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Warfactory and texture error

Posted: 31 Dec 2006, 20:39
by Hitman
Warzone2100 Version
Warzone2100-2.0.5

Operating System
Gentoo Linux 2.6.18-emission1 Kernel x86_64 Intel

Hardware Information
Intel Core2 E6600, Nvidia BFG7950GTO, 2Gig G.Skill DDR800, Gigabyte-DS3 Mobo. nvidia-drivers-1.0.9746

Warzone2100 Configuration
./warzone2100 --nosound --window --viewport 1024x768

Bug Description
Warfactory is not aligned properly within the map, obviously shown with screenshot. Happened when building the factory, scrolling off screen and then pressing b to center back onto my hq and the warfactory looked like it does in the screenshot. Unknown on how to reproduce.

Re: Warfactory and texture error

Posted: 31 Dec 2006, 20:45
by lav_coyote25
is it just me ??  or what??  i dont see any pics. ???

Re: Warfactory and texture error

Posted: 31 Dec 2006, 21:14
by DevUrandom
Funny bugs we have. :)

Re: Warfactory and texture error

Posted: 01 Jan 2007, 05:43
by Troman
It's not a bug, it's WZ's ultra-realistic physics engine - a dead drunk Python Heavy Cannon tank driver must have bumped into it after celebrating new year all night long.

Re: Warfactory and texture error

Posted: 01 Jan 2007, 06:29
by lav_coyote25
Troman wrote: It's not a bug, it's WZ's ultra-realistic physics engine - a dead drunk Python Heavy Cannon tank driver must have bumped into it after celebrating new year all night long.
excellent answer... ;D

but in actuality is whoever the map maker was/is he rotated the building that much off center.  there was another map - the pit i think... had the same type of bug... but with the cyborg factory.

Re: Warfactory and texture error

Posted: 03 Jan 2007, 19:40
by ratarf
Troman wrote: It's not a bug, it's WZ's ultra-realistic physics engine - a dead drunk Python Heavy Cannon tank driver must have bumped into it after celebrating new year all night long.
lol!!!  ;D