NTW Mod 1.7.9 for 2.1 Released (Happy X-mas)

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Black Project
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Re: NTW Mod 1.7.9 for 2.1 Released (Happy X-mas)

Post by Black Project »

Delphinio wrote:version 1.7.9a:
ai changed into gk ai (still cheating).
it should run better now.
http://www.freewebtown.com/warzone2100/ ... _2.1.0.zip
Found a problem in your mod

1: When i play any map in T3 Level, in the research window, if i click in the second page of it, the game crashes :gonk:

There's the following error message:

Code: Select all

Error occured on Sunday, December 28, 2008 at 09:45:13.

Program: C:\Arquivos de programas\Warzone 2100 2.1.0\warzone2100.exe(warzone2100)
Command line: "C:\Arquivos de programas\Warzone 2100 2.1.0\warzone2100.exe" "--mod_mp" "NTW_Mod_v1.7.9a.wz" 
Version: Version 2.1.0
Distributor: Warzone 2100 Resurrection Project
Compiled on: Dec 21 2008 19:51:00
Compiled by: GCC 4.2.1-sjlj (mingw32-2)
Executed on: Sun Dec 28 09:44:46 2008

Pointers: 32bit

Compiled against PhysicsFS version: 1.0.1
Running with PhysicsFS version: 1.0.1

C:\Arquivos de programas\Warzone 2100 2.1.0\warzone2100.exe caused an Access Violation at location 005385e8 in module C:\Arquivos de programas\Warzone 2100 2.1.0\warzone2100.exe Reading from location 4306fff4.

Log message: error   : [buildFeature] *Pickup*(430) already placed at (15+1, 123+1) when trying to place *OldFactory*(160640) at (15+2, 122+2) - removing it

Registers:
eax=024949c0 ebx=42000000 ecx=03bc75dc edx=00249901 esi=43070000 edi=41800000
eip=005385e8 esp=0022f880 ebp=43070000 iopl=0         nv up ei pl zr na po nc
cs=001b  ss=0023  ds=0023  es=0023  fs=003b  gs=0000             efl=00210246

Call stack:
005385E8  C:\Arquivos de programas\Warzone 2100 2.1.0\warzone2100.exe:005385E8  pie_Draw3DShape  piedraw.c:615
Maybe in your new PIE files of your mod, there's some PIEs model which crash the game, i think. Try to check your PIE files of your mod if there's no one with a 8 sided polygon (Octagon), because Warzone doesn't support models with octagons, the suggestion is to slice the 8 sided poligon.

Correct me if i'm wrong :ninja:

Regards BP
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Delphinio
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Re: NTW Mod 1.7.9b for 2.1 Released (Happy X-mas)

Post by Delphinio »

yes, i know this problem with the octagon and changed the .pie file for the 2.1 version.
but somehow came the old back in. modding can be a confusing work sometimes^^.
well here is the AA Shield fix: http://www.freewebtown.com/warzone2100/ ... _2.1.0.zip
and if it crash... then try again ; ).
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Mysteryem
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Re: NTW Mod 1.7.9 for 2.1 Released (Happy X-mas)

Post by Mysteryem »

I've just found a problem with your cooling tower pie file.
I'm afraid to say it has an 8 sided polygon in it, it's its last polygon to be exact.

Other than that it's a great mod :D
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
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Delphinio
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Re: NTW Mod 1.7.9 for 2.1 Released (Happy X-mas)

Post by Delphinio »

damn... ya thats right, i forgott it. i wonder why it in 1.10 works : /. nice downgrade...
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Delphinio
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Re: NTW Mod 1.7.9c for 2.1 Released (Happy X-mas)

Post by Delphinio »

cooling tower fix + a few balance changes on:
cannon, twin heavy cannon, super cannon, pulse and twin pulse laser, assault cannons and all mgs.

link removed... 1.7.9c comes back later... i forgott a few things. sorry @ all
Last edited by Delphinio on 07 Jan 2009, 07:04, edited 2 times in total.
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Mysteryem
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Re: NTW Mod 1.7.9 for 2.1 Released (Happy X-mas)

Post by Mysteryem »

Thanks for the update. :D
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
ShadoWWW
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Re: NTW Mod 1.7.9 for 2.1 Released (Happy X-mas)

Post by ShadoWWW »

hi there...
I installed the 1.7.9c version and got:
Compiled against PhysicsFS version: 1.0.1
Running with PhysicsFS version: 1.0.1

Dump caused by signal: SIGABRT: Process abort signal

Log message: error : [resGetDataFromHash] resGetDataFromHash: Unknown ID: 0 Type: IMD
Log message: error : [resGetDataFromHash] Assert in Warzone: frameresource.c:549 (psRes != NULL), last script event: '<none>'
Log message: error : [resGetData] resGetData: Unable to find data for type IMD
Log message: error : [resGetData] Assert in Warzone: frameresource.c:565 (data != NULL), last script event: '<none>'
Log message: error : [loadBodyStats] Cannot find the flame PIE for record Scorpion
with warzone-2.1.0
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Delphinio
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Re: NTW Mod 1.7.9 for 2.1 Released (Happy X-mas)

Post by Delphinio »

yaya sry... : / i saw that error today too...
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DarkCheetah
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Re: NTW Mod 1.7.9 for 2.1 Released (Happy X-mas)

Post by DarkCheetah »

where to find the latest relese of ur mod?
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Delphinio
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Re: NTW Mod 1.7.9 for 2.1 Released (Happy X-mas)

Post by Delphinio »

1.7.9c is fixed but there was/is still a problem with the gates.
ive a idea which is not perfect but ok.
i think ntw mod 1.7.9c comes in the next week.
Sonsalt
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Re: NTW Mod 1.7.9 for 2.1 Released (Happy X-mas)

Post by Sonsalt »

Nice mod, but I noticed that in release 2.1.2 only v.1.6.6. seems to be implanted, at least this is what the banner tells me.

Is this project discontinued ?
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DarkCheetah
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Re: NTW Mod 1.7.9 for 2.1 Released (Happy X-mas)

Post by DarkCheetah »

Sonsalt wrote:Nice mod, but I noticed that in release 2.1.2 only v.1.6.6. seems to be implanted, at least this is what the banner tells me.

Is this project discontinued ?
it looks like it XD it all suddenly stopped :o
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Delphinio
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Re: NTW Mod 1.7.9 for 2.1 Released (Happy X-mas)

Post by Delphinio »

1.7.9 stoped, yes
i will continue with 1.8.x
thaineale
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Re: NTW Mod 1.7.9 for 2.1 Released (Happy X-mas)

Post by thaineale »

your links don't work!
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Delphinio
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Re: NTW Mod 1.7.9 for 2.1 Released (Happy X-mas)

Post by Delphinio »

i know, i deleted the files.
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