MetalBeast's first WZ-mapping attempts ;)
Posted: 02 Oct 2008, 19:45
Hi,
after many days of deep frustration and World-Editor crashes, I get my mapping entvironment quite stable
Thx to all guys helping me, especially big thx to "Rman Virgil"!
After two test-maps I have started the first serious mapping project for WZ.
It is desert style 8 player map, the one, which I ever wanted to have
With many playce, but not boring and for good strategic wars
.
In the middle of the big map (250x250), there is some kind of oasis,
which contains 8 neutral Oil-Ressources, but it is enclosed in ring of water.
Whoever has the first hoover truck, has some energy advantage.
So it forces the players to fight for it.
It is still work in progress, texturing und terrain modelling are still not finished.
But you can have first impression.
after many days of deep frustration and World-Editor crashes, I get my mapping entvironment quite stable
Thx to all guys helping me, especially big thx to "Rman Virgil"!
After two test-maps I have started the first serious mapping project for WZ.
It is desert style 8 player map, the one, which I ever wanted to have
With many playce, but not boring and for good strategic wars
In the middle of the big map (250x250), there is some kind of oasis,
which contains 8 neutral Oil-Ressources, but it is enclosed in ring of water.
Whoever has the first hoover truck, has some energy advantage.
So it forces the players to fight for it.
It is still work in progress, texturing und terrain modelling are still not finished.
But you can have first impression.