WarZombie 2100 Version 1.3 Released!
Posted: 15 Dec 2008, 16:33
There's third version of the Survival Mod
New Weapons Available
Homing Guided Rocket Launcher (HGMR)
Incendiary Mini-Rocket Artillery (IMRA)
Tank Killer Mk2
Devastator BB Missile
Twin Mass Driver Cannon (New)
Golden Plasmite Flamer
Shrapnel Pepperpot (New)
Monster Gun (New)
Tomahawk Missile Artillery
Cluster Missiles Bay
Twin M61 Vulcan Cannon
M61 Vulcan Cannon
Quad Browning M2HB
Plasma Laser
Hypersonic Laser
Twin Pulse Laser
Schwerer Gustav 800mm Roadway Gun (New)
Super Twin Heavy Cannon
Twin Heavy Cannon
Sonic Cannon (New)
Supersonic Cannon (New)
Hypersonic Cannon (New)
EMP AA Gun (New)
Zombie AI Improvements:
Zombie Trucks builds lot faster now and are quite resistant
Zombie produce VTOLs a bit faster
They build NEXUS Plasma Cannon Artillery Sites!
They only build Rail Gun Bunkers for defense.
They Rebuild Rail Gun Bunkers and NEXUS Plasma Cannon Artillery Sites if they get destroyed, and very fast!
Zombie builds Zombie Mechanics, their repair effective is great!
Changed the Zombie Heavy Body PIE from Vengeance to Wyvern
Changes:
Defenses are cheaper to build faster your base and avoid losing time in power spending
Only NEXUS Bodies and the Super Heavy Bodies are available
VTOL Plasmite Bombs Bay is now your primary bomb bay weapon available
Hover and VTOL Propulsion are your primary propulsions
New Defenses/Changes
EMP AA Site: Freeze Zombie VTOLs instantly
EMP Trap Bunker: Fires EMP Shield when zombies gets too close
Super Plasmte Bomb: Almost a Mine, but don't need to zombies to pass over, just let them gets close and BOOM
Destroyer Heavy SAM Site: A more powerful Surface-to-Air Missile Launcher, replaces Vindicator SAM Site.
Plasmite Cannon Fortress can now penetrate targets, but it's blast radius has been reduced to 0
Archangel Missile can now penetrate targets, best for tanking out those pesky Plasma Cannon Sites
Whirlwind AA Gun is more powerfull now, it have 4 barrels instead of 2.
Nuke Launcher have now it's own blast PIE, causes 12000 of damage and 9000 of blast damage, blast radius is 1280
New Cyborgs
M61 Vulcan Gunner
Laser Machine Gunner
EMP Missile Cyborg
Howitzer Cyborg
Supersonic Gunner
Hypersonic Gunner
Plasma Sniper Cyborg
Predator AT Cyborg
Visual Effects:
New Urban and Rockies Sky (Credits to gerard_)
New GUI colors (From the NWS & GFX Skin Mod V1.3)
Some Issues
Zombie can get stuck in some maps.
Works on 2.1 RC 2 Version
Don't work in TRUNK, Debug and Nightly Build Versions
Have Fun and Good Luck
Regards
New Weapons Available
Homing Guided Rocket Launcher (HGMR)
Incendiary Mini-Rocket Artillery (IMRA)
Tank Killer Mk2
Devastator BB Missile
Twin Mass Driver Cannon (New)
Golden Plasmite Flamer
Shrapnel Pepperpot (New)
Monster Gun (New)
Tomahawk Missile Artillery
Cluster Missiles Bay
Twin M61 Vulcan Cannon
M61 Vulcan Cannon
Quad Browning M2HB
Plasma Laser
Hypersonic Laser
Twin Pulse Laser
Schwerer Gustav 800mm Roadway Gun (New)
Super Twin Heavy Cannon
Twin Heavy Cannon
Sonic Cannon (New)
Supersonic Cannon (New)
Hypersonic Cannon (New)
EMP AA Gun (New)
Zombie AI Improvements:
Zombie Trucks builds lot faster now and are quite resistant
Zombie produce VTOLs a bit faster
They build NEXUS Plasma Cannon Artillery Sites!
They only build Rail Gun Bunkers for defense.
They Rebuild Rail Gun Bunkers and NEXUS Plasma Cannon Artillery Sites if they get destroyed, and very fast!
Zombie builds Zombie Mechanics, their repair effective is great!
Changed the Zombie Heavy Body PIE from Vengeance to Wyvern
Changes:
Defenses are cheaper to build faster your base and avoid losing time in power spending
Only NEXUS Bodies and the Super Heavy Bodies are available
VTOL Plasmite Bombs Bay is now your primary bomb bay weapon available
Hover and VTOL Propulsion are your primary propulsions
New Defenses/Changes
EMP AA Site: Freeze Zombie VTOLs instantly
EMP Trap Bunker: Fires EMP Shield when zombies gets too close
Super Plasmte Bomb: Almost a Mine, but don't need to zombies to pass over, just let them gets close and BOOM
Destroyer Heavy SAM Site: A more powerful Surface-to-Air Missile Launcher, replaces Vindicator SAM Site.
Plasmite Cannon Fortress can now penetrate targets, but it's blast radius has been reduced to 0
Archangel Missile can now penetrate targets, best for tanking out those pesky Plasma Cannon Sites
Whirlwind AA Gun is more powerfull now, it have 4 barrels instead of 2.
Nuke Launcher have now it's own blast PIE, causes 12000 of damage and 9000 of blast damage, blast radius is 1280
New Cyborgs
M61 Vulcan Gunner
Laser Machine Gunner
EMP Missile Cyborg
Howitzer Cyborg
Supersonic Gunner
Hypersonic Gunner
Plasma Sniper Cyborg
Predator AT Cyborg
Visual Effects:
New Urban and Rockies Sky (Credits to gerard_)
New GUI colors (From the NWS & GFX Skin Mod V1.3)
Some Issues
Zombie can get stuck in some maps.
Works on 2.1 RC 2 Version
Don't work in TRUNK, Debug and Nightly Build Versions
Have Fun and Good Luck
Regards