whippersnapper wrote:
-- Soon bud.....

Anybody that wants it can have it this weekend when Bug properly releases it with Niker's official permission and
full compatibility with the debug binary.... (my version from Sept '08 causes probs with the debug binary which is what Buginator has been fixing in his spare time...)
Well, maybe not this weekend. Ran into some more pesky issues I am finding. And one of my machines is down, and I can't really test and code at the same time, on the same machine.

(oh, I also have NOT tested on anything but trunk--just don't got the time to test, and nobody seems to be willing to test, *and provide feedback*)
I also am thinking of making two versions of BP, a 'virgin', and a slightly modified one, since the remapping of the colors can be confusing. If you are playing against 3 AIs, and they are all red, how can you tell which one of them is attacking you? My grand scheme of things will allow AIV & BP to play with each other, so you can tell your AI teammate to attack whatever target you want.
I also didn't notice before, but it looks like we also have Troman's GK AI as well, that was hidden in the NTW mod. So that makes 3 AIs, and the default AI.
And yeah, I know we need a better way to handle mods/AIs/and whatever else...
-- In the time remaining
best learn Lav's Map - it's gonna be your best edge up against 3 BPs.

-- Here's some more caps - how about that Baba MG Shack ? Silly looking but still fun.

:
You know, I am shocked that PETA isn't doing a online campaign about those pics...
