New Map: squared

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zydonk
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Posts: 453
Joined: 12 Jun 2008, 18:31
Location: Dublin, Ireland

Re: New Map: squared

Post by zydonk »

whippersnapper wrote:8 blokes scattered throughout the house playin your map was grand fun. maybe the
keg in the kitchen had a little to do with that but mostly it was your map. this was
on v.1.10. no such results with any of the compatible binaries here.
Bit envious of that, never having played mp. With your setup, it meant that you could play as long as you wished. That's a mighty good test!

I notice you played v1.10. Did you have that prob with the edges? I can make up a wdg of the amended map, if you haven't already done it.

cheers
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whippersnapper
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Joined: 21 Feb 2007, 15:46

Re: New Map: squared

Post by whippersnapper »

I notice you played v1.10. Did you have that prob with the edges? I can make up a wdg of the amended map, if you haven't already done it.
thanks bud for the offer but i didn't want to bother you with something i could so readily do so it's all good - edges were not a prob. it was a real blast playing. thanks again, :)
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Zarel
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Joined: 03 Jan 2008, 23:35
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Re: New Map: squared

Post by Zarel »

I haven't really played this map much until yesterday.

My thoughts:

TOO MUCH OIL.

Really. 24 oil resources per base. It reminds me of TeamWar. Ruins any strategy of resource management, so the winner is whoever can click fastest to use up their power. Can you halve the number of derricks, please? :/
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