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Experimental Zombie Mod (WarZombie 2100)
Posted: 02 Nov 2008, 17:33
by Black Project
First attempt of my Zombie Mod to WZ2100, it's not a real zombie mod, just for test, comments and improvement ideas are welcome here.
Command Line Paramenter:
--mod_mp warzombie2100.wz
OBJECTIVE OF THE MOD: You are the zombie, infect everybody in the map and dominate the world.
P.S: Always play in T1 to have unlimited power
Have Fun
EDIT: Mod Updated
Re: Experimental Zombie Mod (WarZombie 2100)
Posted: 02 Nov 2008, 17:37
by manaze
hahah works great
Re: Experimental Zombie Mod (WarZombie 2100)
Posted: 03 Nov 2008, 00:14
by Per
Note that it only works for 2.1.
Re: Experimental Zombie Mod (WarZombie 2100)
Posted: 03 Nov 2008, 01:31
by Phoenix666
hah good!=)
Re: Experimental Zombie Mod (WarZombie 2100)
Posted: 03 Nov 2008, 20:07
by ClockWork
Good mod, but I seem to have to individually click the enemy units that I want to “infect.” the zombies don’t seem to want to target their targets a lot. Probably because of the range.
But, it was still fun…at least until the computer took over one of my zombies with a NEXUS tower, then it just when on a rampage and took control of all my other zombies with my unit. Because the zombie was now being controlled by the computer, it could quickly assign targets quicker than me. I ended up getting pummeled into my base, and stared building the flamer artillery everywhere.
None the less, it was still fun, and challenging.
Re: Experimental Zombie Mod (WarZombie 2100)
Posted: 04 Nov 2008, 01:42
by Black Project
ClockWork wrote:Good mod, but I seem to have to individually click the enemy units that I want to “infect.” the zombies don’t seem to want to target their targets a lot. Probably because of the range.
But, it was still fun…at least until the computer took over one of my zombies with a NEXUS tower, then it just when on a rampage and took control of all my other zombies with my unit. Because the zombie was now being controlled by the computer, it could quickly assign targets quicker than me. I ended up getting pummeled into my base, and stared building the flamer artillery everywhere.
I will change the turret of the NEXUS Link Tower to EMP Cannon, this should fix this and it will not happen again
Also, i'm developing another Zombie Mod to the Warzone 2100, but this time the AI will be the ZoMBie, and you will be the survivor, i think it will be more challenging
EDIT: Please, download the new update of the mod.
Regards

Re: Experimental Zombie Mod (WarZombie 2100)
Posted: 04 Nov 2008, 03:49
by Raem_Lylar
Black Project wrote:ClockWork wrote:Good mod, but I seem to have to individually click the enemy units that I want to “infect.” the zombies don’t seem to want to target their targets a lot. Probably because of the range.
But, it was still fun…at least until the computer took over one of my zombies with a NEXUS tower, then it just when on a rampage and took control of all my other zombies with my unit. Because the zombie was now being controlled by the computer, it could quickly assign targets quicker than me. I ended up getting pummeled into my base, and stared building the flamer artillery everywhere.
I will change the turret of the NEXUS Link Tower to EMP Cannon, this should fix this and it will not happen again
Also, i'm developing another Zombie Mod to the Warzone 2100, but this time the AI will be the ZoMBie, and you will be the survivor, i think it will be more challenging
EDIT: Please, download the new update of the mod.
Regards

Is it supposed to be a PHP file? I don't know how to convert it to wz.
Re: Experimental Zombie Mod (WarZombie 2100)
Posted: 04 Nov 2008, 13:08
by ClockWork
Raem_Lylar wrote:
Is it supposed to be a PHP file? I don't know how to convert it to wz.
As in the download? I think Black Project has already replaced the original zombie mod with the one that fixes the issue with other people having the NEXUS tower (which I got now). And it comes as a wz file I believe.
Re: Experimental Zombie Mod (WarZombie 2100)
Posted: 04 Nov 2008, 18:37
by Raem_Lylar
ClockWork wrote:
As in the download? I think Black Project has already replaced the original zombie mod with the one that fixes the issue with other people having the NEXUS tower (which I got now). And it comes as a wz file I believe.
No, it is a PHP file and wz will not recognize it. I will try downloading it using FireFox3, maybe IE8 is converting it for some reason...
EDIT: It is confirmed that IE8 was responsible, FireFox3 downloaded it intact. Problem solved.
Re: Experimental Zombie Mod (WarZombie 2100)
Posted: 04 Nov 2008, 19:25
by Jimmbob
Loving the mod!
Great work! cant wait to try the survivor type mod! would love to play it:D
Jimmbob
Re: Experimental Zombie Mod (WarZombie 2100)
Posted: 05 Nov 2008, 16:29
by DarkCheetah
ur mods are awesome!! please keep doing this and u will ever make our dream for co-op / hard survival battles etc... u will be honored ^^
Re: Experimental Zombie Mod (WarZombie 2100)
Posted: 01 Dec 2008, 01:55
by Caio
Sorry, but i'm a noob in the advanced questions of warzone...

A problem:
When the skirmish mode is loading, warzone crashes ed appear this message:
Microsoft Visual C++ Runtime Library
Assertion failed!
Program: C:\Program Files\Warzone 2100\warz the one2100.exe
File:frameresourse.c
Line:549
Expression:psRes != ((void*)0)
For information on how your program can cause sn assertion failure, see the Visual C++ documation on asserts
PS: I have the version 2.1 RC2
Re: Experimental Zombie Mod (WarZombie 2100)
Posted: 01 Dec 2008, 16:10
by Black Project
Caio wrote:Sorry, but i'm a noob in the advanced questions of warzone...

A problem:
When the skirmish mode is loading, warzone crashes ed appear this message:
Microsoft Visual C++ Runtime Library
Assertion failed!
Program: C:\Program Files\Warzone 2100\warz the one2100.exe
File:frameresourse.c
Line:549
Expression:psRes != ((void*)0)
For information on how your program can cause sn assertion failure, see the Visual C++ documation on asserts
PS: I have the version 2.1 RC2
Ok, but did It's the standart or DEBUG release of the 2.1 RC2 you have?
Re: Experimental Zombie Mod (WarZombie 2100)
Posted: 01 Dec 2008, 17:23
by Caio
The DEBUG version, because the standart version can't download...
Re: Experimental Zombie Mod (WarZombie 2100)
Posted: 01 Dec 2008, 18:25
by Caio
Ok, this mod is for STANDART version only, ok.
I now uninstall the DEBUG version ed install the STANDART, because the download now is runing
Thanks