Why? It's about the terrain, after all.MaNGusT wrote: I think that this discussion should be moved to the separate topic.
We should end this discussion, and not continue it.
The problem is that if you include lighting effects (for fake relief) on the diffuse map, only one side of the cliffs will look right, and the opposite one will look upside-down. What I think abut the normal map is that we can then simulate crevasses, cracks, shrubs, weeds and this kind of thing, into the flat terrain.
~Olrox


