. and Map Design but I also know for sure stuff can be done in scripting and map-making that can optimize unit flow or counteract PF short-falls - Lav's Map & BP are close to optimal in that regard, as far as I can tell.

Regards, whipper :cool:
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem

"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
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Zarel
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Re: map - memonia9

Post by Zarel »

whippersnapper wrote:- Sure. Any ver. binary pref ? Any Map pref ? Or Lav's map will work for ya ? Lav's is a good stress test I think because it is like a naturally convoluted 3D maze presenting the greatest PF challenge (Atolls are also tough but nobody makes those kind of maps anymore)... I know PF is strictly apart from Ski A.I. and Map Design but I also know for sure stuff can be done in scripting and map-making that can optimize unit flow or counteract PF short-falls - Lav's Map & BP are close to optimal in that regard, as far as I can tell.

Regards, whipper :cool:
He probably wants trunk and Lav's map.
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whippersnapper
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Re: map - memonia9

Post by whippersnapper »

Zarel wrote:
He probably wants trunk and Lav's map.
- K. Makes sense from what I've read. It's also the one binary I don't have. I'll compile in a couple days.. Thanks...

- Btw.... Lav, have you run a trunk binary or just the last release ver for Win ?

Regards, whipper :cool:
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"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem

"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
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Zarel
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Re: map - memonia9

Post by Zarel »

whippersnapper wrote:- K. Makes sense from what I've read. It's also the one binary I don't have. I'll compile in a couple days.. Thanks...

- Btw.... Lav, have you run a trunk binary or just the last release ver for Win ?
Oh, come on, the nightlies are right here -> http://warzone.mortis.eu/nightly-builds/

...and have been for ages...
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whippersnapper
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Re: map - memonia9

Post by whippersnapper »

Zarel wrote: Oh, come on, the nightlies are right here -> http://warzone.mortis.eu/nightly-builds/

...and have been for ages...
- Looks like from Feb. 23... but if that works for this... then it's easy enough to dl. Thanks.

- Regards, whipper. :cool:
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"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem

"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
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Zarel
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Re: map - memonia9

Post by Zarel »

Oh, hmm, didn't realize they were outdated.

Nonetheless, I don't think pathing's been changed since then, so you're safe.
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Re: map - memonia9

Post by EvilGuru »

Quite a few bugs have been fixed over the past month. Best to avoid old nightlies. I'll see if Giel can cook up a more recent build.

Regards, Freddie.
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whippersnapper
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Re: map - memonia9

Post by whippersnapper »

EvilGuru wrote:Quite a few bugs have been fixed over the past month. Best to avoid old nightlies. I'll see if Giel can cook up a more recent build.

Regards, Freddie.
-- Cool. Glad I checked here first. Was about to dl that old nightly. Thanks, that would be sweet.

Regards, whipper.
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"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem

"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
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