Terrain Textures

Improving the artwork in Warzone2100 - not for mod discussions
User avatar
Olrox
Art contributor
Posts: 1999
Joined: 03 Jul 2007, 19:10

Re: Terrain Textures

Post by Olrox »

MaNGusT wrote: I think that this discussion should be moved to the separate topic. :)
Why? It's about the terrain, after all.
We should end this discussion, and not continue it.
The problem is that if you include lighting effects (for fake relief) on the diffuse map, only one side of the cliffs will look right, and the opposite one will look upside-down. What I think abut the normal map is that we can then simulate crevasses, cracks, shrubs, weeds and this kind of thing, into the flat terrain.

~Olrox
User avatar
MaNGusT
Art contributor
Posts: 1153
Joined: 22 Sep 2006, 10:31
Location: Russia

Re: Terrain Textures

Post by MaNGusT »

Olrox wrote:What I think abut the normal map is that we can then simulate crevasses, cracks, shrubs, weeds and this kind of thing, into the flat terrain.
Yeah, but we forgot about performance. I don't, will it cause massive lags or not. :?

edit:
look at this screenshot download/file.php?id=5924&mode=view. I've added a fake relief and it looks good from every side. :)
Image
User avatar
MaNGusT
Art contributor
Posts: 1153
Joined: 22 Sep 2006, 10:31
Location: Russia

Re: Terrain Textures

Post by MaNGusT »

I've found the way to solve the rotation problem with a cliffs. :idea:

How we can see at this picture, cliffs have the one structure at the bottom and the different structure at the top. This means we can use a two different textures depending on how high our cliff. for example, if we have 1 "level" cliff(1 tile height) engine will use only bottom texture but if we have 2 level cliff then engine will use the bottom texture for the 1st level and the top texture for the 2nd level of a cliff. :)

Does this sounds good? :roll:

EDIT:
No, this sounds bad. We will have the same problem with rotation but with a 2 textures. :augh:

EDIT2:
have found another way to solve this problem.
Engine will rotate a texture but texture on the angles of a cliffs will be blended to hide the transition between 2 rotated textures.
Last edited by Zarel on 22 Mar 2010, 05:32, edited 2 times in total.
Reason: removed red text - red is reserved for moderator actions
Image
User avatar
Olrox
Art contributor
Posts: 1999
Joined: 03 Jul 2007, 19:10

Re: Terrain Textures

Post by Olrox »

MaNGusT wrote: look at this screenshot download/file.php?id=5924&mode=view. I've added a fake relief and it looks good from every side. :)
Every side? I can only see 2 8)
well, those shapes could be more irregular, they look like cookie-cutter-made cliffs the way they are.

~Olrox
User avatar
MaNGusT
Art contributor
Posts: 1153
Joined: 22 Sep 2006, 10:31
Location: Russia

Re: Terrain Textures

Post by MaNGusT »

The new bottom texture.
The new bottom texture.
I've scaled it down by 2x
I've scaled it down by 2x
Last edited by MaNGusT on 23 Mar 2010, 18:19, edited 1 time in total.
Image
User avatar
Olrox
Art contributor
Posts: 1999
Joined: 03 Jul 2007, 19:10

Re: Terrain Textures

Post by Olrox »

The second one would be better if the wider lines are made more sharp, the are too blurry right now.
Hmm, I'm still thinking about why aren't the cliffs made the same way as roads: it'd be much simpler.
can anyone tell me if there's a reason? I shall stop mentioning that immediately if I get to know the reasons.

~Olrox
User avatar
MaNGusT
Art contributor
Posts: 1153
Joined: 22 Sep 2006, 10:31
Location: Russia

Re: Terrain Textures

Post by MaNGusT »

Olrox wrote:The second one would be better if the wider lines are made more sharp, the are too blurry right now.
Hmm, I'm still thinking about why aren't the cliffs made the same way as roads: it'd be much simpler.
can anyone tell me if there's a reason? I shall stop mentioning that immediately if I get to know the reasons.
I told you. In v2.3(and older) cliffs are made the same way as roads - tileset system. :)
Image
User avatar
MaNGusT
Art contributor
Posts: 1153
Joined: 22 Sep 2006, 10:31
Location: Russia

Re: Terrain Textures

Post by MaNGusT »

water textures. variant 1.
water textures. variant 1.
water textures. variant 2.
water textures. variant 2.
Image
User avatar
macuser
Regular
Regular
Posts: 1052
Joined: 19 Mar 2010, 23:35
Location: USA
Contact:

Re: Terrain Textures

Post by macuser »

How bout this for a texture 8)
ArtRev Website

ImageImage

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
User avatar
MaNGusT
Art contributor
Posts: 1153
Joined: 22 Sep 2006, 10:31
Location: Russia

Re: Terrain Textures

Post by MaNGusT »

macuser wrote:How bout this for a texture 8)
invalid image size

water textures look better when animated. :)
Image
User avatar
macuser
Regular
Regular
Posts: 1052
Joined: 19 Mar 2010, 23:35
Location: USA
Contact:

Re: Terrain Textures

Post by macuser »

Questions:
1.What IS the correct size - 256 x 256
2.HOW do I make it animated (is it an animated GIF?) - the texture is translated along the 3d ingame surface to simulate movement

However this image was just to see if you guys liked it and wanted a "full" texture. BTW I like your new "avatar" image 8)

-Regards Macuser

P.S. here is the tile-able version
ArtRev Website

ImageImage

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
User avatar
macuser
Regular
Regular
Posts: 1052
Joined: 19 Mar 2010, 23:35
Location: USA
Contact:

Re: Terrain Textures

Post by macuser »

Here is the 256 x 256 water texture

-Regards Macuser :wink:
ArtRev Website

ImageImage

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
User avatar
Zarel
Elite
Elite
Posts: 5770
Joined: 03 Jan 2008, 23:35
Location: Minnesota, USA
Contact:

Re: Terrain Textures

Post by Zarel »

...is that tileable? it doesn't look tileable...
User avatar
macuser
Regular
Regular
Posts: 1052
Joined: 19 Mar 2010, 23:35
Location: USA
Contact:

Re: Terrain Textures

Post by macuser »

yep ... but i just realized it tiled on top of the other... so here is a better one :)

-regards macuser
ArtRev Website

ImageImage

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
User avatar
MaNGusT
Art contributor
Posts: 1153
Joined: 22 Sep 2006, 10:31
Location: Russia

Re: Terrain Textures

Post by MaNGusT »

macuser wrote:yep ... but i just realized it tiled on top of the other... so here is a better one :)
Sorry, your image is too small. I need at least 512x512 or 1024x1024.
I've tried to put your texture in game - looks ugly. :|

Zarel, do you like the new textures? :)
Image
Post Reply