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Re: Update: New Super Heavy Tracks

Posted: 05 Jan 2009, 15:37
by Thyranim
Black Project wrote:The Super Body is too much in the front, but if i just push it a bit back, i was supposed to do the same with the Super Half-Tracks, Wheels, Hover and VTOL
nah, because of that reason, there are the two "loadings" on the backside as "counterbalance" :)
so all ok 'till here :)

and again excellent work :D

Re: Tracked propulsion for Light, Medium and Heavy bodies

Posted: 05 Jan 2009, 17:23
by manaze
will this be added in 2.2 or 2.3?

Re: Tracked propulsion for Light, Medium and Heavy bodies

Posted: 05 Jan 2009, 19:12
by Black Project
manaze wrote:will this be added in 2.2 or 2.3?
I don't know, but if the 2.2 support high polygon count and run perfectly, maybe i include these propulsions in a mod.

Re: Tracked propulsion for Light, Medium and Heavy bodies

Posted: 05 Jan 2009, 21:39
by Arcalane
The tracks could probably do with a bit more armour skirting, and if you can, maybe add some simple low-poly blocks that look like they support the actual wheels? The way they're just floating there looks really weird, although it could just be me. A few more tweaks and they should be good to go though.

Re: Tracked propulsion for Light, Medium and Heavy bodies

Posted: 06 Jan 2009, 20:59
by Black Project
For those who are interest in my new tracked propulsion, there's the PIE files of them included in a .ZIP file:
New Tracked Propulsion.zip
(20.78 KiB) Downloaded 410 times

Re: Tracked propulsion for Light, Medium and Heavy bodies

Posted: 06 Jan 2009, 21:05
by Mysteryem
Black Project wrote:For those who are interest in my new tracked propulsion, there's the PIE files of them included in a .ZIP file:
New Tracked Propulsion.zip
Cool, may I suggest removing some of the polies that will never/hardly ever be seen, also can I edit and use these?

Re: Tracked propulsion for Light, Medium and Heavy bodies

Posted: 06 Jan 2009, 21:11
by Black Project
Yes, feel free to modify my PIEs for the tracked propulsion and giving me credits for them

Regards

Re: Tracked propulsion for Light, Medium and Heavy bodies

Posted: 06 Jan 2009, 21:12
by Mysteryem
Black Project wrote:Yes, feel free to modify my PIEs for the tracked propulsion.
Thanks for the thumbs up. :)

Re: Tracked propulsion for Light, Medium and Heavy bodies

Posted: 07 Jan 2009, 20:00
by Mysteryem
I've put together some extra teamcolours for your tracks:
Image
Attached is the files and a redo of the left tracks for small bodies to give you an idea of how I thought the change should be used.
Use it if you want to. :)

Re: Tracked propulsion for Light, Medium and Heavy bodies

Posted: 07 Jan 2009, 20:43
by Arcalane
Fabulous! *cough* But I think that's a bit much teamcolouring... the wheels should be metallic grey though, that might look better than the grey-with-blue.

Re: Tracked propulsion for Light, Medium and Heavy bodies

Posted: 07 Jan 2009, 20:46
by Mysteryem
Arcalane wrote:Fabulous! *cough* But I think that's a bit much teamcolouring... the wheels should be metallic grey though, that might look better than the grey-with-blue.
hmm, I see what you mean, that would be an easy fix, it would just require an extra texpage.

Re: Tracked propulsion for Light, Medium and Heavy bodies

Posted: 08 Jan 2009, 15:46
by Alpha93
Any plan on tracks animation(or is the code to crappy to handle animations? :-S )

Re: Tracked propulsion for Light, Medium and Heavy bodies

Posted: 08 Jan 2009, 16:23
by Black Project
Arcalane wrote:Fabulous! *cough* But I think that's a bit much teamcolouring... the wheels should be metallic grey though, that might look better than the grey-with-blue.
Something like this:
Metallic Grey Tank Wheels.PNG

Re: Tracked propulsion for Light, Medium and Heavy bodies

Posted: 08 Jan 2009, 19:24
by Arcalane
Like that indeed. That looks much nicer.