recheck it ^^
rotate it so y-axis shows to the right side and x points to yourself, then you'll see it
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error : [loadStructureStats] loadStructureStats: should have a sensor attached to Sys-SensoTower01!
error : [loadStructureStats] Assert in Warzone: /Users/freddie/Documents/Programming/2.1_rc2/macosx/../src/structure.c:667 (psStructure->pSensor != NULL), last script event: '<none>'
Assertion failed: (psStructure->pSensor != ((void *)0)), function loadStructureStats, file /Users/freddie/Documents/Programming/2.1_rc2/macosx/../src/structure.c, line 667.
Abort trap
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A0LightFactory,FACTORY,Level All,MEDIUM,1,3,3,Concrete,500,3,10,500,100,100,30,150,255,20,ZNULLECM,BaBaSensor,1,BLFACT0.pie,0,1,0
A0PowerGenerator,POWER GENERATOR,Level All,MEDIUM,1,2,2,Concrete,500,2,20,500,30,50,30,300,255,10,ZNULLECM,DefaultSensor1Mk1,0,BLPOWER0.PIE,blbpower.pie,1,0
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Sys-SensoTower01,DEFENSE,Level All,MEDIUM,0,1,1,Concrete,300,3,10,600,0,60,10,150,255,0,ZNULLECM,SensorTurret1Mk1,0,BLGUARDM.PIE,0,0,0Code: Select all
Sys-SensoTower01,DEFENSE,Level All,MEDIUM,0,1,1,Concrete,300,3,10,300,0,60,10,150,255,0,ZNULLECM,SensorTower1Mk1,0,BLGUARDM.PIE,0,0,0
Sys-SensoTower02,DEFENSE,Level Two-Three,HARD,0,1,1,Concrete,400,3,15,400,0,100,10,150,255,0,ZNULLECM,SensorTower2Mk1,0,BLGUARDR.pie,0,0,0
I took mine from mp.wz and you took yours from warzone.wz, I've checked and there is that slight difference.Square wrote:Yeah, my is very similar. I copied the whole file from data/stats/structures.txt to my mod, and changed only the A0LightFactory^^But its SensorTower1Mk1 and not SensorTurret1Mk1, but this is the original file^^Code: Select all
Sys-SensoTower01,DEFENSE,Level All,MEDIUM,0,1,1,Concrete,300,3,10,300,0,60,10,150,255,0,ZNULLECM,SensorTower1Mk1,0,BLGUARDM.PIE,0,0,0 Sys-SensoTower02,DEFENSE,Level Two-Three,HARD,0,1,1,Concrete,400,3,15,400,0,100,10,150,255,0,ZNULLECM,SensorTower2Mk1,0,BLGUARDR.pie,0,0,0
