RoundRound [MOD] troubles

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Thyranim
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Re: RoundRound [MOD] troubles

Post by Thyranim »

this "door" is in your blender-file ;)
recheck it ^^

rotate it so y-axis shows to the right side and x points to yourself, then you'll see it ;)
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Square
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Re: RoundRound [MOD] troubles

Post by Square »

Ya, the door should be there :D
Only that triangle was too much, I removed it now^^


Uhm, is there somebody who can texture me this building? I don't get the look I want :(
It should be something like Ice, or glass, white glass or so... think apple style ;)
So, slicky like a soaped surface, if you know what I mean :D

If there is somebody, here is the UV layout and the ambient occlusion of "F3"
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the ao
the ao
the uv layout
the uv layout
elio
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Re: RoundRound [MOD] troubles

Post by elio »

hmm, ice / glassy effects is difficult, warzone's rendering engine is outdated. (only supports textures, no normal mapping, no specular mapping)

could you make a screenshot using this texture?
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page-27-roundroundfactAO.png
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Square
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Re: RoundRound [MOD] troubles

Post by Square »

Hi, it's strange, but it seems to be darker with your texture O_o

Uhm, and do you know how I can remove the baseplate? I think it would look a lot better without it^
Bild 1.png
Bild 3.png
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Mysteryem
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Re: RoundRound [MOD] troubles

Post by Mysteryem »

You'll need to edit structures.txt
Simply replace the baseIMD for the factory with a 0 (zero), the factory module already has no base plate.

StructureName, type, techLevel, strength, terrainType, baseWidth, baseBreadth, foundation, buildPoints, height, armourValue, bodyPoints, repairSystem, powerToBuild, dummyVal1, resistance, dummyVal2, sizeModifier, ecmType, sensorType, weapSlots, GfxFile, baseIMD, numFuncs, numWeaps
(Third from the back)

For extra help on txt editing you can look at this: http://developer.wz2100.net/wiki/TxtEditing
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The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
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Square
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Re: RoundRound [MOD] troubles

Post by Square »

I get an error when I copy the structures.txt into my empty stats folder:

Code: Select all

error   : [loadStructureStats] loadStructureStats: should have a sensor attached to Sys-SensoTower01!
error   : [loadStructureStats] Assert in Warzone: /Users/freddie/Documents/Programming/2.1_rc2/macosx/../src/structure.c:667 (psStructure->pSensor != NULL), last script event: '<none>'
Assertion failed: (psStructure->pSensor != ((void *)0)), function loadStructureStats, file /Users/freddie/Documents/Programming/2.1_rc2/macosx/../src/structure.c, line 667.
Abort trap

This is the beginning of my structures.txt :

Code: Select all

A0LightFactory,FACTORY,Level All,MEDIUM,1,3,3,Concrete,500,3,10,500,100,100,30,150,255,20,ZNULLECM,BaBaSensor,1,BLFACT0.pie,0,1,0
A0PowerGenerator,POWER GENERATOR,Level All,MEDIUM,1,2,2,Concrete,500,2,20,500,30,50,30,300,255,10,ZNULLECM,DefaultSensor1Mk1,0,BLPOWER0.PIE,blbpower.pie,1,0
The Zero is the only thing I've changed^^

And here a folder overview, maybe I have to copy more to my stats folder (?):
Bild 4.png
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Mysteryem
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Re: RoundRound [MOD] troubles

Post by Mysteryem »

You do have all the other structures in that txt document aswell, right? I don't think anything else needs to be in the stats folder as that's all that's changing, the rest of the files used by the game should be taken from mp.wz and warzone.wz automatically.

Although Sys-SensoTower01 should read:

Code: Select all

Sys-SensoTower01,DEFENSE,Level All,MEDIUM,0,1,1,Concrete,300,3,10,600,0,60,10,150,255,0,ZNULLECM,SensorTurret1Mk1,0,BLGUARDM.PIE,0,0,0
or something very similar to this (this is taken from version 2.1rc2)
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Square
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Re: RoundRound [MOD] troubles

Post by Square »

Yeah, my is very similar. I copied the whole file from data/stats/structures.txt to my mod, and changed only the A0LightFactory^^

Code: Select all

Sys-SensoTower01,DEFENSE,Level All,MEDIUM,0,1,1,Concrete,300,3,10,300,0,60,10,150,255,0,ZNULLECM,SensorTower1Mk1,0,BLGUARDM.PIE,0,0,0
Sys-SensoTower02,DEFENSE,Level Two-Three,HARD,0,1,1,Concrete,400,3,15,400,0,100,10,150,255,0,ZNULLECM,SensorTower2Mk1,0,BLGUARDR.pie,0,0,0
But its SensorTower1Mk1 and not SensorTurret1Mk1, but this is the original file^^
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Mysteryem
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Re: RoundRound [MOD] troubles

Post by Mysteryem »

Square wrote:Yeah, my is very similar. I copied the whole file from data/stats/structures.txt to my mod, and changed only the A0LightFactory^^

Code: Select all

Sys-SensoTower01,DEFENSE,Level All,MEDIUM,0,1,1,Concrete,300,3,10,300,0,60,10,150,255,0,ZNULLECM,SensorTower1Mk1,0,BLGUARDM.PIE,0,0,0
Sys-SensoTower02,DEFENSE,Level Two-Three,HARD,0,1,1,Concrete,400,3,15,400,0,100,10,150,255,0,ZNULLECM,SensorTower2Mk1,0,BLGUARDR.pie,0,0,0
But its SensorTower1Mk1 and not SensorTurret1Mk1, but this is the original file^^
I took mine from mp.wz and you took yours from warzone.wz, I've checked and there is that slight difference.
I'm not really sure what's going wrong then :-S ,sorry.
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The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
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Square
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Re: RoundRound [MOD] troubles

Post by Square »

You gave me a hint thanks :)
It works now :)
Bild 1.png
I took the structures.txt from multiplay/stats/ and not from data/stats/. I had to take them from multiplay :)
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Square
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Re: RoundRound [MOD] troubles

Post by Square »

Hi,
Im back with a new building: the reasearch facility.
It's not textured yet, texturing will be the last thing^^

so please comment a bit on it :D
Bild 3.png
Original building^^
Bild 4.png
Only Modules^^
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Square
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Re: RoundRound [MOD] troubles

Post by Square »

Hello,
I'm back again :D
And i'm currently working on a improved interface.
So, here are some screens:
Bild 1.png
Bild 1.png (149.55 KiB) Viewed 4671 times
Bild 2.png
Bild 2.png (51.85 KiB) Viewed 4671 times
Bild 3.png
Bild 3.png (29.01 KiB) Viewed 4672 times
But as you can see, it's not very high resoluted though I made them not that pixeled.
Can you tell me if I can change some settings for the rendering of the interface graphics?

And here, the in-editor screenshot:
Image


sers
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