Some more screen cap affronts to the PETA militants amongst us.
On a serious note - in my head I associate Turtling with building an air force.






now thats a beutifull shot of a cheetah ^^Buginator wrote:Here, let me show you a example, and see if you see, what I see...
Hey Whippersnapper (or anyone else really), if you have them, can you send me the savegames for some of these? Looking for ones that has lots of units, so I can use that as a aid to debug things.whippersnapper wrote:.
-- BPs South Western Base moving from west to east. It has a minimum of 3 ground combat columns of mixed arms penetrating to enemy targets and waves of air power bombing & softening up these very targets for the marching ground forces. Having capped most of its quadrant oil rapidly it's funding of research, defenses and offensives can be simultaneously robust.

- Sure. Any ver. binary pref ? Any Map pref ? Or Lav's map will work for ya ? Lav's is a good stress test I think because it is like a naturally convoluted 3D maze presenting the greatest PF challenge (Atolls are also tough but nobody makes those kind of maps anymore)... I know PF is strictly apart from Ski A.I. and Map Design but I also know for sure stuff can be done in scripting and map-making that can optimize unit flow or counteract PF short-falls - Lav's Map & BP are close to optimal in that regard, as far as I can tell.Buginator wrote:
Hey Whippersnapper (or anyone else really), if you have them, can you send me the savegames for some of these? Looking for ones that has lots of units, so I can use that as a aid to debug things.
He probably wants trunk and Lav's map.whippersnapper wrote:- Sure. Any ver. binary pref ? Any Map pref ? Or Lav's map will work for ya ? Lav's is a good stress test I think because it is like a naturally convoluted 3D maze presenting the greatest PF challenge (Atolls are also tough but nobody makes those kind of maps anymore)... I know PF is strictly apart from Ski A.I. and Map Design but I also know for sure stuff can be done in scripting and map-making that can optimize unit flow or counteract PF short-falls - Lav's Map & BP are close to optimal in that regard, as far as I can tell.
Regards, whipper

- K. Makes sense from what I've read. It's also the one binary I don't have. I'll compile in a couple days.. Thanks...Zarel wrote:
He probably wants trunk and Lav's map.
Oh, come on, the nightlies are right here -> http://warzone.mortis.eu/nightly-builds/whippersnapper wrote:- K. Makes sense from what I've read. It's also the one binary I don't have. I'll compile in a couple days.. Thanks...
- Btw.... Lav, have you run a trunk binary or just the last release ver for Win ?

- Looks like from Feb. 23... but if that works for this... then it's easy enough to dl. Thanks.Zarel wrote: Oh, come on, the nightlies are right here -> http://warzone.mortis.eu/nightly-builds/
...and have been for ages...

-- Cool. Glad I checked here first. Was about to dl that old nightly. Thanks, that would be sweet.EvilGuru wrote:Quite a few bugs have been fixed over the past month. Best to avoid old nightlies. I'll see if Giel can cook up a more recent build.
Regards, Freddie.