* Read the docs on the new 32 bit EW & followed.
* Was inspired to make new map called Turtle Rush (excited to play-test proof-of-concepts, new design modus, but stymied by the following prob).
* Compiled just fine. Upon final load in WZ 2.5 Ski, WZ quits to MS error dialog or C++ runtime error...(No probs with any of the stock maps or Lav's new version of the "Pit".)
* Now I've noticed some wierdness with 32 bit EW vis-a-vis "Map Prefs" and .Png 128 x128... Specifically, "Project Save" doesNOT save all parameters. My work-around is upon 32 bit EW launch I manually input ALL Map Prefs BEFORE loading Map Project.... because if I don't my project will open as 64 x 128 .png (with the texture tiles doubled) instead of the correct set of 128 x 128 .png and trying to change prefs back as open file will destroy the project !!!!
* Can't help but suspect that my prob with the compiled Map file is somehow tied to the above .png wierdness but I've tried all sort of stuff to puzzle it out without success (looking at the error reports hasn't yielded me any insights but perhaps someone more knowledgable will see something - can provide if requested)...
* Any suggestions ?... Has anyone using 32 bit EW had this issue with Project Map Prefs not saving in .ind file, etc. ?
Thanks in advance & a Happy Holiday to one and all, vg


