Action Mod Ideas
Posted: 22 Dec 2006, 12:22
Have to start a new topic,because the old one became 'data format discussion' part1. ;D
I think I can start working on such a mod now,since the multi-targeting is finished(having main turret to attack main target while having auxiliary weapons to look for/attack other targets if the 'main target' is out of range for auxiliary weapons)
Mod ideas:
time/period/background:
1.WWII
2.Modern
3.Ancient(this will be the hardest
) (S)
build/base management:
1.same as original wz
2.minimal base manage(no new buildings etc) (S)
3.no build/base management(pre-defined units) (S)
resources:
1.same as original wz
2.something else (S)
unit range:
1.realistic(exceptional long range)
2.same as original wz
air units
1.vtol sytle plane only
2.vtol + helicopter (S)
3.vtol + helicopter + other types (S)
navy units
1.yes (S)
2.no
infantry:
1.scavenger infantry
2.more durable infantry
APC
1.yes (S)
2.no
note:options with (S) 'postfix' means that option/feature will require modifications to scripts/source.
Feel free add more options and ideas if anything is missing
I think I can start working on such a mod now,since the multi-targeting is finished(having main turret to attack main target while having auxiliary weapons to look for/attack other targets if the 'main target' is out of range for auxiliary weapons)
Mod ideas:
time/period/background:
1.WWII
2.Modern
3.Ancient(this will be the hardest
build/base management:
1.same as original wz
2.minimal base manage(no new buildings etc) (S)
3.no build/base management(pre-defined units) (S)
resources:
1.same as original wz
2.something else (S)
unit range:
1.realistic(exceptional long range)
2.same as original wz
air units
1.vtol sytle plane only
2.vtol + helicopter (S)
3.vtol + helicopter + other types (S)
navy units
1.yes (S)
2.no
infantry:
1.scavenger infantry
2.more durable infantry
APC
1.yes (S)
2.no
note:options with (S) 'postfix' means that option/feature will require modifications to scripts/source.
Feel free add more options and ideas if anything is missing