Re: 4 million wayward polygons
Posted: 01 Nov 2008, 17:54
Yeah, for rendered images it is much more practical to apply materials to get the effects.
But, for the base, I found it strange because howitzers have a lot of recoil, so it just looks like it woud fall backwards if it fired
With a concrete base the recoil would be compensated by the traction resistance of the base, as it would be anchored to the ground already. (I'm at technic civil construction course, so I give attention to details like that very often)
What renderer do you use? mental ray?
But, for the base, I found it strange because howitzers have a lot of recoil, so it just looks like it woud fall backwards if it fired
With a concrete base the recoil would be compensated by the traction resistance of the base, as it would be anchored to the ground already. (I'm at technic civil construction course, so I give attention to details like that very often)
What renderer do you use? mental ray?